EBEALIEN

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Everything posted by EBEALIEN

  1. Good morning, I have a nitrado server, which has always worked, and when there were "CUP" updates, I updated them and fixed the relative keys. But lately after the cba_a3 update I don't see the server even if it's online and upon restart the mission returns this message to me: "Check your RCON password. If you've changed it, restart the Server game. After restarting, wait a few minutes for the RCON connection to be ready." The server boots up on the server, it is not visible on the luncher arma3, and if they feel the direct connection, it hangs on load. Before throwing myself headlong into altering everything, I would first listen to you experts, with some advice. Thanks for your help!
  2. EBEALIEN

    Server not visible and not accessible (rcon)

    Following my question, and the intervention in this forum, it seems only right to explain the problem. wrong command line, the mod folders both in mod and in servermods (mod = required by clients servermod = not necessary for clients) add-ons folder from server installation Nitrado has had some misalignment in at least one .pbo when compared to files downloaded via SteamCMD (I used the Exile installation of Nitrado 1.0.4, from the Steam add-ons folder ) A subsequent update helped to solve the problem. in addition, another problem has been added, a parameter that creates problems, as communicated by Bhoemia to Nitrado support. BUT I would like to thank the advice of @Z80CPU in this topic. and especially to my new friend @Brenner, that intervened in 3 days, and actually worked seriously on my server disastrous, always remaining in communication with me. People like him help, not only me, but mainly the exile.com forum for living. He never asked for anything, and this makes him a serious and honest person. For this reason, it is thanks to @Brenner, and his contribution on exile.majormittens.co.uk, that a forum exists and always lives, at the intersection of each one It's not so much the server or the game, it is the sense of the value of a disinterested gesture towards a stranger like me, and marks @Brenner as a person of value. THANK YOU.
  3. EBEALIEN

    Server not visible and not accessible (rcon)

    Thank you, @Brenner , will I try to contact Nitrado, to have it updated, or can I give you the permissions? Thank you for your efforts, a community works well thanks to people like you Brenner and Z80CPU Now let's see what happens to update Grazie - Antonio
  4. EBEALIEN

    Server not visible and not accessible (rcon)

    @ Brenner , Of course you're right, I was hoping for an experience. Unfortunately I've been updating for years and I've never had any problems, and I absolutely never alter anything, CBA_A3 has been updated as usual, and as usual I uploaded new files and keys on the nitrado server, leaving unchanged the strings of modifications as I always do. My messages were to help me, for example: look for the xxx file and post it ---- send me a screen shot - look for the txt file or something else. I unfortunately don't know what to post if you don't tell me, it would just be random. I created the server with difficulty without ever bothering anyone, but now, from a distance, I could hardly do it again, and I would be very sorry. It's probably a hyphen, or a file that I don't see updated, yet I double-checked everything. Forgive me if I was vague was not my intention, if I knew what to do, I probably would have done it, I was hoping for a common problem, or advice on how to try. I have a complex mp mission that has never been altered and it has always been working, maybe it's there, but a month ago it worked before the cba update. Thank you for your interest, if I can collaborate I collaborate. Antonio
  5. EBEALIEN

    Server not visible and not accessible (rcon)

    Fine thanks @Z80CPU , I last updated, if I'm not mistaken 10-1-19 and I updated CBA_a3 / CUP CORE / CUP MAPS. It worked, then I saw the recent CBA_A3 update again, and I updated it as usual, but nothing I saw the server online. Nitrado has disabled the "MOD changes" and the "additional server modifications", and is back online. I probably have the backup, but I don't know where to find it and how to reactivate it on the server. Thanks for your interest. It 'a server with years of studying work and struggling to prepare it and for me it has great value.
  6. EBEALIEN

    Server not visible and not accessible (rcon)

    Unfortunately I checked all the mods, and disabled the CBA, I see the server but it still doesn't work! Thanks for your interest, but I'm still on the high seas. My Mission MP contains several connections, but it seems strange that when they update, always skip the servers, yet it would suffice don't change codes, commas and / or names, instead for a small thing they go "in the air", years of work. If I can provide files, tell me what you need and I'll post it! Thanks!
  7. EBEALIEN

    1.0.4 "Pineapple" Release!

