Thrash
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Everything posted by Thrash
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What server are you running with mortars/artillery without the computer?
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Just a few clips from iBB's new server located on Isla Duala:
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[Guide] Creating DMS static AI mission
Thrash replied to Super Jerome's topic in Events, Missions & AI
Well I tried a few different things, but could not get the crate to spawn the mission defined loot list (SuperGear), so I'll wait for @Super Jerome's input. -
[Guide] Creating DMS static AI mission
Thrash replied to Super Jerome's topic in Events, Missions & AI
No rush, thanks for the quick response. I had been solving problems by including some of ned_red's code here and there but couldn't figure out the box issue. -
[Guide] Creating DMS static AI mission
Thrash replied to Super Jerome's topic in Events, Missions & AI
@Super Jerome Hello, I've been using your base mission, but I've been stuck on trying to figure out how to make the crate that spawns for the static mission spawn the same way other DMS crates do. As of now, the crate spawns in with both the items it will have (instead of being empty) and since we have R3F installed, it is movable (when normal DMS crates are not). Do you have any ideas on how to solve this problem? -
It's probably an issue with uncommenting/commenting out DLC or otherwise. DMS is pretty bad for telling you what went wrong. Separately: I want to make the spawned missions have simulated buildings, there is no config for this in DMS even though I've seen github discussions regarding adding in a config for it, people in this thread saying to do a fix by enabling it, but none of it is readily doable. How can I correct this issue?
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I mean, Epoch already had this system, you'd just have to steal their work. Most disliked the system and it had a ton of complaints, but as my boy Cosby (who is innocent) likes to say, hey hey hey.
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I love the Stamina/Weapon Sway system in base Arma 3. It constantly reminds me that I'm playing a game instead of a game that's also a realistic military simulator.
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Seriously, please do something about the loadingscreen "spinner"...
Thrash replied to IT07's topic in Constructive Criticism
I don't think you know what irony means. -
Seriously, please do something about the loadingscreen "spinner"...
Thrash replied to IT07's topic in Constructive Criticism
They probably don't want to be reminded of the intelligence level of fellow Exile players. -
If I'm a prisoner and I escape, why would I not be a bandit by default? It would be better to put a mission up every time there was a player who gets killed without killing another player 5x in a row so the rest of the bandits can come and teach him a lesson (by killing him more).
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Isn't there an item that grants (near) instant access to all safes though?
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This is a great point. If only the same logic had been used in the past instead of the DEV Team ruining the Nightstalker.
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Curious why no one talking about arma world..
Thrash replied to Tango5Ni9r's topic in General Discussion
BISim is actually leagues ahead of BIS in terms of content and capabilities both inside the engine and in what the individual infantryman can do, what his assets can do, etc. The only drawback to BISim is that it's a Military Simulator and it has comparatively poor graphics. Nothing BISim does will ever 'automatically' become what BIS does or vice-versa, and in many cases it cannot. -
The same features were already posted on these forums awhile ago.
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I mean, all you have to do is look at current players on Steam a few times a day, compare it with A3L's statistics, and you'll see that this isn't true. You're going to find numbers closer to 12% at most times, with weekends being worse due to more active players (for MilSim operations) and more people playing Life mods. This sort of ignores the point altogether, being that people aren't buying Arma 3 to play Exile and the people who do are a small subset of the overall buyers of Arma 3. The vast majority of people who buy Arma games aren't going to be super butthurt about BIS making the game more realistic since that is entirely its niche. Flostradamus knows this though, and he's quite used to people calling him out for being wrong.
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If only small mods like Exile and Breaking Point were the majority of their customers.
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Arma (BIS) should really just do away with 3P mode altogether, with 1P mode being the default "Normal" gameplay mode. They could add in a secondary mode with 3P allowed when in a vehicle and call it "Easy".
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Placement of flags/indestructible stuff
Thrash replied to BetterDeadThanZed's topic in Feature Wishes
We just make it so if your flag is inaccessible, the people who raid that base and report it get free access to your shit. -
Been an issue since 0.9.8 I believe, there is a mod on steam (as mentioned) called "Temp fix for exile miniguns" which corrects the problem. It can be run as required or optional.
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I'm assuming those are real life friends, only because I can't understand why you'd ever play with such idiots otherwise, but based on that assumption the only solution is to zip tie them in real life.
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You can just use mods that forgo Exile's limitations and not use their vehicles.