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3 NeutralAbout Oddy-B
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The fuel capacity is way too low for a helicopter of this class, 250 litres, this class of helicopter should be 1000litre capacity as it is in other arma mods I was very exited to get this helicopter in exile, up until seeing the fuel capacity that makes the pawnee or hummingbird more atractive buys. It would be nice to see this amended to the helecopter's true arma spec. Apart from this, it is a great update
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I have thought bout this one, and agree that before implementing a system like this, the Devs need to address the glitching through walls issue. this is the biggest game spoiler atm. Surely it cannot be too difficult to add an integrated antiglitch feature into the mod. Other mods have done it. Another point is, what happens when a base is taken over with respect to the limit of flag poles? At present default is two, do you get the flag pole back if you base is taken (to build elsewhere)? Say you have two territories (default max), taking over a base would then give you three (which the game does not allow more than two). As there are groups, say a group of four players, each has the ability to build two territories that's eight possible bases, if they all live in one base, that leaves seven free flags to take over other bases. Then there is Mr. PoorSoleLonewolf. he is not in a group and has one base, the system will only give the abilty for him to take one other base. I hope these factors are taken into account before implementing or it will become very unbalanced from my point of view. There must also be some form of offline protection of bases. As an Admin, I would like the ability to turn off this feature and make bases indestructable, I would prefer the abilty to have PvP on the server but not the base raiding (or destruction). I realise there is a theme to the mod, but, there are a few players that can see a different way of playing it. Hope the Dev's and community respect this when taking before implementing this system.
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Knifes and get in Vehicles while in combat
Oddy-B replied to Artwas's topic in Constructive Criticism
We tested the hotwiring last night. I dont mind it, I have removed the ability to buy knives and will be making it rarer than rocking horse pooz to find one. The success chance Imo as default is way too high. The good thing is that you cannot do anything while unlocking except to look around, as soon as you do the process starts over and as soon as a weapon is fired in proximity to put you into combat the process ceases. So imo nice addition but would like to see the % chance of success a lot lower. -
We at the moment, have one member collecting the repect ot upgrade the Territory, and other members of the group, paying the maffia with their respect. So Hey Ho to teamwork!!
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it is in the release notes
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removed the password. still the same/ MBCon states that 127.0.0.1 unreachable Dart: cannot connect with check bserver.cfg or make sure the server is running. have placed every back as it was for now. Thnx for your response stonXer
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do you mean leave the password blank or remove the password line?
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yes It is sitting in the same folder as the be filters
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Hi, I have been trying to figure this out for myself, but now getting nowhere, I wonder if anyone can shed some light on my problem. I am trying to connect to rcon, butit is failing to connect, Have checked the servercommand passwords are the same also that battleye paths are correct in the configs. Rcon tools I have trying are Dart, EMP, and MBCon. Even BEC is not connecting (which works fine on my other mod) paths are correct. I find in my .rpt the following: 14:06:04 "ExileServer - Server is up and running! Version: 0.9.19" 14:06:04 Error in expression <ystem_rcon_event_ready.sqf" if(ExileServerIsLocked)then { call ExileSer> 14:06:04 Error position: <ExileServerIsLocked)then { call ExileSer> 14:06:04 Error Undefined variable in expression: exileserverislocked 14:06:04 File exile_server\code\ExileServer_system_rcon_event_ready.sqf, line 10 Config.bin: class RCON { serverPassword="xxxxxxxxxx"; (password id the same as Config.cfg, serverCommandPassword ) useAutoLock=0; restartAutoLock=3; restartTimer[]={3,0}; useAutoKick=0; kickTime=2; useRestartMessages=0; restartWarrningTime[]={15,10,5,3}; }; IReadAndModifiedThisByMyWishes=1; }; I am now simply going around in circles and any help would be appreciated
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This is a known issue, Devs have asked for people to report location (GPS + Screen shot).
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I recall in your last forums, you guys asked for details of floating loot spawning. We encountered this last night, Loot floatiing above a milary tower at 174 130. It is the tower closest to the office block I don't where else to post, sorry if it is the wwrong place