    @WolfkillArcadia Hello and thanks for the thanks, I will always be there, to contribute! I have a problem: When starting my server, the screen remains fixed, on "connecting" and does not advance. updated: Extended_base_mod / Cup Terrains - Core / Cup Terrains - Maps / Cup Terrains - CWA / CBA_A3 / My server exile1.03 client 1.03 string @Exile;@ExileServer;@CBA_A3;@CUP_Terrains_Core;@CUP_Terrains_CWA;@CUP_Terrains_Maps;@Extended_Base_Mod Mp mission has: version=12; class Mission { addOns[]= { "exile_client", "cup_chernarus_config", "CUP_Core" }; addOnsAuto[]= { "exile_client", "cup_chernarus_config", "CUP_Core" }; randomSeed=8080942; class Intel { And my rpt file 19:33:25 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.cup_chernarus_config, CUP_Core 19:33:25 Missing addons detected: 19:33:25 cup_chernarus_config 19:33:25 CUP_Core 19:33:25 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.cup_chernarus_config, CUP_Core 19:33:25 Missing addons detected: 19:33:25 cup_chernarus_config 19:33:25 CUP_Core 19:33:25 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.cup_chernarus_config, CUP_Core 19:33:25 Missing addons detected: 19:33:25 cup_chernarus_config 19:33:25 CUP_Core 19:33:25 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.cup_chernarus_config, CUP_Core 19:33:26 Missing addons detected: 19:33:26 cup_chernarus_config 19:33:26 CUP_Core 19:33:26 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.cup_chernarus_config, CUP_Core thanks to everyone, until the update, everything worked
  8. EBEALIEN

    [UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins

    @AlienfromouterSpace (Hello, dear neighbor of the vast dark spaces !!) I understand for .pb, now thank you very much! But now, I did not think to ask again, but unfortunately I have to do it. I have the server database "nitrado" (see image). Only I do not know where to place it, whether in the main or in other folders, and then it just needs to be imported and is it ok, oopure needs to be configured yet? Many thanks! EBEALIEN
  9. EBEALIEN

    [UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins

    Good evening everyone, and maximum respect and esteem for the present work. I have a question, to do if allowed, I have a server that works fine, with EBM, A3xai, Vemf and Dms, and also billiboard script, for personalized advertising banners, so I have some familiarity and simplicity ability to follow with detailed tutorials, but at basic levels. I've been looking for a step-by-step tutorial, but I do not find it (sorry). I would be very happy to be able to try this, but I'm standing here: I did not understand this: Serverside compile as pbo and add to your server in: @ExileServer\addons Do I have to compile my pbo? Someone could make me understand, I would be very grateful. Thank you for your attention, and excuse my google-language EBEALIEN
  10. EBEALIEN

    Add custom billboards server side

    Yes, thank you, I got there yesterday to the solution, and it all works. It's nice to plan something down with the help and also try to figure it out. Your help was important, very important and honest. Sincere thanks! Antonio PS. Now step by traders from scratch, then the vehicles with my skin and new buildings created from scratch.
  11. EBEALIEN

    Add custom billboards server side

    Good morning, I settled for the image, if large serving just wait you enter. However, successful image placement. THANK YOU. I also managed to place objects via @eden, but they are not the same as the location, and by string, example: Billboard.sqf _pos = [4796.48,10243.7,0.452452]; _object = createVehicle ["Land_Billboard_F", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 345.743; _object setPosATL _pos; _object setObjectTextureGlobal [0, "textures\tonio.jpg"]; _object allowDamage false; while my positioning string generate with eden initserver .......... ["Land_Billboard_F", [4796.48, 10243.7, 345.743], [0.452452, 0.891789, 0], [0, 0, 1], true] ..... the objects are positioned but do not match for height and rotation. Thank you very much for the resolution of the image problem, shortly thanks to you, we will be contributing to exile.com.
  12. EBEALIEN

    Add custom billboards server side

    I'm back, then: I put the billboards.sqf file in the custom folder in exile.chernarus I put my xxxxx.paa file in the textures folder always in exile.chernarus I inserted the init.sqf with the specified string and I did not put any .pbo files in exileserver Now I have two possibilities: in billiboard.sqf i see the file of the sign, which is called "Land_Billboard_F" while in initserver.sqf i have my file called: "Exile_Sign_TraderCity" I see the billboard in the original location and the coordinates in billiboard.sqf, are those of my initserver.sqf, but I see my image flicker and almost flashing with even under the texture exile. How can I fix ????? Thank you - GRAZIE
  13. EBEALIEN

