Mercsn

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About Mercsn

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  1. Ok, I've attempted searches, but the search tool isn't very useful for anything other than one word searches and even then the results would require some other search feature or hours and hours to sift through the results. So, instead, I turn to the community to ask a question which has probably been asked, but which search was no use in finding. I have a shared Arma 3 Exile server that was preloaded with Arma 3. I then installed the Exile and newest update. This leaves me with an Altis Exile map that I can log into. Loot is spawning. Vehicles are spawning. But, No missions. Exile.Altis.pbo is in the mpmissions folder. I tried putting the DMS mission thingy into the @Exileservers\addons folder (A3_dms.pbo). Do the stock Exile server files not have missions? On every Exile server I've been on there are some variation of the same missions (Walmart riot, car dealer, mercenaries, etc, etc.). Where do these missions come from. How do I make missions run on the server? Thanks in advance if anyone has any ideas or suggestions on how to get missions running. This is the command line: mod=@Exile;@ExileServer; -ip= ipnumbers-port=portnumbers -profiles=ServerConfig -cfg=C:\servername\ServerConfig\basic.cfg -world=empty -name=ServerConfig -config=C:\servername\ServerConfig\config.cfg -autoInit config.cpp in exile_server_config.pbo is as it came with exile. server config file: // // server.cfg // // comments are written with "//" in front of them. // STEAM steamPort = steamport; steamQueryPort = port; // GLOBAL SETTINGS hostname = "servername"; password = "pw"; // Password for joining, eg connecting to the server passwordAdmin = "pw"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = ""; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly verifySignatures = 2; BattlEye = 1; //another checkbox, default 1(checked); requiredBuild = 134787 // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Server hosted by serverhost", }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 9; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. // MISSIONS CYCLE (see below) class Missions { class Exile { template = Exile.Altis; difficulty = "ExileRegular"; // ExileRegular or ExileHardcore }; }; kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = "";
  2. Mercsn

    DMS - Defent's Mission System

    @eraser1 Hey, thanks for the simple info. However, I have packed that folder into a .pbo and uploaded the file into the @exileserver\addons folder, but.....I still have no missions on my server. Is there a switch or somewhere that I need to activate mission spawning? This is a non dedicated server loaded with arma 3 and the exile mod and so was preconfigured, but has never had any missions. I figured Exile must not ship with it's own missions (even though every exile server I've tried has the same basic missions). So, I was hoping this DMS missions would solve the problem. How do I turn on missions in exile?? Thanks again for any insight.
  3. Mercsn

    DMS - Defent's Mission System

    Hi, I'm new to Exile server hosting and am trying to figure out how to get missions running. I have Exile.altis.pbo in my mpmissions directory and exile_server.pbo in the @ExileServer\addons directory, but apparently neither of those stock Exile files have missions in them? So, I find this "drag and drop" missions file. But.... pack WHAT into the a3_dms.pbo? lol That "simple" instruction just doesn't make any sense. Do, I just put everything from the a3_dms directory in the .zip file into the .pbo? And, if so, what do I do with the M3e Project Files folder, .gitattributes, gitignore, and readme.md files in the DMS_Exile-master directory along with the @ExileServer folder? Anyone have the .pbo that I need or some actual instructions? Thanks
  4. Mercsn

    Choppers eating gas quickly

    But, if that littlebird is using fuel faster in Exile Altis than in Arma Altis, there is a problem somewhere, unless that was intended by the devs. Try an orca, that thing is seriously insane fuel usage in exile compared to stock arma 3. Again, the point the OP is making is that fuel rates for *some* helos seem way off in Exile. I read somewhere that there was a bug involving fixing helos with duct tape and then the helo would have a permanent fuel leak. But, aside from that, some just seem to use fuel much faster than in stock arma (or they ALL use fuel much faster and just the ones with very large fuel tanks aren't as noticeable). That time I filled it up with 80L and ran out while the rotors spun up was in Chernarus....so cheap 30 year old eastern bloc gas : /
  5. Mercsn

