=CF=Dragunov

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Everything posted by =CF=Dragunov

  1. =CF=Dragunov

    AI hijacking player vehicles... no shit.

    AI hijacking player's vehicles? I would love to have this on my server... They probably steal unlocked cars only... I suggest doing like microfoft does and call this a 'Feature'... If you are interested in solving this, maybe you could github the a3axi.pbos or occupation sqfs (or even a3_dms.pbo, custom_server.pbo) and we would install those Ai on our servers, one at a time, pinpointing which NPCs are the ones to blame... I would keep them hosted on mine without doubt! ;-)
  2. Hi All, This is my first mission for a3_dms, the idea was to bring some fun use for the radioactive area, gas_masks, radioactive marker, the ghost hotel, etc. With the gas_masks the vision gets a little distorted, sounds are baffled, spatial orientation is weird, so the mission itself is simple, not many difficulties - add the radioactivity and the environment is the main setback there. The area is already an awesome place, so not many objects were placed, I added some objects just as an example in case the admin wants to add custom objects. BTW, this original mission is for Altis, the Ghost Hotel area in Iraklia. Thx @Defent for the awesomeness! Download: https://drive.google.com/open?id=1DvfhcBxwVS24vBFjUBJipyWgVZiNJW87 - mission and download link tested Jan28th, 2019 - - - - Install instructions and how to activate radiation - Install as a regular static mission, some additional steps are required because of the radiation location and affected area: Five steps for installing Radiation Mission: Add as a regular static mission: Changes in a3_dms: 1 - Just drop radiation.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Just drop radiation_objects.sqf in a3_dms static objects folder: \a3_dms\objects\static 3 - Edit \a3_dms\map_configs\altis_config.sqf and add "radiation" to the missions list and "radiation_objects" to its objects list. 4 - ENABLE the radioactive area in Exile.Altis mission pbo and set the POSITION for it: In config.cpp inside Exile.Altis.pbo search and adjust: (this will set the place and size of the contaminated area) 5 - ADD the marker in mission.sqm inside Exile.Altis.pbo - note you must set your own Item number and total to this "class Markers" section: Check if the number of items in "class Markers" is increased correctly otherwise the server won't start. - - - - Mission objects were added for you to customize your mission, check the objects file to see how simple it is! That's it! =CF=Dragunov - My other a3_dms missions:
  3. It is! Fixed the links!
  4. "Radioactivity is optional..." The idea here is a ground-mission on the shore, with a "contamination twist". Need to say more? Read the install instructions in the readme file. Thx @Defent for the awesomeness! I began using some RedNed snippets here and there - thx RedNed! Download: https://drive.google.com/open?id=1EHZCfp65dr6KT0L5-FJVGntMqsbR2GWr - mission and download link tested Jan28th, 2019 - - - - Five steps for installing the Mission: Add as a regular static mission: Changes in a3_dms: 1 - Just drop proteus.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Just drop proteus_objects.sqf in a3_dms static objects folder: \a3_dms\objects\static 3 - Edit \a3_dms\map_configs\altis_config.sqf and add "proteus" to the missions list and "proteus_objects" to its objects list. 4 - ENABLE the radioactive area in Exile.Altis mission pbo and set the POSITION for it: In config.cpp inside Exile.Altis.pbo search and adjust: (this will set the place and size of the contaminated area) 5 - ADD the marker in mission.sqm inside Exile.Altis.pbo - note you must set your own Item number and total to this "class Markers" section: - - - - Check if the number of items in "class Markers" is increased correctly otherwise the server won't start. That's it! =CF=Dragunov Check some of my other static missions:
  5. Hi All, The idea was to bring a mixed shore/underwater/boarded mission at shallow depth, with the awesome Destroyer "Liberty". The mission itself is simple, not many difficulties. The code to spawn the destroyer was added in case the admin wants to add it to his server. Also added a version without the ship. Read the install instructions in the readme file. Thx @Defent for the awesomeness! I began using some RedNed snippets here and there - thx RedNed! Download: https://drive.google.com/open?id=1V5JEtSXf8Y77bRuzc6_QqlGBrIJ3WGjv - mission and download link tested Jan28th, 2019 - - - - Install instructions and how to add the destroyer (the init.sqf addon code is in the readme file to avoid polluting here) Four steps for installing Destroyer Mission: Add as a regular static mission - NOTE: decide if you want to spawn the actual ship or not; - - - - Changes in a3_dms WITHOUT SHIP: 1 - Just drop destroyer_NOSHIP.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Edit \a3_dms\map_configs\altis_config.sqf and add "destroyer_NOSHIP" to the missions list - - - - OR Changes in a3_dms WITH SHIP: 1 - Just drop destroyer.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Just drop destroyer_objects.sqf in a3_dms static objects folder: \a3_dms\objects\static 3 - Edit \a3_dms\map_configs\altis_config.sqf and add "destroyer" to the missions list and "destroyer_objects" to its objects list. 4 - Spawn the actual Destroyer by adding the code below at the absolute end of init.sqf: <<<< get the destroyer code inside the readme.txt >>>> That's it! =CF=Dragunov That's it! =CF=Dragunov - My other a3_dms missions::
  6. =CF=Dragunov

