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W4lly last won the day on December 9 2016
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when you downloaded the addon from steam, copy the contents to a folder @NameYouWant..... add folder to the root of the server and the folder name to the command line ....
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UPDATE 31-08-2017 - v.0.9.8 - [added] ADDON updated with snowly/frozen wrecks objects for removeWrecks script and aobject snow. - [added] RemoveWrecks script ( remove wrecks obtain items) (wrecks are spawned by @exileserver/addon/a3_WY_Wrecks - read installation instructions). For some wrecks (fort_barricade, uh60) obtain two times items when removed. wrecks added object snow retextured
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some snowly/frozen wrecks (next update)
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UPDATE 29-08-2017 - v.0.9.7 - [fixed] some messages didnt appear after lasts ARMA 3 updates.
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of course ... is a script test .. I've already changed it and put the check on the break and toolbox check and I'm doing the snow/frozen wrecks models .. it's not the finished script ...
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UPDATE 21-08-2017 - v.0.9.6 - [fixed] winters environments dont load correctly after lasts ARMA 3 updates. - [fixed] environments sounds dont load correctly after lasts ARMA 3 updates. deleted init.sqf (script loads moved to initPlayerLocal) edited snowEffects.sqf file.
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tnx .. I found another project of elba island started in 2014 but suspended for lack of time .. https://forums.bistudio.com/forums/topic/174652-isola-delba-wip-bi-evf-alex/ we are now in touch and maybe we can merge the projects, this would save a lot of time :-)
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Hi, I'm working on a new map, Elba Island ... that's will be a realistic reproduction of this island located in Italy - Tyrrhenian Sea. A while ago, when I was young :-))) , I traveled all the streets of this island on a bike and so I decided to reproduce it based on my knowledge of the place and google map3d for the exact location of objects (houses, trees, walls ... .) For now I've finished the most boring part (leveling roads etc ..) and a small part of forest and houses. The style of houses and buildings is the same as altis and also the type of vegetation but Elba is much more vegetation, so we say similar to cherno in percentage .... I want to make a map that doesnt need cups or other addons .... if I put in new items will be created by me ... As for the completion I will update in this thread but I assume it will not be before the end of 2017. In 2018 a winter version will be produced . Map Size 32768x32768 Grid 8192 Cell 4 m Sat Image 32768px Resolution 1m/px Smooth Roads/Terrain [complete 98%] Objects Insertion [complete 2%] Some Screens but for now nothing of striking cuz just started :-)) BISTUDIO THREAD
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You can have snow when temp down to 1 and overcast up to 0.2 ... rain is setup to 0 if temp is down to 1 ... if temp up to 1 and overcast up to 0.2 raining.... about range of temp and cyrus white i can add in the next update ... when i have ultimate 3d models for the next script ... in working through a new terrain map too and I am sharing a little 'time :-)
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hey bro steam name is updated now .. but i dont know what is snow cameo cyrus lol...
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anticipating the next update ...... a lot of wrecks snowly / icy ... with activable script to remove and get loots for increase game immersion...
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UPDATE 13-02-2017 - v.0.9.5 - [added] Trader System code for add/remove WY classes speedly.(info inside Custom/TraderAdditions folder) HERE - Tnx to CrDraggin that has provided this
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Or simply not override this in cfgexilecustomcode ExileClient_system_trading_network_purchaseVehicleResponse = "Snow\ExileClient_system_trading_network_purchaseVehicleResponse.sqf";
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UPDATE 12-02-2017 - v.0.9.4 - [added] ADDON updated with new uniforms ,gear,vehicles,weapons. classnames updated : HERE - [solved] Blizzard Sinch with all players. (solved blizzard start now at the same time for all players) - [solved] Exile facewear patch now working for JIP near others players. - [changed] ExileServer_object_player_database_load.sqf moved to ExilecustomCode