blk_zoms_matr
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Everything posted by blk_zoms_matr
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_vehicleObject = [_className, _position, _direction, _useP> 15:58:26 Error position: <_className, _position, _direction, _useP> 15:58:26 Error Undefined variable in expression: _classname 15:58:26 File exile_server\code\ExileServer_object_vehicle_createNonPersistentVehicle.sqf, line 17 15:58:26 Error in expression <ount _vehicleClassNames))); _vehicle = [_vehicleClassName, _positionReal, random> 15:58:26 Error position: <_vehicleClassName, _positionReal, random> 15:58:26 Error Undefined variable in expression: _vehicleclassname 15:58:26 File exile_server\code\ExileServer_world_spawnVehicles.sqf, line 41 15:58:27 Error in expression <000) ]; _vehicleObject = createVehicle [_vehicleClassName, _temporaryPositionInO> 15:58:27 Error position: <_vehicleClassName, _temporaryPositionInO> 15:58:27 Error Undefined variable in expression: _vehicleclassname 15:58:27 File exile_server\code\ExileServer_object_vehicle_carefulCreateVehicle.sqf, line 23 15:58:27 Error in expression <ATL = _this select 3; _vehicleObject = [_className, _position, _direction, _useP> 15:58:27 Error position: <_className, _position, _direction, _useP> 15:58:27 Error Undefined variable in expression: _classname 15:58:27 File exile_server\code\ExileServer_object_vehicle_createNonPersistentVehicle.sqf, line 17 15:58:27 Error in expression <ount _vehicleClassNames))); _vehicle = [_vehicleClassName, _positionReal, random> 15:58:27 Error position: <_vehicleClassName, _positionReal, random> 15:58:27 Error Undefined variable in expression: _vehicleclassname 15:58:27 File exile_server\code\ExileServer_world_spawnVehicles.sqf, line 41 15:58:27 Error in expression <000) Not sure when this started happening but, I'm getting tired of having to spawn my own vehicles in. I was using AVS however I have since removed it and uninstalled its database .ini Unfortunately I cant remember when I started noticing these errors. The vehicles that do spawn around the map: 1. Spawn a few feet off the ground 2. Takes almost 45 seconds to enter vehivle after selecting to get in 3. Sometimes players are kicked out of the vehicle after entry and vehicle explodes 4. Sometimes vehicle explodes on its own when player is within the vicinity of it I have not tried to edit any @Exile files however just in case the .sqf's referenced in the log above were corrupt I removed them and replaced with new. -no change Vehicles that I manually spawn in are fine and players can get in, drive them, claim them.. This only occurs to vehicles spawned in by the server. I'm not sure but the symptoms with the vehicles and this error look closely related. Hoping maybe someone can help me clear this up. Thanks
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Using sledge hammer for scrap kills you
blk_zoms_matr replied to BetterDeadThanZed's topic in Constructing & Territories
Happening for me as well. Is there a way to set these containers so they do not give damage when destroyed ? -
please make it so we can add it to our own discord server
blk_zoms_matr replied to byzoeiscool2's topic in XM8 Discord Bot
Where would I seek help with this? I've tried registering my server (using 3 different codes provided by the process) and no luck.. Also, as stated above. Why is the bot proprietary to Exile discord? -
For this Does this parachute you above your base or direct to your base? Can this be configured to be rank based? and/or flag level ?
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My server is down since last restart: 20:48:07 "<infiSTAR.de> Please update your infiSTAR version for Exilemod!" 20:48:07 "<infiSTAR.de> infiSTAR will NOT START with this version any longer!" 20:48:07 Successfull attempt to execute serverCommand '#shutdown' by server. Try to log in with my account at infistar website to download the update and it doesnt recognize my log in... Tried forgot password and doesnt recognize my email...
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Since it doesnt mind shutting down your server It'd be nice if there was a notification (email) of a recent update..
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I was able to setup another account with infistar using the same email. Then I was able to download the new update.
