Brun

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Everything posted by Brun

  1. Presenting [BRAma] Cookbook an XM8 App Special Note The below code is open for everyone to change and modify for any purposes, in other words do what you want with it Overview This App allows you to view from your xm8 all available crafting recipes and will show you everything required. Clicking Craft will open the regular exile crafting screen. Categories are dynamically determined based on whether the item is available in traders or not, if they are not available in traders they will be marked as Priceless ( because money cant buy them ) Category is now defined against each recipe see installation instructions for details GitHub Manual Download Zip Download Latest Change | Historical Changes 2016-03-01 | Manual Recipe Categories 2016-02-14 | Removed Invalid Control on ComboBox ( Doesnt cause a problem just put an error in the log ) Installation Adding Categories to Recipes Add a category class to each recipe as per below examples, if you do not add one they will fall under "Uncategorised" Preview
  2. Brun

    Exile Scavenge Framework - 0.7 BETA (23.10.2017)

    HI, script works well have customized to remove the search bar as i wanted everything pretty much with 0 search time. Have taken the weed script idea from below and put it into the scavenge framework. LootTables.h LootItemGroups.h CfgExileScavenge.cpp
  3. Brun

    How to Hive ACCOUNT and CLAN

    Purpose: SYNC Account and Clan Tables so that Poptabs and respect follow a player through your hive of exile servers. Assumptions: You Currently use one database per exile server on the same MySQL instance Step 1. Backup your database Step 2. Restore Backup to your test environments to test this change If you can not do the above you might need help. Step 3. Review the below SQL and adjust to suit your exile hive Step 4. Execute SQL Step 5. Update Foreign Keys to point to new exile_hive schema. Step 6. Modify @ExileServer\extDB\sql_custom_v2\exile.ini This step tells the exile database client to access the table from a different schema. You can either manually prefix account and clan table with exile_hive or copy and paste the below
  4. Brun

    Chernarus Building Replacement Script (Updated Dec 2017)

    Hi, you may be hitting what i discussed earlier in the post, have a read.
  5. Brun

    [CLOSED] XM8 App Contest

    Massive deadline and then deadlines extended? thanks for coming. i withdraw my entry.
  6. Brun

    [XM8 APP] BRAma Cookbook [UPDATED]

    Hi, Not offended at all i havnt created a new recipe list yet myself sorry. try a text comparison tool between the old cfgrecipes and new and merge the changes.
  7. Brun

    [XM8 APP] BRAma Cookbook [UPDATED]

    Hi, I might remove the full example and put only one example as i dont want to update the examples every time an update is released. Generally the categories i have made in the example are crap names and i would recommend renaming them
  8. Brun

    [XM8 APP] BRAma Cookbook [UPDATED]

    Hi, Recipes can only use CfgMagazine items, as exile code uses only these kinds of items in recipes unless you start overriding that, ItemRadio is a CfgWeapon item hence it wont work in a recipe. edit: im not sure how you were able to use a radio in the recipe i tested it with a map and it doesn't work, shows blank like the cookbook
  9. Brun

    [XM8 APP] BRAma Cookbook [UPDATED]

    Hi, I have done an update, all categories will now be determined by adding a new class to recipe config this allows for much greater organization of recipes. See opening post for details it has been updated.
  10. Brun

    [BRAma] No Debug Zone

    Hi, Some community created maps have what is commonly known as the 'Debug Zone' specifically on Chernarus and Esseker This can be exploited in a number of ways including but not limited to 1. Farming Vehicles 2. Leaving Vehicles FAR out there as 'safe storage' 3. Sniping into bases at edge of map ( and possibly bugging into the terrain ) The below script is a simple way to warn, warn again and then punish players who do not stay out of the debug zone. By default players will receive 1 warning then a second warning then they will be struck down by the gods. Configurable Options This will count as the timer between iterations and the timer before someone is considered inside the debug zone BRAma_noDebugZoneTime = 30; The time before a final warning message is sent if player remains in debug zone BRAma_noDebugZoneWarningTime = BRAma_noDebugZoneTime / 2; //Warnings and Messages These can be adjusted as per your tastes https://github.com/Brunzor/BRAma/tree/master/Exile/NoDebugZone Good Luck Debug Farmers
  11. Brun

    [BRAma] No Debug Zone

    Hey, im not at my pc but it might do as i think you just need to delay the script from running until your player is alive / loaded dont put this player enableSimulation true;
  12. Brun

    [BRAma] No Debug Zone

    Hi, i think it needs a check to make sure player isalive before it starts punishing noobs. try putting the below before it does the spawn otherwise it might need to be added to the if statements waitUntil { alive player }; if it works let me know ill update git
  13. Brun

