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Everything posted by Georgie
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Thanks! Appreciate how long things like this can take
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Make sure you are running both CUP Terrains Core, and CUP Terrains Maps. They should be in the root of your server, and in the commandline
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Copy your server RPT To a pastebin and post the link here
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sql_mode= should be sql_mode=""
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First option
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Yeah, you're also missing commas in this array, there's not a single comma. Needs to be one after all but the last. class Pistol { items[] = { {"hgun_P07_F", 2} {"16Rnd_9x21_Mag", 6} {"hgun_PDW2000_F", 1} {"30Rnd_9x21_Red_Mag", 4} {"hgun_Pistol_heavy_02_F", 1} {"6Rnd_45ACP_Cylinder", 2}
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Nice! Does this affect performance at all?
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This is the Exile Mod, not Desolation Redux.
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[Release] Custom Malden Trader (Silver Edition)
Georgie replied to S.'s topic in Traders & Safe Zones
Nice job, as always!- 67 replies
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- 1
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Yep..
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GTX don't allow you to upload DLL's for security reasons.
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Getting an error and i dont know how to fix it
Georgie replied to Yung teriyaki's question in Serverside
Go to the bottom of your log, which is the most recent and normally where the error is as that's where it stops. On your log it says this: Mission Exile.Abramia: Missing 'description.ext::Header' 8:39:04 Starting mission: 8:39:04 Mission file: Exile (__cur_mp) 8:39:04 Mission world: Abramia 8:39:04 Mission directory: mpmissions\__cur_mp.Abramia\ ErrorMessage: Include file mpmissions\__cur_mp.Abramia\CfgMusic.hpp not found. That's what's causing your server to break. You either need to remove the include line for the CfgMusic.hpp file, or add the CfgMusic.hpp file to the mission Hope that helped. -
Sent you a PM
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Hey Solo You've not provided much info. If you provide the following, we can help you: Please post your server RPT Log in a pastebin What is it that actually doesn't work? Is there a specific defib thing that doesn't work? Have you had a look over the install instructions to make sure you performed each task? Thanks!
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Nice And the base at the end looks really cool!
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No worries
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Are you sure your Exile is upto date? I'd recommend verifying it via the A3Launcher.
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Is it a bad idea, that's why I said change it to 1 if it is 0. That's odd that you can still join the server.. Are you sure your verifySignatures isn't 0?
- 8 replies
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- mandatory mods
- making mods mandatory
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(and 1 more)
Tagged with:
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They should already be mandatory? You shouldn't be able to join if you don't have the mods. Check in your config what the value of the variable "verifySignatures" is. Change it to 1 if it is 0.
- 8 replies
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- mandatory mods
- making mods mandatory
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(and 1 more)
Tagged with:
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I PM'ed you, hopefully that matches your needs
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No worries, enjoy!
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If you have infiSTAR, you'll have a file in your mission called CfgRemoteExec.hpp, if you don't you'll have a class in your description.ext in your mission with the same name. Place this line inside the class Functions class ExAdServer_fnc_clientRequest { allowedTargets=2; };
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What does it take to get Exile to work with a new map?
Georgie replied to Liqu1dShadow's topic in General Discussion
Mostly the mission file, this includes new traders, new custom buildings, new spawn points .etc... However there are some serverside things to consider which can be the most tedious, one of these, is new loot tables. Hope it helped -
Hi, To keep it short and simple, I'm looking for someone with significant experience with TCAdmin backend, and Exile development. This will be a paid position Many thanks