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Welcome to [NWO] No Way Out Gaming's EXILE Chernarus "Why make yet another Exile server? Aren't there enough already?" "Yes, too many Exile servers that offer no challenge to play running with the same mods.. That is why we are going to develop something new and different." - NoX, NWO Server Owner MODS: VSM SMA RHS BloodLust CUP Chernarus Mission Enhanced Little Bird DS Houses Extended Base Mod Exile Extended Items NIarms Scripts: BasePaint Vehicle Paint Rappelling Towing Sling Revive Deploy bike Claim Vehicle ZCP Missions DMS Missions AI Occupation Safe-Hacking BALANCE We decided that everything on the server should be balanced. For example, the loot system has been configured so a bambi will not be able to pick up a M107 and LRPS find a tank and start the game with the best gear. We believe that should be earned. You will find the best spoils are in areas that offer the highest risk. MAP EDITS Chernarus lovers know that this map is big and can sometimes be a bit bland. We created literally thousands of map edits, here are a few. TRADERS Purposefully, gear available at the Exile traders is limited. However, a player to player market system (MarXet) is available to purchase and sell items/vehicles from other players if you can not find them elsewhere. TRANSPORTATION Chernarus is a big map. Persistent vehicles are spawned throughout the map and can be claimed. But make sure to hide it because it can be stolen by someone if they lockpick it with a knife. ENVIRONMENT REALISM During the night, without lights is supposed to be dark, not grey. Therefore, it is that way here. Keep a flashlight attachment handy and find some NVG's! SUMMARY This server is fun, and challenging. That's the goal we strive to keep. The server is owned by one person, not a large group of people who are only concerned with donators. Our Admin system is fool-proof, there is absolutely no Admin abuse because it is simply not possible. We invite you to come join us, you wont regret it. If you have questions or comments please visit us on Discord: https://discord.gg/7AQVgF7 CREDIT We owe many thanks to the Exile community and forums for the support and effort put in to keep this community active. If by reading this post you have seen work you have been part of creating we cant thank you enough for the time you have spent doing so. Thank you!
- 1 review
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- rhs
- deploybike
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
blk_zoms_matr replied to second_coming's topic in Add-ons
Just would like to follow up with this since I was able to get it working. Didn't copy over previous config with new so I was not using a "fresh" occupation config after all. Imagine that, user error strikes again.. Thanks!- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
blk_zoms_matr replied to second_coming's topic in Add-ons
Started with a fresh DMS and Occupation .pbo and having an issue. As soon as I change anything in the config I get: Warning Message: Script \x\addons\a3_exile_occupation\initServer.sqf not found The only thing I tried to change was: SC_occupyPlaces = false; Just too many AI in every town on Chernarus.- 3161 replies
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- survivor ai
- random ai
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Persistent spawned vehicles blowing up
blk_zoms_matr replied to BetterDeadThanZed's topic in Vehicles
I tried the same, no luck. Still all blow up. I've resorted to spawning them in manually for now.. -
Persistent spawned vehicles blowing up
blk_zoms_matr replied to BetterDeadThanZed's topic in Vehicles
I'm having this same issue, doesn't matter what script I use, they blow up. Sometimes players can get in one, then it kicks them out and it explodes. -
Can you help me understand how you were able to fix this? I have ran the SQL as the installation describes.. Later you mention it conflicting with another persist script..? I'm only using AVS for persist vehicles
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Yes, however not how you describe. When a player walks up to a spawned vehicle it bounces, then explodes. I use AVS for persistent vehicles..
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How do you use PLP Markers?
blk_zoms_matr replied to BetterDeadThanZed's question in Third Party Mods
Why do we need to hear the same old.. "arrrghhh I've been doing this for 50 years" Z80? I dont think anyone cares and your posts take up an entire page.. Pretty annoying when searching for help on these forums... -
possible incoming Arma3 1.68 update
blk_zoms_matr replied to wilderness's topic in General Discussion
..damn this would be great -
Custom buildings won't spawn loot
blk_zoms_matr replied to BetterDeadThanZed's topic in Configuration
Did you solve this? I'm having this same issue on cherno... -
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
blk_zoms_matr replied to second_coming's topic in Add-ons
Having trouble with Civilians being too hostile.. I would like for them to Attack zombies and bandits but only attack players when fired upon.- 3161 replies
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- survivor ai
- random ai
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Been looking for these to spawn loot within the OPC_JBAD mod.. Found one using the "search" and it looks to be just JBAD. Anyone have this?