BigSL

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About BigSL

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    Bambi

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  1. BigSL

    BigSL Altis Survival-ZedAi PVE

    BigSL's Altis server is customized with lots of roaming and mission ai's. Zombies are balanced accordingly and demons are only at the loot&death mission. Tools are only found by looting for a survivalesque experience and traders offer you anything from basic foods to jets on the tarmac. Respect system is used as well for trader items. We are looking for like-minded players to join our family on ts3 for some quality discussions and ArmA3 co-op fun.
  2. BigSL

    BigSL Malden Survival-ZedAi PVE

    BigSL's Altis server is customized with lots of roaming and mission ai's. Zombies are balanced accordingly and demons are only at the loot&death mission. Tools are only found by looting for a survivalesque experience and traders offer you anything from basic foods to jets on the tarmac. Respect system is used as well for trader items. We are looking for like-minded players to join our family on ts3 for some quality discussions and ArmA3 co-op fun.
  3. BigSL

    land_i_barracks_v1_f not spawning loot

    Thanks IcyAxe! I setup your fix in the customcode section and has fixed it. Loot is spawning in :-)
  4. I experience this same error on my new Tanoa server. Deleting player data in the DB would sometimes fix this and sometimes it would be futile and a server restart would eventually fix it for some players.
  5. BigSL

    land_i_barracks_v1_f not spawning loot

    I have had the same issue since v0.9.8. I was hoping the latest v1.0.0 would fix this. What would prevent this one specific building from spawning loot? I do see it listed in with potential loot co-ordinates. All other buildings are fine but this one classname.
  6. BigSL

    Spawning as seagull/bunny sometimes when server 64/64

    Same glitch of invisible rabbit only several times a day. Deletion of "player" db entry fixes it in real-time.
  7. BigSL

    EXILE-Z Project - Add Zombies to Exile

    Thank you so much for this project! I started with my own rendition on the mission.sqm spawned zombies. Then I found this post. Currently I'm running my previous zombie roaming hoardes with both EX-Z's "Old_code" and "New_code" spawned ones. I also setup a headless client for the "New_code" version. It's on my open to the public Exile Esseker server. Anyone welcomed to check it out. Thx again!