    [Release] Panthera/Winthera Exile Files

    @Softii Some players use that "User interface" setting in medium or "standard" size, and as consequence our statusbar does not fit in their screen.. First thing I did was remove the Ambient/Body Temp indicator... it would be interesting to make them use the heatpacks, though.. we are playing mostly on the summer verion instead of Winthera, for now...
  7. =CF=Dragunov

    [Release] Panthera/Winthera Exile Files

    @Softii Your correct man, thx... One hour after typing that desperate post (I spent some 12h on those 2 problems) I figured it out: It was just a }; more than necessary in my config.cpp. During the creation of the cfgEnvironment for Panthera (so simple, copy and paste/edit) I pasted that }; where it shouldn't be.... All fixed! Best of all, the loot showed up, traders list all objects, all caused by that simple typo... :-)
  8. =CF=Dragunov

    [Release] Panthera/Winthera Exile Files

    Hi All!! __< basic subject: Porting/Updating OPs Panthera Server to Arma3 1.72 + Exilemod 1.0.3 > __ Guys I decided to set a Panthera server up. Thanks to the OP I got it running, it works at 100% (I mean, Ai patrols, Bandit/Static missions, ZCP capture points, Paradrops, Crates, it is already fun and we really like that map)! It has clear waters like Lingor, desert like Takistan, Mountains like Tanoa/Bornholm/Taviana/Napf, Islands like Malden etc... and has a Winter version too! BUT... 1) Problem 1 (Trader lists are empty, despite the files are there) 2) Problem 2 (Lockers do not accept the values typed) ## Edit: both problems were due to an extra }; in the config.cpp, when I copied/pasted/edited the cfgEnvironment section for Panthera. =CF=Dragunov- (Linus)
  9. =CF=Dragunov

    Error in RPT

    The upper part of your .rpt have errors related to this issue:
  10. =CF=Dragunov

    Server not showing In A3 Launcher

    I didn't read all the thread, but noticed you guys were focused in startup parameters... Some other things to consider: - Server must be showing in the ingame browser 1st - Server must be up 99.9% of the time - Query Ports must be open (not firewalled) - Some players must have joined in the last 48h, maybe using direct connect -After all that, in some 3-4 days your server will be showing in the A3Launcher too... If you keep shutting it off (for minor adjustments), if you leave it for hours a day offline, if nobody joins it (making it noticed by query servers), if query ports firewalled (or masked), if it does not show even in the ingame browser, there is no way it would appear in the A3Launcher server list... Just some thoughts, good luck! =CF=Dragunov
  11. =CF=Dragunov

    Help Please

    This (OP) error showed-up when my server took too long to start-up, optimized a bit and it went away.
  12. =CF=Dragunov

    PvE Server with PvP Zones

    You may create a marker called "PVP Zone" with any size and position you want, that will be just a map feature; Some PVE servers, however, have warnings to players saying "you have entered a PVP Zone" etc... Some may remove the friendly tags inside those PVP zones too, some might even reward (or punish) based on player killings inside and out of the PVP Zone. I am interested in those scripts too, will start doing some testing now, but it would be sooo nice if someone posted some tips and links here ;-)
  13. =CF=Dragunov

    HVP and Birds and Bees Mismatch

    Feb 18th, 2017 and a3Launcher still trying to download "the birds and the bees" instead of HVP... No wonder why so many players were being kicked off the server... so FMP FTW...
  14. Hi All, This is my third mission for a3_dms, the idea was to bring some fun use for the "Kavala Hospital" in Kavala, Altis. A nice building in urban surrounding. Close to the sea and some mountains around. Hospitals are extremely important in conflict areas so players must free the hospital from the terrorists. Not many objects were placed, I added some objects just as an example in case the admin wants to add custom objects. Thx @Defent for the awesomeness! Download the mission: https://drive.google.com/open?id=1USbGyJtDzi-pa0RT793r-6qlI-6r2RNp - mission and download link tested Jan28th, 2019 Three steps for installing Kavala_Hospital Mission: Add as a regular static mission: Changes in a3_dms: 1 - Just drop kavala_hospital.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Just drop kavala_hospital_objects.sqf in a3_dms static objects folder: \a3_dms\objects\static 3 - Edit map_configs/altis_config.sqf and add "kavala_hospital" to the missions and "kavala_hospital_objects" to its objects. That's it! Suggestions are welcome! =CF=Dragunov - My other a3_dms missions:
  15. =CF=Dragunov