    Add custom billboards server side

    Okay, here it is! On the map Chernarus, in Kraslič airport, I have two signs "exile trader city". I do not understand if I have to copy the coordinates (I can not find them with eden), or I have to put a new sign with eden. Files, however, in exileserver, and in mp mission / textures / myname.paa, are exact, including the "billboard" replacement of my image name. Do I also need to change the exact name of the signatures to krasnostav ??? Forgive the disguise.
  14. EBEALIEN

    Add custom billboards server side

    Thanks for your interest TroyT Today I try to follow the indications and will communicate the results. excellent
  15. EBEALIEN

    Add custom billboards server side

    Hello, first of all thank you for the topic, very interesting! I ask for help. I have the map Chernarus, CUP and EBM I put the pbo in exileserver I created the image and converted into .paa, and placed in a folder as indicated in the mission file, then I have done nothing. Unfortunately I am sending a message on startup that does not load the image. But should I edit with eden and insert the billboard? Or substitutes an existing texture? Sorry about the confusion I probably missed something. If you need place my files. Thanks for your help.
  16. Many thanks! Download executed and perfect. Simple and perfect, really well done!
  17. Hello everyone, and thank you, you for your attention. I have a server with Exile Pomelo Nitrado with PSW and User 4, for testing, before expanding to reviewers. clean install! Then I add AI with VEMF reloaded, and it's all ok! I change some costs, to allow faster gains, to check everything. (I have not Infistar). All is well, but when attacking troops in the city, or I'm building, I'm thrown out of the BattlEye with restriction # 8. I have only added VEMF, step by step how to instructions, and today I played more than an hour before the error. How can I get help ?? Best regards to all. Antonio PS. I still play a lot of minutes, even in the company, 20/40 minutes before the error, and this more than an hour in the evening. My apologies for English, but help me English / Italian with Google trad.
  18. A little help??? A clue?? or, it is unsolvable? Thank you!
  19. Yesterday, I installed "Pomelo" on both client and server. I solved and did not show the error. Thanks to those who have done their utmost.
  20. Goodmorning everyone, I have a server from much of Nitrado, and after having had arma3 exile with DMS missions, I had to reinstall a problem. Now, to clean server, I can not log in, keep sending me the error BattlEye restriction # 18 I rechecked everything, and I can not understand. Unfortunately, help me with the google translated, and sorry if there are errors. Thanks for your attention. Antonio
  21. clean install last night, nothing to do! same problem, and I can not fix .... very strange ... it is likely a very basic mistake that I do not see .... to find out the error which files I have to show it to you? Thanks Antonio
  22. BecError_2016_03_06.log 00:01:58 : Admin file contains a error. guid tag is not correct, Location id=0 00:01:58 : Config Error : Username for the reporter account too short! 00:01:58 : Config Error : password for the reporter account too short! 00:07:02 : Scheduler file contains a error. start tag missing where id=0 06:03:46 : Admin file contains a error. guid tag is not correct, Location id=0 06:03:24 : Config Error : Username for the reporter account too short! 06:03:24 : Config Error : password for the reporter account too short! 06:08:52 : Scheduler file contains a error. start tag missing where id=0 12:02:42 : Admin file contains a error. guid tag is not correct, Location id=0 12:02:42 : Config Error : Username for the reporter account too short! 