C4BooS3
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well yous got me hooked now you have to deliver
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holy christ, that looks pretty dope
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Hey Gibson Soweit ich weiß kannst du diese Dinge nur als Gruppe einstellen. Ansonsten wäre eine Möglichkeit, Zafir, MK200 und MX SW in die Aussaultrifle Sektion zu moven und nur SPMG in der LMG gruppe zu belassen. Ansonsten könntest du auch probieren eine Neue Lootgruppe zu erstellen: einfach unter die LMG-Gruppe "> MMG" in die Lootitemgroups einfügen und dann "X, MMG" (x = Größe der Spawnchance) in die Loottable einfügen. habs gerade ausprobiert und es sollte funktionieren LG Caboose - http://www.horde-adventure.com/ - Exile/ Exile Hardcore
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du musst infi richtig einstellen da es sonst das menü blocked, wie genau kann ich dir nicht sagen da unser Dev das gemacht hat. hoffe du hast den Mod auch in den serverparametern eingestellt
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ne funktioniert top bei uns
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Hey guys, Not sure someone started a similiar topic but I havent found one. I've spend some time thinking. What would you think about reimplementing the arma 3 Fatique system? Before you all go " Ah u stupid? cant do that! Thats BS!" Lets discuss this like adults. Of course it would have to be up to Serverowners to decide wether they have Fatique or not. I personally would like the fatique system because now u just carry a shitload of everything around instead of thinking about your loadout depending on what u want to do: U wanna go looting? Take a big backpack cuz you ll be gone for long (can't sprint all the way with alot of weight on your back; supplies? you ll find them); U wanna go hunting? Take weapon and ammo and supplies because. Think about what kind of vest you will use... stuff like that. Of course you could implement scripts that for example if you drink an energy drink u can sprint for a few minutes without getting fatiqued. I think that would make for an interesting new gameplay what do you guys think?
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Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
C4BooS3 replied to happydayz's topic in Scripts
Cheers for that script. Works really good so far -
Hey mates, I like the Idea of having Car keys. It is a great opportunity to award someone for superiority in a fight. You will have to think twice before taking your strider on a supply run because if you get killed, you may loose more than just your gear. You will also have to pay more attention towards teamplay (like a mate covering you). It makes your ingame life basically more valuable and suicide rushes would have to be reconsidered. On the other hand it may be not as good for those "casual gamers" that just want to have some "fun" but then they could just take a cheap Limo or something. Also if i win a find but cant take my opponents car because he locked, i would probably just blow it up (if I can afford a strider i surely can afford a Charge). It would have to be tested or made optional like so many other things (which i really like). greetz Caboose
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You need to make sure that, no matter how many player are on the server, there is only a certain amount of zombies. We noticed that the memory raises and drops depending on how many Zombies are on the map, also counting "dead" Zombies. So best lower the amount of time the clean up need (its 300secs standard and lowering it to 120 secs makes zombies disappear quite faster, helping the memory to recover). Another method to lower the number of Zeds on the map is to lower the amount of zombies but raise the respawn rate (remember to also set the respawn time (maybe Respawn=Corpsedelete")) We will run more tests with this but maybe that can at least lower the amount of Server crashes... *fingers crossed* Also the Perfomance Patch helped alot
