ProjectViper72

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About ProjectViper72

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  • Birthday 10/24/1972

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  1. ProjectViper72

    Garbage Collector

    As far as I know, there is no splitting them, but the setting is in the exile_server_config.cpp inside the exile_server_config BPO. class AllDead { lifeTime = 15; <<<<-------- change this to a longer time. interval = 5; }; Sorry if this didn't help.
  2. ProjectViper72

    Vehicles in virtual garage disappearing

    Yea that's what my exile.ini has in it. It was part of the change in the latest ExAd 1.0.4 post on the forum. Still not sure what could be doing it. Everything is fine till the server restarts and they are still listed in the database but do not show in the Virtual Garage, it's weird.
  3. ProjectViper72

    Cars do not save on server restart

    Those you can not save, they are not persistent like a purchased vehicle is. They are spawned in on the server every time the server starts.
  4. ProjectViper72

    Vehicles in virtual garage disappearing

    I'm having the same issue, all vehicles are showing in the database with Territory IDs but nothing will show in the VG after a restart.
  5. ProjectViper72

    [Updated] R3F Logistics Exile (with CUP)

    How did you disable towing? I'm having issues with Huron and I think it's a conflict between R3F and Advanced Sling Loading.
  6. ProjectViper72

    IMS - Development Paused

    From the video, this is going to great. I downloaded and took a quick look and just had one question. Are the buildings and such added from you add on or through DMS like a normal DMS Static mission? I was wondering because I didn't see a static Object folder to be added to DMS, only the static mission file.
  7. ProjectViper72

    TFR Exile Reborn Server

    EXILE REBORN | www.thefunrealm.com | 3PP | USA **Server Restarts Every 6 Hours at 6am EST, 12pm EST, 6pm EST and 12am EST** Mods/Scripts: Exile (1.0.2) Exile Reborn Mod (Server Side) Zombies and Demons (Ryan's Zombies) Altis Map infiSTAR Anti-Hacking System Rules: This Server Is PVP and PVE, but working together is sometimes the best way to Survive the Zombies. No Base Raiding Allowed at Any Time. This Server Is A Survival Type Server, Survive the Convicts...Survive the Zombies...Survive In EXILE. You Can Build Bases Anywhere. Base Fees are due every 30 days. Please Do Not Build On Top Of Main Roads. If you ever have any issues on our servers, please let us know, and we will address them quickly.
  8. ProjectViper72

    [Updated] ExileReborn - A complete survival package

    Great and easy to install package to give Exile a good survival play. I love Exile and I really love Exile Reborn. I even switched and tried Esserker for the first time and I really loved the game play on it. Gives a great refresh from Altis and Tanoa, but any of the maps Reborn is very fun. Keep up the great job, I'll be sending a donation next week when I get paid, well worth it.
  9. ProjectViper72

    bambi creation time out

    Are you running CBA?
  10. ProjectViper72

    CUP

    Ok the script is working great except CUP weapons and vehicles, it shows nothing but a price and you can not buy them. Do you use CUP on your server? It shows Apex, A3 and even custom and EBM, just not CUP. That's what made me think it was the class names.
  11. ProjectViper72

    [Updated] Easy Trader set up

    I'm having the same issue, but I can get the script to work for everything base such as A3, Apex and Exile stuff. But the traders just show the price with no description or the ability to buy CUP items and vehicles. I have checked the CUP addons are loading on the server, and the server is loading and I can join. You just can't buy the CUP stuff. I'm lost myself, hope someone has an idea or a point in the right direction.
  12. ProjectViper72

    CUP

    This is a great set up, but the item names are outdated. From what I saw inside the BPOs anyways. I used the Easy Trader setup and no problem getting the server up and running, it just shows a blank space with 0 tabs for all the CUP items. And of you can't purchase them. I'm currently working on a list from the wiki page and will share it as soon as I get it done.
  13. ProjectViper72

    [Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23

    Ok sorry I guess I wasn't waiting long enough for them to spawn in. They spawned at the locations like I did it. Sorry for jumping the gun. BTW keep up the great work, it rocks.
  14. ProjectViper72

    [Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23

    @second_coming I just downloaded your latest version and decided to do away with A3XAI all together. So I wanted to have certain areas that would have AI spawns and found the option below to have Static AI. But they do not seem to spawn. Did I do something wrong? I was able to use the following to get the Occupation Transport to work by adding the P.O.S. locations and it works fine. So I'm not sure what I'm doing wrong on getting the AI to be in the areas and not worry about the chance of a random AI spawn.