dvinskiy

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Everything posted by dvinskiy

  1. dvinskiy

    Roaming Trader Script.

    Hello, have you solved this problem?
  2. dvinskiy

    Goodbye, Arma!

    Hello sorry for the question, and updates where fishing and hunting are or all over?
  3. dvinskiy

    [XM8 App] Apoc's Airdrop Assistance

    I have not changed.
  4. dvinskiy

    [XM8 App] Apoc's Airdrop Assistance

    СДЕЛАЛ ВСЁ по инструкции, но до сих пор ничего не отображается.
  5. Everything seems properly done, but that's the problem. [03:09:26:172425 +00:-1] [Thread 748] extDB2: Database Type: MySQL [03:09:26:192491 +00:-1] [Thread 748] extDB2: Database Session Pool Started [03:09:26:195324 +00:-1] [Thread 748] extDB2: SQL_CUSTOM_V2: Loading Template Filename: C:\ARMA3\@ExileServer_test\extDB\sql_custom_v2\exile.ini [03:09:26:195541 +00:-1] [Thread 748] extDB2: SQL_CUSTOM_V2: Version 12 Detected, Latest Version 12 Available [03:12:33:746707 +00:-1] [Thread 3752] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_prepare error [mysql_stmt_error]: Unknown column 'territory_id' in 'where clause' [mysql_stmt_errno]: 1054 [mysql_stmt_sqlstate]: 42S22 [statemnt]: UPDATE vehicle SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL [03:12:33:746773 +00:-1] [Thread 3752] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session [03:12:33:747540 +00:-1] [Thread 3752] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: markDeleteOldVehicles:14 [03:12:33:767178 +00:-1] [Thread 2520] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_prepare error [mysql_stmt_error]: Unknown column 'territory_id' in 'where clause' [mysql_stmt_errno]: 1054 [mysql_stmt_sqlstate]: 42S22 [statemnt]: DELETE FROM vehicle WHERE territory_id IS NULL AND deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) [03:12:33:767223 +00:-1] [Thread 2520] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session [03:12:33:767242 +00:-1] [Thread 2520] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: deleteOldVehicles:3 [03:12:34:560154 +00:-1] [Thread 748] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_prepare error [mysql_stmt_error]: Unknown column 'territory_id' in 'where clause' [mysql_stmt_errno]: 1054 [mysql_stmt_sqlstate]: 42S22 [statemnt]: SELECT id FROM vehicle WHERE deleted_at IS NULL AND territory_id IS NULL LIMIT ?,? [03:12:34:560195 +00:-1] [Thread 748] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session [03:12:34:560216 +00:-1] [Thread 748] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: loadVehicleIdPage:0:100
  6. dvinskiy

    Vehicle Protection System

    Does not work, the equipment explodes.
  7. dvinskiy

    DMS - Defent's Mission System

    Hello, have you solved this problem?
  8. dvinskiy

    DMS - Defent's Mission System

    Hello, a possible example of the mission with the paratroopers?
  9. dvinskiy

    RU RFZ | Arma3 | Exile | Mod

    -NATO SF and Russian Spetsnaz Weapons. -NATO SF and Russian Spetsnaz Vehicles. -RHS: Armed Forces of the Russian Federation. -RHS: United States Armed Forces. -The radioactive zone -Zev Mission -DMS -Sector B -Patrols
  10. dvinskiy

    Dynamic Air patrol / Interceptor event [Updated]

    the AI around ghost hawk didn't attack What to do?
  11. dvinskiy

    EXILE-Z Project - Add Zombies to Exile

    thanks
  12. dvinskiy

    Australia Map Developer here

    Please tell me where to see all arrays of trees?
  13. dvinskiy

    Rocket Launchers

    /** * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_player","_itemClassName","_itemInformation","_itemCategory","_itemType","_added","_compatibleWeaponItems"]; _player = _this select 0; _itemClassName = toLower (_this select 1); _itemInformation = [_itemClassName] call BIS_fnc_itemType; _itemCategory = _itemInformation select 0; _itemType = _itemInformation select 1; _added = false; if (_itemCategory isEqualTo "Magazine") then { { if !(_x isEqualTo "") then { switch (_forEachIndex) do { case 0: { if ((primaryWeaponMagazine _player) isEqualTo []) then { _compatibleWeaponItems = _x call ExileClient_util_gear_getCompatibleWeaponItems; if (_itemClassName in _compatibleWeaponItems) exitWith { _player addPrimaryWeaponItem _itemClassName; _added = true; }; }; }; case 1: { if ((secondaryWeaponMagazine _player) isEqualTo []) then { _compatibleWeaponItems = _x call ExileClient_util_gear_getCompatibleWeaponItems; if (_itemClassName in _compatibleWeaponItems) exitWith { _player addSecondaryWeaponItem _itemClassName; _added = true; }; }; }; case 2: { if ((handgunMagazine _player) isEqualTo []) then { _compatibleWeaponItems = _x call ExileClient_util_gear_getCompatibleWeaponItems; if (_itemClassName in _compatibleWeaponItems) exitWith { _player addHandgunItem _itemClassName; _added = true; }; }; }; }; }; } forEach [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player]; } else { switch (_itemType) do { case "AssaultRifle", case "Rifle", case "SniperRifle", case "SubmachineGun", case "MachineGun", case "Handgun", case "LaserDesignator", case "Throw", case "Binocular", case "RocketLauncher", case "MissileLauncher": { _player addWeaponGlobal _itemClassName; _added = true; }; case "GPS", case "Map", case "Radio", case "UAVTerminal", case "Watch", case "Compass", case "NVGoggles", case "Glasses": { _player linkItem _itemClassName; _added = true; }; case "Headgear": { _player addHeadgear _itemClassName; _added = true; }; case "Backpack": { _player addBackpackGlobal _itemClassName; _added = true; }; case "Uniform": { _player forceAddUniform _itemClassName; _added = true; }; case "Vest": { _player addVest _itemClassName; _added = true; }; case "AccessorySights", case "AccessoryPointer", case "AccessoryMuzzle", case "AccessoryBipod": { { if !(_x isEqualTo "") then { _compatibleWeaponItems = _x call ExileClient_util_gear_getCompatibleWeaponItems; if (_itemClassName in _compatibleWeaponItems) exitWith { switch (_forEachIndex) do { case 0: { _player addPrimaryWeaponItem _itemClassName; _added = true; }; case 1: { _player addSecondaryWeaponItem _itemClassName; _added = true; }; case 2: { _player addHandgunItem _itemClassName; _added = true; }; }; }; }; } forEach [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player]; }; }; }; _added