Sgt. ScrapMetal

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Everything posted by Sgt. ScrapMetal

  1. Sgt. ScrapMetal

    Static MGs saveable to DB

    Many players ask me in the last month too add them as DB Object so there dont need too placed them every restart. But i dont find any opinion too remove the classic remove function for pack this gun. too Solved them. Im really like this Idea too placing them, too figth agains Choppers. So my Suggestion is added this Kind off gun without scope. with inventory kit like walls too make it buyable or add them via missions. After placed this object there need an option that every one can steal them And it woud be awesom exile added them
  2. Sgt. ScrapMetal

    [Release] Namalsk map additions

    Hey guys i will release some Customized Namalsk additions i have working for our Server. All Players call me is really nice . So try it out its woud be nice too see on other servers! Some of our Events or Other Videos form our Server can you Watch there YouTube. Lubijansk Bridge East Military Island Nemsk Bridge Brensk Bay Seraja Bay Download
  3. Sgt. ScrapMetal

    First Person Only Zones.

    The Idea was simple, Create a Zone for FirstPerson Only Fights. For Missions like CapturePoints, or special Events from Admins. Put this inside off the initPlayerLocal.sqf /* First Person zone script by Sgt.ScrapMetal powred by zombiehölle.de */ Private ["_Zone","_Objekts"]; _Objekts = "Exile_Car_Hunter"; if (!isDedicated) then { if ((difficultyOption "thirdPersonView")==1) then { while {true} do { waitUntil {cameraView == "EXTERNAL" || cameraView == "GROUP"}; // Objects in array to force first person if player is near them. _Zone = count nearestObjects [player, [_Objekts], 500]; // If player is in a vehicle and near objects within _Zone, player forced into third person. if (_Zone > 0) then { (vehicle player) switchCamera "INTERNAL"; ["Whoops",["First Person Only Zone"]] call ExileClient_gui_notification_event_addNotification; }; }; }; }; /* Add this to initPlayerLocal.sqf call compile preprocessFileLineNumbers "addons\FirstPersonZone..sqf"; ExileViewRestrictionPlayerThreadHandle = [1, viewRestriction, [], true] call ExileClient_system_thread_addtask; */ Version from Infistar but never works correctly: You can add in the line with _Objekts every building or vehicle you want. You can Change the Distance 500 too the distance you want Big Thanks on infistar for helping my own version works too. but the script from infistar are simple better.
  4. Ohne nennenswerte Informationen wo euer Problem besteht kann man nicht helfen.
  5. Sgt. ScrapMetal

    Gegenstände LOW in Trader einfügen

    Ich habe jetzt seid knapp 3 Monaten nichts mehr mit Arma 3 zu tun, daher wei? ich aktuell nichtmal was du mit LOW Erweiterung meinst. Ich nehme aber einfach mal an das du die vorhandenen Items schlicht wie bei jeder anderen mod in die Trader config eintragen musst. Wenn diese "config" nicht schon bereits im Forum bereitgestellt wurden, heißt das für dich selber machen. Classnamen raussuchen und wie vorhandene beispiele in die config.cpp eintragen.
  6. Sgt. ScrapMetal

    Exile 3DEN Plugin

    Use the default save option for missions befor you exporting something without safe all hours of work. ^^ So you can later easy editing them if something missplaced. my missions folder contains over 40 missions with objects for our exile servers. so the easy way its safe them with the default Save option.
  7. Sgt. ScrapMetal

    Crafting issues with "Custom Recipes"

    Yeah simple anwers with the default exile crafting script you cant craft "uniforms" "Vests" "backpacks" and Weapons. I said a overwite will solved that problem yeah. but i cant share one because i have no overwrite of them and i dont need them so i dont put work on them.
  8. Sgt. ScrapMetal

    ExileZ Map Start?

    Nutzt du? Dan ganz einfach dort noch die nötige zeile für australia einfügen. nutzt dan derzeit wahrscheinlich die Default table da der World name nicht gefunden wurde. https://github.com/kuplion/ExileZ-Mod/blob/master/exilez_mod/init/fn_preInit.sqf
  9. Sgt. ScrapMetal

    Sie wurden aus dem Spiel entfernt

    Joa generrel musst du bei Member allready definied einfach nur drauf achten ob das nicht evtl schon längst drinsteht und ggf. Kombinieren also in deinem Fall bestehende class CfgRemoteExec aus der description.ext entfernen und das von infistar verwenden. Mit welchen Launcher startest du den dein spiel wenn du es mit den Externen A3Launcher machst update er battleEye nicht automatisch sobald du den Arma 3 eigen Launcher verwendest solltes du unter dem reiter BattleEye dies sehen obs weitere Probleme damit gibt sollten updates sein würde er es auch runterladen. Im zweifelfel Fall arma auf Fehlerüberprüfen lassen in der Steam Bibilothek
  10. Sgt. ScrapMetal

    Sie wurden aus dem Spiel entfernt

    Erstere Fehlermeldung von der cfgRemoteExec.hpp meint nichts weiter als das inhalt der Datei berreits irgendwo definiert ist. Schicke dort am besten mal deine description.ext und die besagte cfgRemoteExec.hpp hier im Forum. Beim zweiteren zwecks battleeye am besten mal manuell downloaden und installieren.
  11. Sgt. ScrapMetal

    How to add permanent non-Exile map markers?

    The simplest way to export them its placing them and press save. lol. Then you can look inside your mission.sqm who this mission.sqm stored and copy them out. and add them to the markers from yoor server missionfile and add them manually
  12. Sgt. ScrapMetal

    How to add permanent non-Exile map markers?

    Place the marker inside the mission.sqm? or create markers with a script. the simplest way its place them in the editor.
  13. Sgt. ScrapMetal

    Hey Suche den Ebay trader von exile^^ Hat mal jemand nen link?