12:02:42 : Config Error : password for the reporter account too short! 12:07:46 : Scheduler file contains a error. start tag missing where id=0 18:02:42 : Admin file contains a error. guid tag is not correct, Location id=0 18:02:42 : Config Error : Username for the reporter account too short! 18:02:42 : Config Error : password for the reporter account too short! 18:07:46 : Scheduler file contains a error. start tag missing where id=0 ---------- scripts.log 04.03.2016 23:38:22: [THY] EBEALIEN (xxxx) 1xxxxxxxc5 - #18 "tNameParent = if (isNil '_fnc_scriptName') then {'BIS_fnc_recompile'} else {_fnc_scriptName}; private _fnc_scriptName = 'BIS_fn" 04.03.2016 23:44:18: [THY] EBEALIEN (xxxx) 1xxxxxxxxx5 - #18 "tNameParent = if (isNil '_fnc_scriptName') then {'BIS_fnc_recompile'} else {_fnc_scriptName}; private _fnc_scriptName = 'BIS_fn" 05.03.2016 08:34:47: [THY] EBEALIEN (xxxx) 1xxxxxxxxxc5 - #18 "tNameParent = if (isNil '_fnc_scriptName') then {'BIS_fnc_recompile'} else {_fnc_scriptName}; private _fnc_scriptName = 'BIS_fn" 05.03.2016 08:58:48: [THY] EBEALIEN (xxxx) 1xxxxxxxxxxc5 - #18 "tNameParent = if (isNil '_fnc_scriptName') then {'BIS_fnc_recompile'} else {_fnc_scriptName}; private _fnc_scriptName = 'BIS_fn" 05.03.2016 09:23:21: [THY] EBEALIEN (xxxx) 1xxxxxxxxxxxxxxnc_scriptName') then {'BIS_fnc_recompile'} else {_fnc_scriptName}; private _fnc_scriptName = 'BIS_fn" -------------------- and this is my script.txt //new2 7 eventHandler !="le \"BIS_RscMissionScreen_video\") displayctrl 1100) ctrladdeventhandler [\"videoStopped\",\"bis_fnc_playvideo_videoStopped = true; \"" !=";\n};\n\n\n[_display] call _fnc_animate;\n{\n_display displayaddeventhandler [_x,_fnc_animate];\n} foreach [\"mousemoving\",\"mouseholding" !="tText (toUpper (ctrlText _control));\n\n\n_display displayaddeventhandler\n[\n\"mousemoving\",\n\"\n _display = _this select 0;\n (_d" !="_colorConfigToRGBA\",\"BIS_fnc_keyCode\",\"BIS_fnc_addScriptedEventHandler\",\"BIS_fnc_removeScriptedEventHandler\",\"BIS_fnc_removeAllS" !="[\"A3\\functions_f\\Misc\\fn_addScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"addScriptedEventHandler\"]" !="[\"A3\\functions_f\\Misc\\fn_removeScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeScriptedEventHandler\"]" !=" { !(IsNull findDisplay 46) };\n(findDisplay 46) displayAddEventHandler [\"KeyDown\", { _this call ExileClient_gui_hud_event_onKeyD" !="[\"A3\\functions_f\\Misc\\fn_removeAllScriptedEventHandlers.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeAllScriptedEventHandl" !="[\"A3\\functions_f\\Misc\\fn_callScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"callScriptedEventHandler\"]" !="[\"A3\\functions_f_EPA\\Misc\\fn_addStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"addStackedEventHandler\"]" !="[\"A3\\functions_f_EPA\\Misc\\fn_executeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"executeStackedEventHand" !="[\"A3\\functions_f_EPA\\Misc\\fn_removeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"removeStackedEventHandle" !="functions_f\\Missions\\fn_missionHandlers.sqf\"\n\n\n\naddMissionEventHandler [\n\"ended\",\n{\n\nBIS_fnc_missionHandlers_end = _this;\nBIS_fn" !="hen {\n\"BIS_fnc_getServerVariable_packet\" addpublicvariableeventhandler {\n_packet = _this select 1;\n_target = _packet select 0;\n_" !="le [\"BIS_fnc_feedback_postResetHandler\", true];\nplayer addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];\n};\n\n\n[\"Health" !="andledPlayers pushBack _unitVar;\n\n\n\n\n\"@\" addPublicVariableEventHandler [_x,\n{\n_this set [0,\"update\"];\n_this call bis_fnc_sharedO" !="omData];\n\nsleep 0.1;\n};\n\nsleep 0.1;\n};\n};\n\n\n\n\n\n\naddMissionEventHandler [\"Draw3D\",\n{\nprivate[\"_customData\",\"_tasks\",\"_task\",\"_dat" !="\nExileClientLastMusicmode = \"\";\n0 fadeMusic 0.01;\nsetMusicEventHandler [\"MusicStart\",\"ExileClientCurrentMusic = _this select 0\"]" !