wernerz
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Everything posted by wernerz
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Prob not. Closed this server, here's what I had backed up. Answers to how-to install everything can be found on this forum, use the search button. This is not a support thread. I'll upload my gokart track if I can find it, here the ol: Roads/Bridge: http://pastebin.com/F3X6bdn8 (For driving) Castle: http://pastebin.com/QNtkA7V3 (Yo | Hoho ) DMS Static Castle mission : http://pastebin.com/QtLzspxr (20+ AI, custom crate shizzle, pewpew) Alternate with structures (Military, village), coincides well with the Roads/Bridges, not with the Castle: http://pastebin.com/1uZH1mX9 | Preview
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i can't have more than 2 Bandit DMS missions
wernerz replied to Wardbeek's topic in Events, Missions & AI
Try reducing the number of dynamic missions to 4-6 and disable static mission spawns. Your static mission list is empty according to the config. Also adjusting the time between mission spawns can help. -
The line number is sometimes not accurate and only gives you a general idea of where the error is. Looks like your missing a closing bracket after the Logging class. Can you pastebin your whole config.cpp with private info removed?
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DMS_theCrate = [ [ ["Exile_Weapon_AK47",1], ["Exile_Weapon_AKS_Gold",2] ], [ ["optic_Arco",2], ["optic_Hamr",2], ["optic_Aco",1], ["optic_Holosight",2], ["optic_MRCO",1], ["optic_SOS",2], ["optic_DMS",2], ["optic_LRPS",2], ["optic_Nightstalker",4], ["Exile_Item_GloriousKnakworst_Cooked",2], ["Exile_Item_EMRE",5], ["Exile_Item_BeefParts",2], ["Exile_Item_Noodles",1], ["Exile_Item_InstantCoffee",3], ["Exile_Item_EnergyDrink",4], ["Exile_Item_HBarrier5Kit",2], ["Exile_Item_InstaDoc",3], ["Exile_Item_Vishpirin",2], ["Exile_Item_Bandage",6] ], [ ["B_Bergen_rgr",1], ["B_Bergen_blk",2] ] ]; _crate = ["I_CargoNet_01_ammo_F",[crateCoordinates]] call DMS_fnc_SpawnCrate; [_crate, "theCrate"] call DMS_fnc_FillCrate;
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Open config.cpp, search for cfginteractionmenu, find: class Safe { targetType = 2; target = "Exile_Container_Safe"; class Actions { class ScanLock: ExileAbstractAction { title = "Scan Lock"; condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone"; action = "_this call ExileClient_object_lock_scan"; }; // Locks a vehicle class Lock : ExileAbstractAction { title = "Lock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "true spawn ExileClient_object_lock_toggle"; }; class Unlock : ExileAbstractAction { title = "Unlock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)"; action = "false spawn ExileClient_object_lock_toggle"; }; class Pack : ExileAbstractAction { title = "Pack"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "_this spawn ExileClient_object_container_pack"; }; class SetPinCode : ExileAbstractAction { title = "Set PIN"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "_this spawn ExileClient_object_lock_setPin"; }; // Below here, x2 [Enter] ;) class HackSafe : ExileAbstractAction { title = "PC1337 Hax"; condition = "call ExAd_fnc_canHackSafe"; action = "_this spawn ExAd_fnc_startHack"; }; add code below the last bracket above: class HackSafe : ExileAbstractAction { title = "PC1337 Hax"; condition = "call ExAd_fnc_canHackSafe"; action = "_this spawn ExAd_fnc_startHack"; }; <Package name="Hacking"> <Container name="Notifications"> <Key ID="STR_ExAd_HACKING_NOTI_MAX_TERRITORY_HACKS_REACHED"> <Original>Connection failed! Territory Wi-Fi is down!</Original> </Key> <Key ID="STR_ExAd_HACKING_NOTI_TERRITORY_ONE_HACK"> <Original>Wi-Fi occupied!!</Original> </Key> <Key ID="STR_ExAd_HACKING_NOTI_MAX_SIM_HACKS"> <Original>The laptop overloaded and got destroyed! Another hacker is already using the grid.</Original> </Key> <Key ID="STR_ExAd_HACKING_NOTI_NO_PLAYER_PRESENT"> <Original>No Wi-Fi available!</Original> </Key> <Key ID="STR_ExAd_HACKING_NOTI_VG_SUCCESS"> <Original>Hack successful! The Virtual Garage unloaded a %1</Original> <!-- %1 indicates the vehicle class name that's going to be shown--> </Key> <Key ID="STR_ExAd_HACKING_NOTI_VG_NO_VEH"> <Original>Hack successful! No vehicles were stored in the Virtual Garage.</Original> </Key> <Key ID="STR_ExAd_HACKING_NOTI_SAFE_SUCCESS"> <Original>Hack successful! The safe is now unlocked.</Original> </Key> <Key ID="STR_ExAd_HACKING_NOTI_INTERUPTED"> <Original>Hack has been interupted</Original> </Key> <Key ID="STR_ExAd_HACKING_NOTI_FAILED"> <Original>Hack failed! Circuits overloaded!</Original> </Key> </Container> <Container name="Hint"> <Key ID="STR_ExAd_HACKING_HINT_TITLE"> <Original>Hack Activity</Original> </Key> <Key ID="STR_ExAd_HACKING_HINT_HACK_START"> <Original>A brute force hack is detected on the grid!</Original> </Key> </Container> </Package> https://github.com/Bjanski/ExAd/blob/master/mpmissions/Exile.Altis/ExAdClient/Hacking/customize.sqf https://github.com/Bjanski/ExAd/tree/master/%40ExileServer/addons
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If you moved the key to the correct folder, rename the launch parameter @Zombies and Demons to no spaces or with underscores. Also your mod folder to the same.
