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Everything posted by - VJ -
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Ok, so I wanted more control over the trader buy and sell price range to allow for a lower or higher sell price to the buy price per item. This allows you to change from the default of 50% sell price to the buy price in the mission config and set a new ratio per item. Enjoy. (Thanks to @CassiusMaximus for the rewrite) Any problems just ask or P.M. Good Luck! - VJ - Q&A: Q. How does exile handle the sell price? A. It takes the buy price in the mission config and times it by 0.5 making it 50% of the buy price. Q. So how did you overcome this? A. I replaced the 0.5 with a spm creating the new sell price which is set by you in the mission config. Q. Do I need to add spm="0.5"; to all the prices? A. Yes if you don't the item will throw an error 0.5 is exiles default. spm="0.01"; = 1% of the buy price. spm="0.5"; = 50% of the buy price. spm="1"; = 100% of the buy price. Anything set above 1 will cause the item to sell more than what it buys for. I'll add some code to prevent this in the future.
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lol nope. just nope.
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Sweet can you tell me where this magical "easy" setting is? Thanks.
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*bump*
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So... First of all all custom map content is made using maca lovely fantastic eden and is spawned server side. We have 2 spawning problems 1.) when server start and players join there is 2min gap before a select few building spawn in (they like to hang out in the bottom left corner of the map) <- can be fix by placing in the mission file, but due to size I would rather not. 2.) A few building we place (CUP building) don't sink into the ground where we placed them. haven't found a fix for this yet. So now I turn to the community and i ask for you help, do you have the same problems? do you know any fixes or workarounds? Or is it macs fault ;-P The Exile community is awesome and I know I'll be able to get the help i need :-) thanks guys.
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Ya NoMercyNoRegretsNoPlayers :-)
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Hello I have searched every script client and server but can't find where the scroll wheel menu option for "Repair" is. can anyone point me in the right direction please? Thanks.
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Ya lol thanks.
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Never mind the one place i didn't look for it and it's there (in the mission file config.cpp)
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Also @CassiusMaximus thanks for your support. I'm always open to PMs Request Thread Lock.
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Ya some credit would be nice. but great job to them.
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line Line 56.
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Ok Attempt 2 at the bottom of ExileClient_gui_traderDialog_updateInventoryListBox.sqf Change This To this
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Ok think i found the problem. at the bottom of ExileClient_gui_traderDialog_updateInventoryListBox.sqf Change This To this
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Cool keep these bug coming more for me to fix. Again at work atm and don't have time to find a solution will get to work on it as soon as i get home.
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Ok ok try removing _revenue = round(_revenue * _spm); because it done in the ExileClient_util_gear_calculateTotalPrice.sqf it shounld be needed. p.s im home now
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that's what i was going to do.
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lol ill work on it a bit more when i get home. Thanks for the feedback.
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Easy what mods do you need setting up.
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SQL needed that re-add/heals crashed vehicles for donators?
- VJ - replied to NuFaN's topic in MySQL
Then the question is... what "extra benefits" are you/your clan getting? -
UNTESTED Ok I'm at work and quickly bogged this should "work". Anyone it free to test at their own risk Though if it works ill added it in. Another Client Side Script: ExileClient_util_gear_calculateTotalPrice. put this file in your mission folder and added to the custom code in the config.
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SQL needed that re-add/heals crashed vehicles for donators?
- VJ - replied to NuFaN's topic in MySQL
https://www.bistudio.com/monetization Some told me the other day if you are caught monetizing your server by BI that can turn you battleye off Just a head up -
Sorry for the late reply added the ExileClient_gui_wasteDumpDialog_event_onModeDropDownSelectionChanged.sqf code.
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THIS IS A SELL PRICE MODIFIER, READ! Its not tax. Sorry for the miscommunication. edit has been made.
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