-
Content count
53 -
Donations
0.00 EUR -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Wiki
Servers
Devblog
Everything posted by Brun
-
Presenting [BRAma] Cookbook an XM8 App Special Note The below code is open for everyone to change and modify for any purposes, in other words do what you want with it Overview This App allows you to view from your xm8 all available crafting recipes and will show you everything required. Clicking Craft will open the regular exile crafting screen. Categories are dynamically determined based on whether the item is available in traders or not, if they are not available in traders they will be marked as Priceless ( because money cant buy them ) Category is now defined against each recipe see installation instructions for details GitHub Manual Download Zip Download Latest Change | Historical Changes 2016-03-01 | Manual Recipe Categories 2016-02-14 | Removed Invalid Control on ComboBox ( Doesnt cause a problem just put an error in the log ) Installation Adding Categories to Recipes Add a category class to each recipe as per below examples, if you do not add one they will fall under "Uncategorised" Preview
- 124 replies
-
- 31
-
HI, script works well have customized to remove the search bar as i wanted everything pretty much with 0 search time. Have taken the weed script idea from below and put it into the scavenge framework. LootTables.h LootItemGroups.h CfgExileScavenge.cpp
- 255 replies
-
Purpose: SYNC Account and Clan Tables so that Poptabs and respect follow a player through your hive of exile servers. Assumptions: You Currently use one database per exile server on the same MySQL instance Step 1. Backup your database Step 2. Restore Backup to your test environments to test this change If you can not do the above you might need help. Step 3. Review the below SQL and adjust to suit your exile hive Step 4. Execute SQL Step 5. Update Foreign Keys to point to new exile_hive schema. Step 6. Modify @ExileServer\extDB\sql_custom_v2\exile.ini This step tells the exile database client to access the table from a different schema. You can either manually prefix account and clan table with exile_hive or copy and paste the below
-
Chernarus Building Replacement Script (Updated Dec 2017)
Brun replied to JakeHekesFists's topic in Maps
Hi, you may be hitting what i discussed earlier in the post, have a read. -
Massive deadline and then deadlines extended? thanks for coming. i withdraw my entry.
-
Hi, Not offended at all i havnt created a new recipe list yet myself sorry. try a text comparison tool between the old cfgrecipes and new and merge the changes.
-
Hi, I might remove the full example and put only one example as i dont want to update the examples every time an update is released. Generally the categories i have made in the example are crap names and i would recommend renaming them
-
Hi, Recipes can only use CfgMagazine items, as exile code uses only these kinds of items in recipes unless you start overriding that, ItemRadio is a CfgWeapon item hence it wont work in a recipe. edit: im not sure how you were able to use a radio in the recipe i tested it with a map and it doesn't work, shows blank like the cookbook
-
Hi, I have done an update, all categories will now be determined by adding a new class to recipe config this allows for much greater organization of recipes. See opening post for details it has been updated.
-
Hi, Some community created maps have what is commonly known as the 'Debug Zone' specifically on Chernarus and Esseker This can be exploited in a number of ways including but not limited to 1. Farming Vehicles 2. Leaving Vehicles FAR out there as 'safe storage' 3. Sniping into bases at edge of map ( and possibly bugging into the terrain ) The below script is a simple way to warn, warn again and then punish players who do not stay out of the debug zone. By default players will receive 1 warning then a second warning then they will be struck down by the gods. Configurable Options This will count as the timer between iterations and the timer before someone is considered inside the debug zone BRAma_noDebugZoneTime = 30; The time before a final warning message is sent if player remains in debug zone BRAma_noDebugZoneWarningTime = BRAma_noDebugZoneTime / 2; //Warnings and Messages These can be adjusted as per your tastes https://github.com/Brunzor/BRAma/tree/master/Exile/NoDebugZone Good Luck Debug Farmers
- 16 replies
-
- 5
-
- brama
- vehicle farmers
-
(and 2 more)
Tagged with:
-
Hey, im not at my pc but it might do as i think you just need to delay the script from running until your player is alive / loaded dont put this player enableSimulation true;
- 16 replies
-
- brama
- vehicle farmers
-
(and 2 more)
Tagged with:
-
Hi, i think it needs a check to make sure player isalive before it starts punishing noobs. try putting the below before it does the spawn otherwise it might need to be added to the if statements waitUntil { alive player }; if it works let me know ill update git
- 16 replies
-
- brama
- vehicle farmers
-
(and 2 more)
Tagged with:
-
if you still having issues send me a PM with a link to your mission file and ill take a look.