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
wernerz replied to Janski's topic in Scripts
Nice work Janski, got it working without a problem. Even more apps converted over using your functions but still new at this. In the deploy vehicle, how would I go about requiring multiple items for deploy? I tried this: {{"Exile_Item_Pliers",1},{"Exile_Item_FuelCanisterFull",1},{"Exile_Item_JunkMetal",1}};- 2256 replies
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- virtual garage
- vg
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See if initserver.sqf is commented out in initplayerlocal. Load this stuff server side or it will just duplicate.
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Is there a way to start a specific static mission when another is completed? Through DMS not Arma tasks. Creating a mini campaign on my server.
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
wernerz replied to Janski's topic in Scripts
yourmap\ExAdClient\StatsBar\customize.sqf ExAd_SB_Timer = 4; //SCALAR - Restart time measured in hours.- 2256 replies
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- virtual garage
- vg
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Extract exilez pbo and find init/TriggerPositions.sqf I assume you know how to find world space coordinates. If not, google getposatl or use Infistars copy worldspace coords. Inside one of the blocks add your coordiate, e.g. NoManLandNoB = [ [1330,3108,500], [X,Y,radius] //<<<<----------- No comma on last array ]; You can create your own separate blocks and add them to fn_init.sqf
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http://exile.majormittens.co.uk/search/?q=installing+mods Get your foundation made with Exile and Altis/Tanoa before you start adding mods. Then go from there.
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setup guide Linux Dedicated Server Setup Guide (Debian 7 or similar)
wernerz replied to Shelby's topic in Setup
What command did you use to change character depth? I'm having the same issue. -
Thanks Wolf. This is fragging AWESOME.
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If you know of a way to get building classname within game, grab one of them and search for the classname in your server files using a tool like Agent Ransack or something.
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It first needs to be in database as I believe only pin codes are stored at the moment. Might want to look into manually adding the tables or try using Sanchez Good luck with your script. I was attempting a similar project but had a hard time adding existing vehicles to owners.
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If the buildings were added previously and they're not client side or in server side addons folder. Try looking in exile_server or exile_server_config pbo's. I've had to add them that way when using xcam sometimes. What AI/Mission system are you using?
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What map? You might be able to use mine. Don't want to try and make it yourself?
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How to change message after AI killed DMS & occupation
wernerz replied to Schmidtch.'s topic in Events, Missions & AI
Look in a3_dms\scripts\fn_PlayerAwardOnAIKill.sqf ind the variable _msgparams (Line 96) which is for poptabs _msgParams = [str _playerMoney, format ["killed %1",_AIType]]; change to _msgParams = [str _playerMoney, format ["My message here"]]; For respect message, find line 129 _attributes = [[format ["KILLED %1",toUpper(_AIType)],_repChange]]; change to _attributes = [[format ["My message here"],_repChange]]; -
Probably need to add the swing in as well "Exile_Magazine_Swing"
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
wernerz replied to second_coming's topic in Add-ons
Can the SC_statics be utilized for gunners and vehicles yet? e.g. [[pos],ai count,radius,search buildings] At the moment I have a static mission spawning without a marker, but would like to use your static location array.- 3161 replies
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- survivor ai
- random ai
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Are your bikeys loaded for those mods? It is probably players connecting with different versions.
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Restrict Spawn Selection Based On Corpse Location
wernerz replied to canuckbrian's topic in Programming
I'm new to scripting but might try this: if (getMarkerType _x == "ExileSpawnZone") && (ExileClientLastDeathMarker distance < 5000) then { _listItemIndex = _listBox lbAdd (markerText _x); _listBox lbSetData [_listItemIndex, _x]; };- 5 replies
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- restriction
- corpse
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(and 2 more)
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attachTo fun. Scared, in need of night light. Found one. Attempted landing with Osprey. Ended up pitching down too far and wrecking. Infected close up.