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Everything posted by Edisubaru
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KNOWN ISSUES (with hotfix) : Loading screen sometimes displaying wrong map name / info Players can land at 60km/h with the parachute without dying Got an error in RPT saying I need to remove weapon from traders cause of their attachements but they don't have attachments : Will edit this if I find more bugs Also I remind you that if your server use 1.66 with the hotfix, you MUST remove the band-aid / update infistar to V69. I also recommend you use my fix to prevent players from connecting with a build older then the hotfix so they can't dupe : Add that line to your config.cfg : requiredBuild = 139586; If you want extra protection you can add that at the top of your init.sqf (if you don't have one, create one at the root of the mission pbo) : if ((productVersion select 3) < 139586) then // Block 1.66 without hotfix { // End loading screen endLoadingScreen; // End the mission endMission "END6"; };
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Actually I did some more testing and they are not needed anymore. At least on my server, playableUnits work has it should. Depends on what you want to do then, playableUnits = all living player / allPlayers = all players alive or dead.
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Yes if you update your server, you should also apply my fix to make sure no player dupe.
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I'm almost sure that you need to keep it. You should replace playableUnits by allPlayers in the occupation code you use and it should work (works for me).
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You should either use V69 (just released and recommended) or comment out the last part in 68a about "FIXING ARMA" (which is what I did before I saw the update)
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Are you sure the server is updated with the hotfix and also (of course) the client ? This happen sometimes for me and even before the 1.66 but it's like 1/1000 respawn ^^ I don't have this problem more then before (didn't had it so far) !
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16:26:48 "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" 16:26:48 "ExileServer - You have added weapons to your server that spawn in with attachments." 16:26:48 "ExileServer - This will allow duping and money farming!" 16:26:48 "ExileServer - To solve this, please remove the following weapons from your loot tables and trader config OR replace them with their non-attachment equivalent:" 16:26:48 "ExileServer - [""arifle_SPAR_02_blk_F"",""arifle_SPAR_02_khk_F"",""arifle_SPAR_02_snd_F""]" 16:26:48 "ExileServer - Example: Use arifle_Katiba_F instead of arifle_Katiba_ACO_pointer_snds_F." This still happen even with the hotfix and it shouldn't because these weapon don't have attachments! Their should be a way to fix it but not sure how (I didn't looked at the code but will do).
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Yes I can confirm everything works just fine (like 1.64) without the "band-aid". Even tho you have to block connection from build before this hotfix to prevent duplication : You can do that by adding that line to your config.cfg : requiredBuild = 139586; If you want extra protection you can add that at the top of your init.sqf (if you don't have one, create one at the root of the mission pbo) : if ((productVersion select 3) < 139586) then // Block 1.66 without hotfix { // End loading screen endLoadingScreen; // End the mission endMission "END6"; };
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YEAH https://dev.arma3.com/post/spotrep-00063
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Actually it's the V1 that fixes the Event Handlers issues
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@infiSTAR One bug I still have with 68a is when the death timer end (if the player didn't do respawn) then players get an error "Can't create player UID" and get kicked out of the game and have to reconnect to spawn. If player hit respawn, it's all good.
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No it's ok, at first I though you had copy / pasted my code and just removed my name / comment and changed a bit the method to get the _unit to not get spotted, but if that not the case then it's alright
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WTF? Just look the post above and look at the timestamp!
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@OtterNas3 Plz use spoiler and don't stole the work of other. That timing tho LMAO
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Quick fix for the onHandleDisconnect not triggering (fixes dupe / ai taking over / saving properly) Overwrite ExileServer_system_network_setupEventHandlers with this : http://pastebin.com/nMiB0cJW
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Just saw that in the changelog Yeah sure, it's fixed Kappa
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To get the old version back : Arma3Legacy164 In steam -> arma 3 -> properties -> betas
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+1 @B.A.D. we need it @Eichi, go Teespring again
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Thanks Eichi / Grim / Vish and the community for making this mod awesome ! I totally understand you Eichi and I wish you the best for the future... Family, well being and health come first obviously ! Even tho I understand I have to say I'm very sad that this is (probably) the end of this great project (at least by Eichi views) !
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[SOLVED] Problem with infiSTAR v0064 (old version)
Edisubaru replied to Teacher's topic in Anti Hack
Yeah same here -
[InfiSTAR v63] Realtime restart timing not working?
Edisubaru replied to kuplion's topic in Anti Hack
Actually it is possible on linux via extDB2. I don't know if it's this method he use. 9:LOCAL_TIME return local server time (introduced in V71 (latest)), 9:TIME return TIME UTC (you have to add an offset possibility) . -
[InfiSTAR v63] Realtime restart timing not working?
Edisubaru replied to kuplion's topic in Anti Hack
For me it doesn't work either on linux... Actually people get alerted every hour or so if activated even tho it's supposed to alert only at 4 / 8 / 12 /16 / 20 local time. -
Indeed it works now, @olveld (just gonna translate in english, since I myself had to use google translate) The solution is to put the beserver.cfg inside {ARMA3ROOT}/battleye/launch which is the new location since an update. Thanks
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Yeah I got the a problem with Rcon on my linux server since an update in early september 2016, worked well before an I had a custom port, tried 2301 / 2305 / 2306 an i'm sure they are allowed by my firewall.
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Second serveur de la communauté Exile France, Tanoa à l'honneur ! Le PVP à son apogée avec notre communauté francophone et sur notre serveur sans lag. Inclus Enigma Exile Revive et DMS Missions