    Solltest dir aber gut überlegen ob du dieses verwenden möchtest so schön es auch sei einfacher als damit zu duppen geht nicht.
  14. Sgt. ScrapMetal

    weird debug/script menu stuck on my screen

    sry i was thinking we are on serverside bugs report forums. I dont know with wich launcher your are loading in but inside the launchers its give you options for dissable logs or showScript errors make sure you have set no setup is. I never hear that some players have activated this option You can also talk to the admins who server you playing on and give them the link from your report her so there can fix that.
  15. Sgt. ScrapMetal

    weird debug/script menu stuck on my screen

    Simplest fix is FIx the issiue. Go to your missionfile config.cpp And make a change in there called something like that. class CfgExileEnvironment add there class Malden { class FireFlies { // 1 = enabled, 0 = disabled enable = 1; // At this hour fire flies begin to spawn startHour = 18; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 1; // At this hour anomalies begin to spawn startHour = 18; // At this hour anomalies stop spawning endHour = 6; }; class Breathing { // 1 = enabled, 0 = disabled enable = 0; }; class Snow { // 1 = enabled, 0 = disabled enable = 0; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; class Radiation { // 1 = enabled, 0 = disabled enable = 1; /* Defines contaminated zones in a specific map. You can define multiple zones per map. The format of the zones is: [Position ASL(!), Full Radiation Radius, Maximum Radius] The radius works as follows: |-------------------------------------------------------| Maximum Radius |------------------------| Full Radiation Radius Within the full radiation radius, radiation factor is always at a maximum. Outside of this, it lowers down to no radiation smoothly. Radiation: |------------------------|------------------------------| 1 1 1 1 0.75 0.5 0.25 0 */ contaminatedZones[] = { {{12437, 14239, 0}, 150, 250} //Hotel Resort //{{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2 //{{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory }; }; class Temperature { // Temperature in °C for the time of day, per hour // Add the first index to the last index, so it is 25 indizes! daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; // Temperature change in °C when it is 100% overcast overcast = -2; // Temperature change in °C when it is 100% raining rain = -5; // Temperature change in °C when it is 100% windy wind = -1; // Temperature change per 100m altitude in °C altitude = -0.5; // Difference from the daytime temperature to the water temperature water = -5; }; };
  16. Sgt. ScrapMetal

    Call Client (Mission) Script from Server Script

    I never will make them, but you asking for help about how to called for a script where if you told us what you wanna do its pretty easy to do them serversided. Just my 2 cents. so Keep Calm
  17. Sgt. ScrapMetal

    Call Client (Mission) Script from Server Script

    yeah if you mean effect i have thinking you mean some other stuff but setup zombies on fire its really easy to do them serverside, and with the same result lol
  18. Sgt. ScrapMetal

    ZCP Setup help needed

    You have two option to make them worable on this way if you only want the spawn inside the desert part from malden then setup ZCP_Blacklist define all other areas and there will not spawning there. And yeah sure you can Set exact coordinates for spawning them. 7. line set isStatic to true, then see Second Line: [10000,19999,0];
  19. Sgt. ScrapMetal

    Fire Zombies

    I think low FPS
  20. Sgt. ScrapMetal

    ATMS

    If you placed them by you own its will working only you have a copy/paste faliure inside. no option appears`? class Land_ATM_02_malden_F { targetType = 2; target = "Land_ATM_02_malden_F"; class Actions { class LockerAccess: ExileAbstractAction { title = "Locker Access"; condition = "true"; action = "call ExileClient_gui_lockerDialog_show;"; }; }; }; class Land_ATM_01_malden_F { targetType = 2; target = "Land_ATM_01_malden_F"; class Actions { class LockerAccess: ExileAbstractAction { title = "Locker Access"; condition = "true"; action = "call ExileClient_gui_lockerDialog_show;"; }; }; }; I have this also in use and its working fine so only view misstakes can happend there. Wrong place in config.cpp or wrong classnames.
  21. Sgt. ScrapMetal

    ATMS

    Its not wrong, and its not out of date, The Problem is on all new maps like Tanoa, Malden all ATMs like that are now spawned as simple objects, If you placed in example a ATM by you own as normal object you will see you CfgInteractionMenu will working.
  22. https://community.bistudio.com/wiki/setMarkerDir
  23. Sgt. ScrapMetal

    loot table f*cked

    Are ur sure you server running on Version 1.0.3b? this is the hotfixed version the earlier version 1.0.3 have this bug inside You also need to use the new Lootcompiler. but i see you used them in the downlaoded files. So update you exile_server.pbo and make a test.
  24. Sgt. ScrapMetal

    PROBLEM: XM8 Apps (gelöst), Infistar doppelt

    Die meldung würde ich zum erstenmal sehen, welche art von host haste oder hast du dein eigen root? Wenn ja serversetup überprüfen in der config müsste was von persistend = 1; sein Im zweifelsfall: Klickmich! Sind zumindest noch eineige andere mit solchen problemen welche aber dort auch schon gelöst worden sind.
  25. Sgt. ScrapMetal

    PROBLEM: XM8 Apps (gelöst), Infistar doppelt

    Sowie ich das in nem andernen englsich sprachingen thread gelesen hab ist dies so nun als standart Funktion in infistar integriert. Konntest du vorher auch schon in der server-config definieren. Sprich server fährt hoch bis alles geladen ist bleibt dieser gelockt sollten in den milisekunden befor der lock befehl war leute connectet sein werden diese gekickt, nachdem alles geladen istwird dieser entlockt. Ist also vollkommen normal seid dem update und sollte keine probleme verursachen. Außer dein server hatt probleme und braucht ewig um zu laden ^^