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Everything posted by Flow
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DeleteVehicle.txt should be 7 "" !="Exile_Unit_Player" !"NVG_Target" !"Preview"
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Hi @Eichi, i got this message from a player. Is this a known bug? There was no modification by me: Regards
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The following was reported by a player. Anybody else have that issue or already a solution?
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Do you mind to share that because i don't want to fire up the editor
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Warum sollte dir jemand die Arbeit machen ohne Gegenleistung? Ist echt unglaublich dass man da ne Gegenleistung erwartet wa?
- 10 replies
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- exile
- bunkerbande
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(and 2 more)
Tagged with:
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Yet another Battleye problem. (Sorry if in wrong category....)
Flow replied to Living-Instinkt's question in Serverside
It's hard to go trough your filters with those unformatted post so don't expect to much. !"if(call fnc_check_if_enemy_base)exitWith\n {\n player setDamage 1;\n\n _log = format['WALL GLITCH CHECK (getIn) - @%1" -
I have MySQL servers since over 15 years and NEVER was in use of migration tools nor ever see it is "fragile" but there is always someone out....
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I do not wonder about that. There are just to many servers out. People spread. There are 1.5 players per server so....
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Roamin AI, DMS and VEMF? Guess that performance will not be the best. If you don't have any mods that needs to be loaded on the client side when joining, it is strange. The disconnects should not happen then. But it can also be that the users are loading mods which ARE NOT on your server and therefore are kicked so. Hard to say
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First of all would it be useful if you post your addons you installed. But as i guess you have additional addons, plugins, whatever this is a normal behavior. Player who does not have the required extension is getting kicked. Nothing to worry for....
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Create spawnpoints!!!!!!1111elf TriggerPositions. Go some pages back to see an example for Tanoa
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Das sieht nicht komplett aus
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scripts.txt line beginning with createUnit
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You did not search anything my friend. its EASY to add BE filters. And that's what you need to do. So check the board how to make BE filters as nobody will do every single BE filter for you Especially that BE filter is listed 1000 times here: http://exile.majormittens.co.uk/search/?q=player+removeItem+%22Exile_Item_DuctTape%22%3B%22
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Why don't you just research how to generate BE filters? That's a basic when you want to have an arma server !"_tmp={missionNameSpace setVariable[(_this select 0),compileFinal(_this select 1)]};\nif(isNil 'FN_infiSTAR_F')then{FN_infiS" Happy weekend
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Don't worry about object not found. This is absolutely common especially with any additions scripts as AI
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Benutzt doch bitte den Spoiler und die Code Tags
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Not sure if you shall redistribute that work tough
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Don't make a raid 0. You won't need that one. If one hdd crashes, all of your data is lost. Raid 1 is okay and you have redundant disks. Arma does not need SSDs or whatever. Sure the startup is a bit faster but during normal operations you won't have "heavy" IO
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Sure it can handle it. But the fps do suck when you have more players and/or objects. It is impossible to have e.g. 80 Slot VPS server with good performance unless you maybe are the only one on the host system....
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If you would go back 2 or 3 pages (max) you would have seen that we published spawnpoints for tanoa. So yes it does
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Think they changed that some time ago but forgot to update the wiki. Could be also that 3GB is for client only. Who knows
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As CEN said, the server specs are fine. But if you are planning to use Linux as server you will have problems with 70 players. Windows will be fine. Regards
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But it's more complete then And i guess this gives you a hint somewhere where to find the addons when you don't have them (I GUESS)