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3 NeutralAbout Donnovan
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IbziDk, your find was extremely helpfull to me, my server and my comunity. Thanks a lot!
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Ah sorry. I thought it was about CUP.
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Hi! Why CUP Vehicles needs CUP Weapons & Units?
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I will go for all your suggestions. Thankyou very much.
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Hi, I'm working on a very unanbitious AI mission to learn more about coding. Can you helpme to understand those two DMS features: Not a single scripting thread run. Unscheduled clean up for better performance Thankyou.
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Offload AI units to clients have precision problems if the player goes away from "their AI units". The most you go away, the most is the precision problem, and this can go to something like 50 meters or more. HC is a very danger thing, it's very easy to invest time and hardware and have no gain or even make things worse. May be because HC is a client that receive all the server information and this is not connom place in an Arma client. This is a forcefull way to make the HC like an fake server. On my tests in Arma 2, the HC client received 500+ Kbytes/s while normal player just 5-40 Kbytes/s. Its too much work for the server and too much work for the HC client. You can get 100% of CPU usage, but this usage is not necessarily used in gain of performance.
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I hope the zombies are having fun on your server.
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I do many fixed missions with bots that can easily run on the server, or on a client or on a HC. From my experience with Arma 2 OA HC it don't worth in any way. Motive: - The increase in CPU use does not have a direct and equal gain in the overall system performance (system = server + hc + players). - Noticed many bandwidth anomalies when using HC. - Battle Eye updates can hang the process making your server unavaliable until humam fix. - You need to create a fake Steam count and buy the game on it. - For me, is something completely experimental. I now use a i7 4790K with no HC, have the same or more than the content i had on the HC, and better performance.