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BigSL's Altis server is customized with lots of roaming and mission ai's. Zombies are balanced accordingly and demons are only at the loot&death mission. Tools are only found by looting for a survivalesque experience and traders offer you anything from basic foods to jets on the tarmac. Respect system is used as well for trader items. We are looking for like-minded players to join our family on ts3 for some quality discussions and ArmA3 co-op fun.
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- claim vehicles
- military gear pack
- (and 12 more)
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BigSL's Altis server is customized with lots of roaming and mission ai's. Zombies are balanced accordingly and demons are only at the loot&death mission. Tools are only found by looting for a survivalesque experience and traders offer you anything from basic foods to jets on the tarmac. Respect system is used as well for trader items. We are looking for like-minded players to join our family on ts3 for some quality discussions and ArmA3 co-op fun.
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- military gear pack
- extended base mod
- (and 10 more)
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Thanks IcyAxe! I setup your fix in the customcode section and has fixed it. Loot is spawning in :-)
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New players on second log in are stuck under the ground
BigSL replied to steve1two's question in Serverside
I experience this same error on my new Tanoa server. Deleting player data in the DB would sometimes fix this and sometimes it would be futile and a server restart would eventually fix it for some players. -
I have had the same issue since v0.9.8. I was hoping the latest v1.0.0 would fix this. What would prevent this one specific building from spawning loot? I do see it listed in with potential loot co-ordinates. All other buildings are fine but this one classname.
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Spawning as seagull/bunny sometimes when server 64/64
BigSL replied to TPGDagger's question in Serverside
Same glitch of invisible rabbit only several times a day. Deletion of "player" db entry fixes it in real-time. -
Thank you so much for this project! I started with my own rendition on the mission.sqm spawned zombies. Then I found this post. Currently I'm running my previous zombie roaming hoardes with both EX-Z's "Old_code" and "New_code" spawned ones. I also setup a headless client for the "New_code" version. It's on my open to the public Exile Esseker server. Anyone welcomed to check it out. Thx again!
- 876 replies
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- mod
- relentless
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(and 3 more)
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