    [XM8 APP] BRAma Cookbook [UPDATED]

    if you still having issues send me a PM with a link to your mission file and ill take a look.
  14. Brun

    [XM8 APP] BRAma Cookbook [UPDATED]

    Hi Caster if its infistar closing the controls then find /* Use IDD White-List ? */ UDW = true; /* allowedIDDs: Insert IDDs here to prevent them from being closed! */ allowedIDDs[] = { Add //BRAma Cookbook 5501,5502,5503,5504,5505,5506,5507
  15. Brun

    [XM8 APP] BRAma Cookbook [UPDATED]

    There are no recipes defined in the cookbook, it reads from your recipes from normal exile mission config
  16. Brun

    [XM8 APP] BRAma Cookbook [UPDATED]

    The error below is now fixed in github, while it wont cause any issues its nice to have a clean log control[RscCombo]: Unexpected control type [4] to manually fix just remove this line, seems ctrlSetText isn't valid control for combo box _RecipeCategories ctrlSetText "Recipe Categories"; As for your second issue, i put the rules app on as well and didn't have any issues i couldn't find the deploy bike app to test it as well but generally each app should be responsible for removing its own controls if it doesnt you will experience what you say in your post. If you want to post / pm a link to your mission file i can take a look ?
  17. Brun

    [XM8 APP] BRAma Cookbook [UPDATED]

    Hi, I would love to have it like that Hollow, the problems are.. 1. There is no category against recipes 2. The returned / pictured items all return the same category "UnknownMagazine" eg CraftMetalPole Returns Exile_Item_MetalPole ["Exile_Item_MetalPole"] call BIS_fnc_itemType; ["Magazine","UnknownMagazine"] CookBBQSandwich Returns Exile_Item_BBQSandwich_Cooked ["Exile_Item_BBQSandwich_Cooked"] call BIS_fnc_itemType; ["Magazine","UnknownMagazine"] Possible Solutions are 1. Server owners add a new custom class attribute to all recipes ( as they are user defined anyways ) eg added category = "Food" class CookBBQSandwich: Exile_AbstractCraftingRecipe { name = "Cook BBQ Sandwich"; pictureItem = "Exile_Item_BBQSandwich_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_BBQSandwich_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_BBQSandwich"} }; category = "Food" }; 2. Use the Exile defined "Interactions >> Using" attribute, only thing here is in many cases its not populated gettext(configFile >> "CfgMagazines" >> "Exile_Item_BBQSandwich_Cooked" >> "Interactions" >> "Using") = Consume Solution 1 seems like the best, tell me what you think or if you have better idea ?
  18. Brun

    Exile and Namalsk Public Test

    gonna need 2 test servers by look of it
  19. Brun

    [CLOSED] XM8 App Contest

    BRAma Cookbook
  20. Brun

    [Updated V4]EVR Blowout for Exile

    Hi, i believe the error is here. https://github.com/Rexhunter99/a3_emission/blob/master/addons/blowout/module/blowout_server.sqf#L80 Original _vehikl setDamage (_vehikl damage - ns_blow_vehicle_damageamount); Fixed _vehikl setDamage ((_vehikl damage) - ns_blow_vehicle_damageamount);
  21. Suggestion is when you have a GPS equipt you are able to toggle to see vehicles you own on the map using "gps tracking" 1. Would solve the missing vehicles due to rollback saves 2. Can track stolen / lost vehicles ( cleans up the vehicle objects ) and attempt recovery 3. If PIN is changed then db ownership of vehicle changes to new player possibly. Downside is it would probably require an additional db lookup as I cant see any existing variables to determine if a vehicle belongs to a player.
  22. Brun

    Chernarus Building Replacement Script (Updated Dec 2017)

    Initially yes, then i wrote a adhoc hideobjectglobal using a modified version of the kill zone kid tree script. Then i lost interest
  23. Brun

    Chernarus Building Replacement Script (Updated Dec 2017)

    In the test version of Exile Namalsk the communication towers were still p3d because i was trying to replace them with the pretty a3 altis comm towers
  24. Brun

    Chernarus Building Replacement Script (Updated Dec 2017)

    @BetterDeadThanZed I have done a little playing around on A2 Namalsk for our server and some map objects are not referable by class name for example the communication towers, you have to search for the p3d model instead simliar to how kill zone kid does his search for trees below. eg https://community.bistudio.com/wiki/nearestObjects Killzone Kid: Return all trees in 100m radius around player:trees = []; { if (str _x find ": t_" > -1) then { trees pushBack _x; }; } forEach nearestObjects [player, [], 100];
  25. I think this is a reasonable request if done right, personally as a server admin all to often people come to Admin saying there Base Wall, Gear, Vehicle or Safe is gone and it could be from a legit raid.