Adec
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Chernarus Building Replacement Script (Updated Dec 2017)
Adec replied to JakeHekesFists's topic in Maps
Here's what I've done, and currently running with: 1. My call line is in initServer - at the very bottom. 2. My hideobject in the script is: hideObjectGlobal (global is for initserver, without global is for init, but this time it will run the script each time someone joins the server - i think) That's pretty much it. -
Chernarus Building Replacement Script (Updated Dec 2017)
Adec replied to JakeHekesFists's topic in Maps
So I'm not quite sure about this; I want to replace a few buildings, but some of the needs to be moved a bit in a certain direction. Where is it specified or how can i specify how long, and what direction I want the building moved? I noticed the and numbers in the second - simpler script, but that doesn't tell me how far it will move the building, or am I just completely lost? Edit: I have now tried with the more simple version, and in this case I just end up with both the old, and the new building in place. It does not delete the old building. Edit2: I changed HideObjectGlobal to HideObject and it is now working! However, when i put it on my server, I have 5 buildings spawned in on top of each other. My #include is placed in the Init.sqf, at the end. Edit3: All my issues are now fixed. -
Hello guys So, I would like to add my own loot table / edit the old one, and specify my own loot positions (on Taviana). So far, I've been using Hollow's work for the taviana loot positions, but I'd like to make my own. However, I do not know where to start - with both the loot table and the positions. I do know where to look, but not how to get from A-B properly. Does anyone have a guide or such thing to get started? Cheers
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On my server, I have simply changed the colour of the trader zone and added a text on the map, explains g which colour belongs to a certain trader.
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I have the same problem as Rush I use the same details as I have in Remote in Arma, which works fine. I can also login as admin on my server, with the RCON password. But in this program, it simply tells me it fails to connect to the server. Any ideas?
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Much appreciated
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Hey guys So I've gotten a few complaints on my server, regarding patroling land vehicles being immortal in my A3XAI script. I can't seem to find the source of my problem, all "AI immortal" settings are set to false. Anyone have a fix for this? Here's my config.cpp Thanks in advance
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Ellers kig ind forbi vores Exile Taviana server. I kan finde den på A3Launcher. [DK] Er Du Friendly? Vh
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What version of A3XAI do you have? I put it in @ExileServer on my server and it works like a charm. Did you change anything in your mission folder besides adding MAS vehicle to the trader categories?
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Might give it a look if I get time off from tweaking my own server. Any particular feedback or just all in general of your new idea?
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It seems that it has to be specified as a vehicle trader where my players can Purchase Vehicle - instead of just being a trader.
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I did that as a start, same thing happened. Reason i changed to Exile_Trader_vehicle2 was simply to try something else. Edit: Changed 1st post to something I've already tried too
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Hey guys I'm trying to create a second vehicle trader, by using a community trader, but when i try to trade ingame, it's the "Normal" menu showing up - Not the vehicle one. Here's my settings: Class (what vehicles are in my category) Class (What category) Trader I'm not sure what I'm doing wrong, hopefully you guys can help me.
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That message is because there's an add-on you're not having enabled. In this case, @Exile
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Are you running with @CBA? Had the same problem; disabling cba solved it.