=DH= Unremorseful

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About =DH= Unremorseful

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  1. =DH= Unremorseful

    Upcoming Update Schedule?

    Is there a map to how often you guys are rolling out updates? I hate getting it all ready then boom, two get shoveled at me in a week or less.
  2. =DH= Unremorseful

    Bridge to Pyrgos

    Definitely going to try this thank you very much Sambuca.
  3. =DH= Unremorseful

    Bridge to Pyrgos

    Ill post how later. I missed a step in explaining it so when i have time ill put it in the first post.
  4. =DH= Unremorseful

    ASDG_JR Problem

    Thanks for sharing the cause Bloodshot_pico. +1
  5. =DH= Unremorseful

    ASDG_JR Problem

    In your server BE files you need to find the scripts.log file and see exactly what that kick is. Then go into your scripts.txt file and place a !="whateveryourkickwas" on that line ~line 58 in yours scripts.txt If you use notepad++ itll be one line higher or lower as they start with line 1 instead of 0 or the other way around. Thats the way i tackle all my BE issues. A good way to kill them all without spending all your time being kicked, it to set it all to 1 instead of 5 ot 7 in the front of each line. Then check your logs and just add all the kicks then set it back and see what you missed.
  6. =DH= Unremorseful

    Bridge to Pyrgos

    @Liqu1dShadow, if you get it to server side and the call is good, please post the procedure if you wouldnt mind. I do like a small mission.pbo.
  7. =DH= Unremorseful

    Buyable/Protective AI for your base.

    The problem i see to that is setting the AI to a side (faction) that wont attack you but will attack another player. We are all on the same side is what i mean, the "player" is what makes us able to kill each other (when you kill a player it says friendly fire for example). The AI are set to east or west so that they will be hostile to us, the inmate. I think it would be doable but would be a killer to code and i dont think theyd shoot at other players so it would be for a pve heavy server or the zombie mod that has waves of them coming at you
  8. =DH= Unremorseful

    An operator needs a beard

    Ill check out the link and ill try to fiddle with your idea and see how big of a beard i really deserve lol. @tinboye, i might try that actually if i cant get anything else to work. If anything ill just pass out the link to the signed one (if i can get it to work that is) to the few players that are regulars if they wanna use it. As of right now my server allows unmodded clients to connect (havent looked to find the way to restrict that yet) so they just woint see the beards like they wont see the @Mas stuff i have on there.
  9. =DH= Unremorseful

    An operator needs a beard

    I have used Tactical Beards in the editor and its what im looking for, is there a mod out there that is signed (as TB is not and i tried to make a key and sign it, i tried and failed) ?
  10. =DH= Unremorseful

    CUSTOM BUILDINGS

    Grats to you sir.
  11. =DH= Unremorseful

    CUSTOM BUILDINGS

    @TMHackSaW , i see that when i export my edits to sqf, they have a header like below And they are set up in syntax like what is shown in this other spoiler area. It could not be showing because of how the sqf was made and how the game calls in objects. I dont know what editor you used ( i use xCam with the basic Arma 3 editor to get my sqfs). Are you able to export the edits as .sqf files, or are they given to you as text files to be made into .sqfs?
  12. =DH= Unremorseful

    CUSTOM BUILDINGS

    Here is how i would put your .sqf in my server. Put this into your initServer.sqf in the mission.pbo if (isServer) then { []execVM "mine.sqf"; };
  13. =DH= Unremorseful

    R3F Exile

    I joke alot but im dead serious when i say that its members like you that make the community better for helping the people that are new instead of trying to shame them and belittle them. If this question was asked in another "Arma 3 has building mod" (and ive seen it) i can almost guarantee that it wouldve been a different response , and not just by one member either. Thanks for taking the time my good sir. /tipshat
  14. =DH= Unremorseful

    Mas vehicles and weapons

    Looked at that and will put it in and check again when i get a moment thanks.
  15. =DH= Unremorseful

    Bridge to Pyrgos

    William, yes you can go between each one. All you have to do it go back into xCam and (once the project is loaded of course) and tell it to export whichever file extension you want. I usually do the sqm and sqf but recently i noticed that my mission.sqm was getting way too huge that is why i switched to sqf loading of the builds. 10k+ extra lines to the sqm makes it pissed off, well in EPOCH it did anyhow lol. I dont get worried about the size of the actual .pbo (as soon as textures go in, it gets massive anyway).