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Hey leute, 1. Frohe Weihnachten 2. Auch ich wurde neulich auf dieses Video aufmerksam gemacht... Aber was ich höre ist ziemlich viel MIMIMI... wenn ich mir das Video so anschaue kann ich dem herrn Moondye und allen, die es genauso sehen nur empfehlen mal auf den Server von OrianThor und mir zu komme (Work in Progress! aber wer gerne mal schaun möchte PN an mich! Feedback gerne gesehen) ThermalScopes wie das Nighstalker wurden alleine durch die Exilejungs schon disabled... aber selbst davor konnte jeder Serverowner sie einfach und simple aus seinem bestand streichen Aber naja... Was die hochkaliberwaffen angeht. Auch diese wurden defaultmäßig aus dem Script genommen zumindest Navid und SPMG... eine wie ich finde sehr gute entscheidung ... Aber naja nu werden einige Leute sie wieder reinnehmen... was solls muss ja jeder Owner selber wissen (ich habe se bei uns nicht drinne)... Gleiches gilt für gepanzerte Fahrzeuge, wobei auch diese nur eine einstellungsfrage sind, und diese Einstellungen werden ja Gott seis gedankt dem Serverowner überlassen (was für viele individuelle Server sorgt). Wieso heulen also auf einmal Leute wegen dieser Fahrzeuge rum? Schliesslich haben ja auch genau diese Leute die Fahrzeuge genutzt Ich glaube das Leute lieber andere Ihre arbeit machen lassen... das bearbeiten der Shoplisten und Loottables ist eine so trockene Arbeit das ich sogar angefangen habe dazu Techno zu hören! Aber sie muss gemacht werden... und einfach CopyPaste bringt die Items zwar ins spiel aber das ist nur die Halbe miete: Denn wenn ich aus einem Mod ein Cal. 50 Sniper für 200 poptabs kaufen kann während die GM6 LYNX noch gute 2000 kostet oder mein Loot von AI missionen so eingestellt ist das in der Box mind. 3 Nightstalker mit aktivierter Thermalsicht liegen oder meine Wettereinstellungen so sind das ich auf SunnyIsland unterwegs bin und dauerhaft auf 700+ Meter ballern kann (mein weitester Kill 1,6km mit M320 auf einem Exile Server) dann sind das nicht Probleme die EXILE Developer lösen können oder müssen sonder die jeder Serveradmin für sich entscheiden muss. Das sind einstellungssachen die ich als Serverowner tätigen muss und niemand anderes... die Tools dafür haben die Devs großzügig zur Verfügung gestellt. Wer einen Hardcore Exile Server machen will sollte dann bitte auch das neue ARMA3 Fatique System + ACE3 Advanced Ballistic nehmen Ich komme dann definitiv auf dem server zocken Allen noch eine Frohe Weihnacht Cya thru the scope
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Due to the Nexus Update Tryk is currently not working correctly. While uniforms and stuffs are basically okay, vests are broken due to the change of hit detection and personal protection equipment. So when u use TRYK vests, u will be just as vulnerable as you would be without any vests.
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nightstalker Night stalker too good?
C4BooS3 replied to <UGA>GrimAnima's topic in Constructive Criticism
Funny thing is the scope is pretty crap for accurate distance shooting and CQC. For high distant shootings you are missing a mildotsystem Scopes like LRPS AMS or Khalia provide. But you definetly need that to accuratly zero the Scope (100m Steps just arent enough when the the distant get far enough that the bullet drop sets in (at least not for accurate one shots)). For CQC the reddot maybe nice to use but the raw size of the scope makes the distance between Barrel and Sight just so big that accurate aiming is harder than e.g. with a Holo, MRCO, RCO or stuff... also the Red dot doesnt have thermal. If you use the Thermal u may see whats in front of u but u ll fuck up your situation awareness because you cant see whats going around u. Also the magnification is too big for CQC so staying on a target will be hard. A thermal scope is a good Spotter scope and an awesome Recon tool, but for actual fight situations i will stay with my normal scopes Arma 3 is a milSim so you should adjust your Loadout for whatever your planning to do. Recon, Fight, Looting etc. I took it out of our server as well because i dont like it. But it should be up to server owners to decide whether its in or not, because based on the stuff you put in you also decide what kinds of people will join your server. Greetz -
Maybe a little Update for the people that are still enchanted by EM. Well i just started a server with EM... While I do have alot of problem which i cant solve I can tell you that i do not have any problems with EM itself. We tried stealing vehicles in and out of Safezones it didnt work. Not with handguns, not with rifles, not with empty hands... There will be more Testing of course but for now its fine Greetz
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Hey guys Noobish as I am i have a hell of a time setting my BE filters. Maybe some of you guys can help me it would be greatly appreciated. Problem: 25.11.2015 18:21:03: Caboose (XXXXXXXX) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX - #17 "n { (cba_common_actionIndexes) pushBack ( (vehicle player) addAction _value) }; }] call CBA_fnc_hashEachPair; }; _params set [0," I tried to create an Exception which looked like this: != "n {(cba_common_actionIndexes) pushBack ( (vehicle player) addAction _value)};}] call CBA_fnc_hashEachPair;}; _params set [0," It didnt work, neither did the more general exception using only "!" instead of "!=" anyone got any ideas?