    1.66 BUGS/PROBLEMS HOTFIX Released!

    How come I haven't thought of this (will try for next BI "Update"): ppEffectDestroy BIS_UpdateBugs; Seems legit!
  16. =CF=Dragunov

    1.66 BUGS/PROBLEMS HOTFIX Released!

    Of the listed glitches, we managed to fix most on our server, except - Blurred vision on respawn - clones when players log-off (at the moment we kind of like the clones lol, players swear they stole an Apache today - hmmm player must have logged off in the heli pilot seat... Thanks to all those who posted fixes! PS: some players referred a drop to 1fps during huge explosions, couldn't even type in chat... anyone else? We never had that complaint before...
  17. No need for videos, just go to: Exile.Altis \ ExAdClient \ VirtualGarage and in the customize.sqf file edit this line (set it to "false"): ExAd_VG_CLEAN_ON_STORE = true; //BOOLEAN - If vehicle inventory should reset when stored. So it should look like this: ExAd_VG_CLEAN_ON_STORE = false; //BOOLEAN - If vehicle inventory should reset when stored. Just that!
  18. Thx for the support guys, remember to check my 1st mission, the Radioactive Area mission for a3_dms...
  19. Hi All, The idea was to bring some fun use for the Altis "Solar Power Plant". The area is already an industrial place, so not many objects were placed, I added some objects just as an example in case the admin wants to add custom objects. Again, thx @Defent for the awesomeness! Download: https://drive.google.com/open?id=18ciozHWliNY8WiMnRwlOOjeW7fRTgksN - mission and link tested Jan28th, 2019. Three steps for installing Powerplant Mission: Add as a regular static mission: Changes in a3_dms: 1 - Just drop powerplant.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Just drop powerplant_objects.sqf in a3_dms static objects folder: \a3_dms\objects\static 3 - Edit map_configs/altis_config.sqf and add "powerplant" to the missions and "powerplant_objects" to its objects. Tip: this is close to the trader, check a3_dms configs to allow the mission to occur. That's it! Suggestions are welcome! =CF=Dragunov - My other a3_dms missions:
  20. =CF=Dragunov

    Connection RHS

    Sorry for waking up an old thread, this is to confirm that those errors are RHS related. Just installed RHS and those lines showed-up in rpt for the first time. For ppl that see this error in the future.
  21. =CF=Dragunov

    infiSTAR not restarting with full server

    I believe it is just lag. In fact it is not infiSTAR that doesn't restart your server, it is the server 'uptime clock' that is delayed when you have 80%+ players in your server. Infistar will restart your server when the server reaches the minutes set in RESTART_TIME_IN_M = 360; the problem is that the 'server timer' delays the counter some 5-20 minutes (in case the server is almost full). In our server, when the number os players reach 80%, restarts happen when the statusbar timer reaches "-5" minutes; when player number reaches 90%, minus 10 minutes, full capacity, -15 minutes. All that means it took 5, 10 or 15 minutes longer for the server 'uptime counter' to reach the 360 minutes we had set for the restart. infiSTAR did what was programmed, the timer that was delayed (probably due to lag...) - no noticeable lag on server, but the timer is running late indeed. Another thing I noticed is that this server timer delay is bigger in 8h restarts, lower in 6h restarts, almost unoticeable in 4h restarts, etc; So if you are at i.e. 90% capacity, in a 8h interval restart, probably the statusBar timer will be at "-50" when the server timer reaches the 480m timer and restars, for example. And we would thing the restart won't happen while it is just the 'clock' that is running late...
  22. =CF=Dragunov

    Extended Base Mod

    Your Extended Base Mod is working perfectly with 1.64 / 1.0.2 on our server. Thank you for the flawless addon!
  23. =CF=Dragunov

    DMS Mission addon Contents page

    Well here it goes, not sure if this is how I should add it here: @William =D ? - - - - Mission Name - "Radioactive Mission" Creator - @=CF=Dragunov Map - Altis Original Forum Post - Preview Images -
  24. =CF=Dragunov

    Moving Radiation Zone Problems.

    On the fly here, but notice this: -> your changes to mission.sqm changes only the radiation MARKER, not the radiation position or the radiation radius itself; If you want to disable radiation, change its position, or its radius, you must go to missionfile's >>> config.cpp <<< and change settings in this: class Radiation { // 1 = enabled, 0 = disabled enable = 1; contaminatedZones[] = { {{21845.1, 20977.6, 30}, 350, 400} // Ghost Hotel }; }; So in resume, - you remove the ('contaminated' icon and circle) in >>> mission.sqm - you remove/move the contamination itself in >>> config.cpp ! Cheers, =CF-Dragunov