    Choppers eating gas quickly

    @Cofresi, @Mrwhite You guys are missing the point. Certain helos used in exile will literally drain the tank in minutes just running the engine up to takeoff RPM, sitting still on the ground. I think I ran an orca out of fuel flying from a trade zone to the NW airfield on Cherno map. So, I ran around and found 80L worth of fuel (4 cans) and filled that into the Orca. I turned it on to attempt to fly to a fuel statation and it burned the 80L before the rotor spun up to takeoff RPM. Certain helos are not working right in regards to fuel usage. The OP describes a problem with a helo from a Mod, but I've experienced it in some helos from Mods as well as stock Arma 3 helos used in Exile. So, that would seem to indicate the problem is not in the way the modded helo was done. Again, an Orca will fly around Altis without running out of fuel. If it runs out of fuel flying a shorter "distance" on Cherno, in Exile, something is wrong somewhere. Further, I've used and orca and little bird in stock Arma 3 Altis and compared with Exile Altis and the fuel burn is quicker. So, is the problem In exile? Problem with Cherno map and what the distance "flown" is? I'm not sure if fuel use is done by time or distance. But the fact that helos use fuel faster in Exile Altis compared to Arma 3 Altis seems the problem is within exile, not the map, but I don't know how al the pieces fit together. Either way, the OP's problem is not just "helos use fuel quickly". Something is actually not working as intended with some helos, in exile.
  6. Mercsn

    Your favorite weapon in exile.

    IRL that weapon has a terrible design and who wants to have to take the gun apart to see if the design defect has been fixed. There's a reason why the Bundeswehr has become unhappy with them (H&K wants the German people to foot the bill to retrofit the trunion cradle). http://www.thefirearmblog.com/blog/2015/04/03/the-g36-controversy-intensifies/ But, it is a cool looking gun in the shorter length! In game: Exile's damage is unforgiving enough that even if it does squat for damage, I use a suppressed M4 with ARCO or RCO (because the server I play on uses the CUP weapons and the Elcan Spectre scope in that mod is not modeled correctly). I love the compact nature of the MAR-10 compared to the Cyrus, but both are just too "gamey". IRL: a suppressed M4 with Elcan Spectre or suppressed AKM with PSU 1x/4x. Although, since the scopes cost more than twice what those rifles cost, the SCAR 16 or 17 would be a viable alternative if cost is no object ; )
  7. Mercsn

    How Do Silencers Work in Exile?

    Hi! I'm not sure if you are also new to Arma as well as the exile mod. However, besides the previous answers regarding how AI "sees" and "detects" players, the game and mod does have realistic weapons sounds modeled. Again, this primarily relates to PvP, but for immersion purposes could be used to understand why AI start scrambling when you send a round their way. The gun has two sounds. There is a "bang" originating at the location you pull the trigger. This is what the silencer suppresses, making the "bang" much quieter as gasses and associated sound leave the barrel. However, the other sound is the "crack" that the bullet makes as it travels at supersonic speeds. This sound originates from the bullet's location and can only be suppressed by using sub-sonic ammunition. So, if you shoot into a group of AI (or players), that are far enough away to not hear the suppressed "bang", they will still hear the "crack" as the bullet arrives at their location (of flies past, if you miss). So, for immersion purposes, the AI would have to be real idiots to not "hear" the "crack" of the bullet, realize somebody is out there shooting and look harder to find the source. For PvP purposes, if you shoot at a player and don't kill him with the first shot, he's going to know you're out there and in what general direction (if he's got decent surround sound or decent headphones). As a note on subsonic ammo in arma: From what I've read on the wasteland mods, subsonic ammunition was almost pointless in the game's damage model. Smaller caliber rounds, traveling slowly don't have the energy to do much damage over much range in the game's ballistics modelling). I think, currently the only weapons firing subsonic ammo are the ASP-1 Kir and possibly the VSS Vintorez or the underwater rifle (not sure on the latter two). The ASP-1 Kir is strong hitter, the VSS less so (based on my testing, YMMV). None of these weapons have any long range cabability though. So "sniping" would be from 200m max, if you're really good at adjusting for bullet drop or using just an SMG 1x holoscope.
  8. Mercsn

    Disappearing Ammo

    I'm new to exile mod, but have 300+ hours in other Arma 3 game modes. On first exile server, my axe was missing on login. Tried a server with different mods, axe missing again on re log. So, I started paying attention to my inventory. I'm picky about what equipment is stowed in which gear slot. I've had cooking pot dissappear on log in. I've had ammo mags dissappear both on login and while playing. Partial mags really like to dissappear while online. Water bottles and food have dissappeared on login and while online. My guess is the issue is tied to normal loot cleanup and despawning. Perhaps items are both saved to a character and also saved to normal world loot list and dissappearing as part of world loot cleanup? I'm just brainstorming and have no idea how the code or scripting works.