Client or server side? For Exile Client side you can check the ExilePlayerInSafezone variable (no func, just a variable with true/false) For Infistar Client side you can check infiSTAR_A3GodRun (0 OR nil for disabled, 1 for enabled) For server side as far as i can tell there is no actually flag for both. You could check if the player is currently in the safezone (you can check with the built-in function "[x,y,z] call ExileClient_util_world_isInSpawnZone")