="ECKVISIBLE\";\n_trader allowDamage false; \n_trader removeAllEventHandlers \"HandleDamage\";\n_trader setFace _traderFace;\nif (isNull " !="ion select 4) == \"Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\",\n\"\n disableserialization;\n _key = _th" !="e\", -1];\n\n_idc = 1001;\n(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\",\n{\nprivate[\"_ctrl\",\"_lbIndex\",\"_lbData\"];" !="Client_object_player_event_hook.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nplayer addEventHandler [\"Killed\", { _this call ExileClient_object_player_event_o" !="D\", \"PLAIN\", 1, false]; \nExileHudEventHandle = addMissionEventHandler [\"Draw3D\", { _this call ExileClient_gui_hud_event_onDraw3" !=" player) then\n{\nplayer allowDamage false;\nplayer removeAllEventHandlers \"HandleDamage\";\n};\n_vehicle = vehicle player;\nif !(_vehi" !=" 24003;\n_spawnButton ctrlEnable false;\n_display displayAddEventHandler [\"KeyDown\", \"_this call ExileClient_gui_loadingScreen_eve" !="tSafeZoneVehicle) then\n{\nExileClientSafeZoneVehicle removeEventHandler [\"Fired\", ExileClientSafeZoneVehicleFiredEventHandler]; \n" !="eLocal = _display displayctrl 1;\n_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['executeButton',[_t" !="trolSuicide ctrlSetText \"Respawn\";\n_controlSuicide ctrlSetEventHandler [\"ButtonClick\", \"[] call ExileClient_gui_escape_respawn\"]" !="\n\n\n_control = _display displayctrl 2406; \n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['hide',_this,''] ca" !=" \n\n\n_control = _display displayctrl 2400;\n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['keyboardGroup',_th" !="eneral = _display displayctrl 2402;\n_ButtonGeneral ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['general',_this,'Rs" !="lPresets = _display displayctrl 2101;\n\n_ctrlTags ctrladdeventhandler [\"lbselchanged\",\"with uinamespace do {['lbSelChanged_tags" !="bject_player_event_unhook.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nplayer removeAllEventHandlers \"Killed\";\nplayer removeAllEventHandlers \"Fired\";\nplayer " !="Message_defaultPositions\",_positions];\n_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMessage_d" !="live player) then\n{\nplayer allowDamage true;\nplayer removeEventHandler [\"Fired\",ExileSafeZoneFiredEH];\nplayer addEventHandler [\"" !="utton = _display displayctrl 21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['DLCTabClicked',_th" !="[\"BIS_fnc_advHint_hintHandlers\",true];\n_display displayAddEventHandler [\n\"KeyDown\",\n\"\n _key = _this select 1;\n \n " !="ocessing_toggleDialogBackgroundBlur;\n_ctrlButtonOK ctrlSetEventHandler [\"ButtonClick\",\"call ExileClient_gui_keypadDialog_event_o" !=" - Playing intro...\";\n\n\nplayMusic \"ExileTrack01\";\naddMusicEventHandler [\"MusicStop\", {[] spawn {sleep 10; playMusic \"ExileTrack0" !="100;\n_ctrlMap = _display displayctrl 101;\n_ctrlMap ctrladdeventhandler [\n\"draw\",\nformat [\n\"\n with uinamespace do {\n " !="nLoad\":\n{\n_display = _params select 0;\n_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown',_this,''] cal" !="\"})) then {\n([] call BIS_fnc_displayMission) displayRemoveEventHandler [\"KeyDown\", uiNamespace getVariable \"BIS_fnc_establishing" !="};\n\n\n_control = _display displayctrl 105;\n_control ctrladdeventhandler [\"MouseButtonUp\",\"with uinamespace do {['pipClicked',_thi" 7 "setVariable [\"Exile" !="SPAlpha\", -1]) isEqualTo -1) then \n{\nprofileNamespace setVariable [\"ExilePartyESPAlpha\", 0.75];\n_hasChanges = true;\n};\nif ((prof" !=" _animations;\nif (_animationCount > 1) then\n{\n_trader setVariable [\"ExileAnimations\", _animations];\n_trader addEventHandler [\"An" !=" _animations;\nif (_animationCount > 1) then\n{\n_trader setVariable [\"ExileAnimations\", _animations];\n_trader addEventHandler [\"An" !