-
Hi Caster if its infistar closing the controls then find /* Use IDD White-List ? */ UDW = true; /* allowedIDDs: Insert IDDs here to prevent them from being closed! */ allowedIDDs[] = { Add //BRAma Cookbook 5501,5502,5503,5504,5505,5506,5507
-
There are no recipes defined in the cookbook, it reads from your recipes from normal exile mission config
-
The error below is now fixed in github, while it wont cause any issues its nice to have a clean log control[RscCombo]: Unexpected control type [4] to manually fix just remove this line, seems ctrlSetText isn't valid control for combo box _RecipeCategories ctrlSetText "Recipe Categories"; As for your second issue, i put the rules app on as well and didn't have any issues i couldn't find the deploy bike app to test it as well but generally each app should be responsible for removing its own controls if it doesnt you will experience what you say in your post. If you want to post / pm a link to your mission file i can take a look ?
-
Hi, I would love to have it like that Hollow, the problems are.. 1. There is no category against recipes 2. The returned / pictured items all return the same category "UnknownMagazine" eg CraftMetalPole Returns Exile_Item_MetalPole ["Exile_Item_MetalPole"] call BIS_fnc_itemType; ["Magazine","UnknownMagazine"] CookBBQSandwich Returns Exile_Item_BBQSandwich_Cooked ["Exile_Item_BBQSandwich_Cooked"] call BIS_fnc_itemType; ["Magazine","UnknownMagazine"] Possible Solutions are 1. Server owners add a new custom class attribute to all recipes ( as they are user defined anyways ) eg added category = "Food" class CookBBQSandwich: Exile_AbstractCraftingRecipe { name = "Cook BBQ Sandwich"; pictureItem = "Exile_Item_BBQSandwich_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_BBQSandwich_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_BBQSandwich"} }; category = "Food" }; 2. Use the Exile defined "Interactions >> Using" attribute, only thing here is in many cases its not populated gettext(configFile >> "CfgMagazines" >> "Exile_Item_BBQSandwich_Cooked" >> "Interactions" >> "Using") = Consume Solution 1 seems like the best, tell me what you think or if you have better idea ?
-
gonna need 2 test servers by look of it
-
Hi, i believe the error is here. https://github.com/Rexhunter99/a3_emission/blob/master/addons/blowout/module/blowout_server.sqf#L80 Original _vehikl setDamage (_vehikl damage - ns_blow_vehicle_damageamount); Fixed _vehikl setDamage ((_vehikl damage) - ns_blow_vehicle_damageamount);
-
Suggestion is when you have a GPS equipt you are able to toggle to see vehicles you own on the map using "gps tracking" 1. Would solve the missing vehicles due to rollback saves 2. Can track stolen / lost vehicles ( cleans up the vehicle objects ) and attempt recovery 3. If PIN is changed then db ownership of vehicle changes to new player possibly. Downside is it would probably require an additional db lookup as I cant see any existing variables to determine if a vehicle belongs to a player.
-
Chernarus Building Replacement Script (Updated Dec 2017)
Brun replied to JakeHekesFists's topic in Maps
Initially yes, then i wrote a adhoc hideobjectglobal using a modified version of the kill zone kid tree script. Then i lost interest -
Chernarus Building Replacement Script (Updated Dec 2017)
Brun replied to JakeHekesFists's topic in Maps
In the test version of Exile Namalsk the communication towers were still p3d because i was trying to replace them with the pretty a3 altis comm towers -
Chernarus Building Replacement Script (Updated Dec 2017)
Brun replied to JakeHekesFists's topic in Maps
@BetterDeadThanZed I have done a little playing around on A2 Namalsk for our server and some map objects are not referable by class name for example the communication towers, you have to search for the p3d model instead simliar to how kill zone kid does his search for trees below. eg https://community.bistudio.com/wiki/nearestObjects Killzone Kid: Return all trees in 100m radius around player:trees = []; { if (str _x find ": t_" > -1) then { trees pushBack _x; }; } forEach nearestObjects [player, [], 100]; -
Offline base raids - Intell report on login identifying who raided
Brun replied to DattoSSS's topic in Feature Wishes
I think this is a reasonable request if done right, personally as a server admin all to often people come to Admin saying there Base Wall, Gear, Vehicle or Safe is gone and it could be from a legit raid.