Brock5992
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Everything posted by Brock5992
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Allow building at airport? Allow building near objects
Brock5992 replied to GenghisKhan's topic in Constructing & Territories
Here's the answer to this topic that I had asked awhile back. -
I've done a lot of searching and can't seem to find an answer to this. Is there a way to allow someone to build temporarily that will disappear after a server restart? I have a private server and only do PvE and would like the ability to build anywhere without a flag (i.e. building ladders to get up on a roof). I understand the flaw for PvP and base raiding but just want this for our PvE. My guess would be that I would have to modify either "ExileServer_object_construction_network_buildConstructionRequest.sqf" or "ExileServer_object_construction_network_buildTerritoryRequest.sqf", but I don't know enough to know what to tweak.
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Yes. I was hoping for both.
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Works great! Thanks
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It happens from time to time. If you are on Tanoa the vehicles actually fall through the wood bridges. I've even had them sink into the ground where only the roof was visible.
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I'm having the same issue. Not having any luck either.
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can't repair CUP vehicles / no repair scroll menu option
Brock5992 replied to 5niper's question in Third Party Mods
It works. Thanks- 4 replies
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- cup
- cup vehicles
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(and 2 more)
Tagged with:
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can't repair CUP vehicles / no repair scroll menu option
Brock5992 replied to 5niper's question in Third Party Mods
I'm encountering the same issue after just adding CUP vehicles. Any ideas how to fix?- 4 replies
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- cup
- cup vehicles
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(and 2 more)
Tagged with:
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Arma 1.72 Bugs Megathread!! READ THE RULES!!
Brock5992 replied to kuplion's topic in General Discussion
After getting in through A3Launcher I can now get in using Steam now. Go figure that one out... -
Arma 1.72 Bugs Megathread!! READ THE RULES!!
Brock5992 replied to kuplion's topic in General Discussion
I did that and it didn't work. I can join thru A3Launcher and not get kicked but when I go in through Steam I get kicked. Oh Arma, you rascally devil. -
Arma 1.72 Bugs Megathread!! READ THE RULES!!
Brock5992 replied to kuplion's topic in General Discussion
I just updated the server to 1.72 today and now I get kicked after about 5 minutes. Log files aren't showing anything. I'm not running battleeye either. Anyone else have this happen? -
Actually you can. I've used this method with success. https://www.youtube.com/watch?v=zx3gEq5EJQM
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No. It doesn't need to be binary.
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I just run a small server for me and some friends and we want to be able to build in the cities. When I try to place a flag I get this: I can't find a setting anywhere in the files to allow base building in cities. Is there a setting I am missing?
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It saved in binary mode. Use the map editor and "save as" and there should be a box to uncheck to not save in binary. After that you can edit it with notepad++.
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You can either use something like Notepad++ and delete out the ExileNonContructionZones or you can go into the map editor and select the ExileNonContructionZones on the left side of the screen and delete them from within there if you only want to delete certain zones.
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It's not in the config.cpp. It's in the mission.sqm file.
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Well, I give up for now until I can figure it out. In the meantime I just added the objects per the a3_custom.pbo and run the mission without adding the objects during the mission. It seems to be working this way. I have a few tweaks left to make
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Well after studying the files I decided to take my first step into creating a mission. Easy enough, right?... I decided to use Salt flats as the basis for the mission. I created the mission at the fortress ruins on Tanoa. This is what it looks like in the editor: In editor And this is what I get in game: In game I screwed something up with the coordinates apparently. I got my coordinates by using the exile addon and selecting "Save initserver.sqf. I've used this several times for adding custom objects into the map and haven't had any issues. Here's my object file: Object file Where am I going wrong?
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This is what I get when I export with m3editor. Which still isn't right.
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Alright, here's a stupid question. How do I get or launch a3editor? I can't find anything on it. I tried using m3editor but that doesn't get me the correct format either.
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I was looking closer to the code for saltflats versus my code and there is a difference in the information. I guess I need to figure out how this was generated. Saltflats Mine More brackets and additional codes. I guess having an understanding of what each group is would help.
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That would be true. They are floating in the air. What should I have set to that will correct that? Do I also want to make them simple objects?
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http://pastebin.ca/3793141
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I was wanting to add this to my server since Arma doesn't have flares. http://www.armaholic.com/page.php?id=31990 It works, but just not with Exile. Does anyone know what would be causing it not to work with Exile? I'm sure it's probably something simple that I'm missing.