loki.87

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About loki.87

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  1. loki.87

    virtual garage portbar nach exile?

    habe eine virtuelle garage gescripted die soweit gut funktioniert. Allerdings kann man sie bisher nur mit meinem custom basebuilding bauen. Eine "standalone" Lösung müsste also noch her...
  2. loki.87

    Can't take items out of Containers

    Hellou Everyone! I'm having the problem, that on my server players are unable to take single items from containers or vehicles inventory. Also unlocking Safes or Vehicles seems to be impossible... I noticed a scripterror (which does not always occur): Error in expression <{ _itemClassName = _x select 0; }; if !(_itemClassName isEqualTo "") then { _lis> 13:25:31 Error position: <_itemClassName isEqualTo "") then { _lis> 13:25:31 Error Undefined variable in expression: _itemclassname 13:25:31 File exile_client\code\ExileClient_util_containerCargo_list.sqf, line 39 When I used this function on cursortarget (on any storage) it allways returned the right item array... Hope anyone can give me a hint, because my players sitting in my neck.. Greetings
  3. loki.87

    Ryan Zombies

    i've heard about an arma3server.exe injection which fixes memoryleak issues...but theres no interest of sharing it to the community
  4. loki.87

    Surrender action

    dunno if theres a surrender action in exile, but detain,restrain is already working. surrender shouldnt be that hard to implement...first you would need an displayeventhandler for that, which fires on keypress...then check, whick key has been pressed. then call a script which forces the caller to play surrender animation. this is what i use to on keyress execute scripts on client: note, the surrennder function is untested fn_playerSurrender = { //do the surrender animation stuff player setVariable ["surrenderer", true, true]; _playerSurrender = player getVariable ["surrenderer", false]; while {_playerSurrender} do { player playMove "amovpercmstpsnonwnondnon_amovpercmstpssurwnondnon"; if (!alive player) then { player setVariable ["surrenderer", false, true]; }; }; player playMoveNow "AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon"; }: SC_FNC_KeyDown ={ private ["_dikcode"]; _dikcode = _this select 1; switch (true) do { case ( _dikcode == 0x14): //key T { [] call fn_playerSurrender }; default {false}; }; }; while {true} do { waituntil { ! isnull finddisplay 46 }; finddisplay 46 displayaddeventhandler ["KeyDown", "_this call SC_FNC_KeyDown"]; waituntil { isnull finddisplay 46 }; }; then you wanna gonna allow detain/restrain only on surrenderred players if i got you right...so you have to look into the exile detain and restrain code and do something like that: if !(player getVariable ["surrender", false])exitwith{SystemChat "You cant tie up players that havent surrendered"};
  5. loki.87

    Hardcore Exile (vorhandener oder neuer Server)

    Also wie gesagt, auf dem momentanen server haben wir noch nichts richtung hardcore gemacht jedoch schon recht viel custom content erstellt...das meiste allerdings haben wir in sachen zombies gemacht, und die laufen seid dem neuesten arma3 patch nicht mehr....warten also auf nen fix seitens bohemia bevor alles wieder so läuft wie es soll... kannst aber gerne mal reinschauen:http://forum.survivalcore.de/index.php/CustomPage/?id=1 oder such im a3 launcher nach survivalcore mein steam name ist loki.87
  6. loki.87

    Hardcore Exile (vorhandener oder neuer Server)

    moin! Ja ich bin auch freund von einem hardcore setting, und bin ebenso genervt von übermäßigem lootspawn, dem marksman dlc content und dem geringen schwierigkeitsgrad. Ich habe jedoch schon lange Server, unter anderem gehörten vanilla dayz mod und epoch mod für arma2 zu meinen projekten . Diese server hatte ich mit viel arbeit und liebe zum detail mit custom content gefüllt und alles so gewichtet, dass der schwierigkeitsgrad sowie die langzeitmotivation deutlich erhöht war. Leider wurden genau diese server nie wirklich voll... Zur Zeit hosten wir einen Arma3 exile Server und ich halte mich bewusst mit meinen "hardcore ideen" zurück....und es läuft spielertechnisch ganz gut... Sobald dieser Server voll ist und eine Playerbase da ist, werde ich einen zweiten aufsetzten und diesen vom schwierigkeitsgrad deutlich erhöhen...mal schaun wies ankommt..
  7. loki.87

    1.54 out of memory error i have never seen before

    guess there wasn't anything important in the logfiles....the error was "memory-leak"...when i spawn the zeds on server, the server crashes with that reason, and when i offload them on Headlessclient the client crashes with that reason... The crashes are definitly related to the latest arma3, and occurs only with ryanzombies or tryk..
  8. loki.87

    1.54 out of memory error i have never seen before

    i second that...tody a new update was out...but still crashes
  9. loki.87

    1.54 out of memory error i have never seen before

    bad news on this, in can confirm that the mod crashes the server due to memory leak....we are running hc and it crashes the headlessclient...thats really annoying ..hopefully there will be a fix soon or at least some knowledge what is causing this...
  10. loki.87

    Stuck in "Receiving Server Version"

    no, its set to true in my case...but it needs to be true as we have our own root server with local mysql server running and also worked fine with last exile version
  11. loki.87

    Stuck in "Receiving Server Version"

    yess...also was my first suggestion, but everythings fine with the permissions
  12. loki.87

    Stuck in "Receiving Server Version"

    also tried that with no luck
  13. loki.87

    Stuck in "Receiving Server Version"

    haven sam issues here....seems to be caused by extdb2 as there are no logs created...