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dbw last won the day on November 14 2016
dbw had the most liked content!
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41 GoodAbout dbw
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- Birthday 11/12/1996
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Hi, I quit arma some time ago and haven't really worked with it since then, but if I don't forget I'll try to help you tomorrow! Sorry for the lack of updates but kind of lost motivation and am waiting for Arma 4
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Really cool stuff! Nice job
- 64 replies
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cybermiliko started following dbw
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yeet
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try using tga instead of png then convert that to paa, but the process is simple as that
- 64 replies
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IDK why it shouldnt work anymore, maybe the IDs have changed
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seems like a repost
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it should be working, havent tested on the current version, but i've seen some servers running the dayz style version of my script. What's your error? post your rpt, ingame error etc
- 64 replies
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
dbw replied to kuplion's topic in Add-ons
tell your friends to do so 3:) -
check @deadeye2 's post (2 posts above) for idcs, and check my post a few posts above explaining how to do it
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If it's still not working you could try executing the script not at the end of the file but near the beginning before all the trader stuff
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disableSerialization; waitUntil {(!isNil {uiNamespace getVariable "RscExileHUD"})}; while {true} do { uiSleep 1; _display = uiNamespace getVariable "RscExileHUD"; _ctrl = _display displayCtrl 1300; _ctrl ctrlSetPosition [-10,-10,0,0]; _ctrl ctrlCommit 0; }; And about the 10sec timer, I never touched that. Just shut down the server you'll get session lost and can change what you want
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If you have time and want to do positions yourself, load into editor, enable debug console, open gui editor under the debug console, place something, set it's position to be relative to safezones, export it as config (it copies the config to clipboard) and you can find the coordinates this way.
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Didn't check your sqfs but it might be a an Arma bug feature, when you log in to the debug island it already initialises exilehud sometimes, so your script gets executed hiding the exile hud, and after you ACTUALLY spawn in the game, the exile hud gets redrawn to its original position. IF thats the problem the ghetto workaround is to call it like I call it in my script as an exile thread or more ghetto to call it in a while true sleep structure
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Really nice! @BetterDeadThanZed but there are a bunch of other Exile icons on the right side (earplugs etc) thats why I chose to put my stuff on the left side too. (however you can change those positions, if I remember correctly their control group's idc is 1000, so you can reposition them from script(just how I hid the exile hud )) edit: you might need to reposition them separately because they seem to be positioned relative to safezones not sure if I'm allowed to post contents of binarized exile config files, but here is the paste where you can find idc-s http://pastebin.com/Bn3ZwWgB
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yeah you just have to move that control away too as you can see 1300 is the statusbar control idc, cant really remember whats the ammo display's id but if you find it. add this to the end of the script. (If I remember correctly they are numbered cleverly so 1400 might be the ammo display's idc you can find the idc-s from exileclient config.bin (convert it to cpp to use it) _ctrl = _display displayCtrl REPLACE_WITH_AMMO_HUD_IDC; _ctrl ctrlSetPosition [-10,-10,0,0]; _ctrl ctrlCommit 0;