="reen_updateText;\ndiag_log _message;\n\nprofileNamespace setVariable [\"ExilePlayerUID\", _myPlayerUID];\nsaveProfileNamespace;\n\nprogr" !="r\") then \n{\ndeleteVehicle _oldPlayerObject;\n};\nplayer setVariable [\"ExileXM8IsOnline\", (profileNamespace getVariable [\"ExileEnab" !=" false;\n_location setName _territoryName;\n_flagObject setVariable [\"ExileLocation\", _location];" !="ayNull];\n_8GCombo = _display displayCtrl 4072;\nplayer setVariable [\"ExileXM8IsOnline\", ((lbCurSel _8GCombo) isEqualTo 1), true];" !="ndCombo = _display displayCtrl 4075;\nprofileNamespace setVariable [\"ExileEnableSoundNotifications\", ((lbCurSel _soundCombo) isEq" !="[\"ExilePartyESPBlue\", 0.07];\n};\n};\nprofileNamespace setVariable [\"ExilePartyESPColor\", _selection];\ntrue" !="_slider = _display displayCtrl 4078;\nprofileNamespace setVariable [\"ExilePartyESPAlpha\", sliderPosition _slider];" !="_slider = _display displayCtrl 4079;\nprofileNamespace setVariable [\"ExilePartyMarkerAlpha\", sliderPosition _slider];" !="sition]] call ExileClient_system_network_send;\nplayer setVariable [\"ExilePartyMarker\", _position];\n}\nelse \n{\n[\"updateMyPartyMark" !="(isNull _player) then \n{\nif (_update) then \n{\n_player setVariable [\"ExilePartyMarker\", _position];\n}\nelse \n{\n_player setVariable" !="spawn ExileClient_object_vehicle_chirpChirp;\n_vehicle setVariable [\"ExileAlreadyKnownCode\", _pincode];\n};\nif (_mode isEqualTo tr" !="eraParentObject) then\n{\nExileClientCameraParentObject setVariable [\"ExileCameraInUse\", false, true]; \n};\n}\nelse\n{ \n_camera = " !="CameraObject = objNull;\nExileClientCameraParentObject setVariable [\"ExileCameraInUse\",false,true]; \nExileClientCameraParrentObje" !="meraParentObject)then\n{\nExileClientCameraParentObject setVariable [\"ExileCameraInUse\",false,true]; \n};\nExileClientCameraParentOb" !="ent\\bootstrap\\fn_preStart.sqf"\n\n\n\n\n\n\n\n\n\n\n\nuiNamespace setVariable [\"ExileClient_gui_multiplayerSetup_event_onLoad\", \n{\nprivate [" !=";\n_particleEmitter attachTo [_this, [0, 0, 0]];\n_this setVariable [\"ExileFlies\", _particleEmitter];" 7 ctrlCreate !=">> \"RscDisplayDebriefing_ListGroup\";\n_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\", 21903 ];\n\n_ListGroup c" !="DisplayDLCContentBrowser_ListGroup\";\n_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\", 38400];\n\n_ListGroup ct" 7 createUnit !="creategroup sidelogic;\nbis_functions_mainscope = _grpLogic createunit [\"Logic\",[9,9,9],[],0,\"none\"];\nbis_functions_mainscope set" 7 createTeam 7 createAgent 7 createVehicle !="ize.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nExileClientMoonLight = \"#lightpoint\" createVehicleLocal [0, 0, 0];\nExileClientMoonLight setLightAttenuation " !="ver) exitWith {};\n\n\n\n\n_workBench = \"Land_Workbench_01_F\" createVehicleLocal [0,0,0];\n_workBench setDir 45.4546;\n_workBench setPo" !="objNull] call BIS_fnc_param; \n_trader = _traderClassName createVehicleLocal [0,0,0];\n_trader setVariable [\"BIS_enableRandomizati" !="leClientModelBoxBackgroundObject = \"Exile_Helper_50mBox\" createVehicleLocal ExileClientModelBoxPosition;\nExileClientModelBoxBack" !="hicle;\n};\nExileClientModelBoxVehicle = _vehicleClassName createVehicleLocal ExileClientModelBoxPosition;\nExileClientModelBoxVehi" !="itDist * sin _Vdir; \n\n\n_smokeg = \"SmokeShellVehicle\" createVehicleLocal [0,0,0];\n_smokeg setPosASL [(_pH * sin _Hdir) + (_po" !="rface) exitWith {};\n_particleEmitter = \"#particlesource\" createVehicleLocal (getPos _this);\n_particleEmitter setParticleParams \n" 7 callExtension 7 showCommandingMenu 7 setUnitRecoilCoefficient 7 setWeaponReloadingTime 7 addAction !="em) then\n{\nExileClientInteractionHandles pushBack (_object addAction \n[\ngetText(_menuItem >> \"title\"), \ngetText(_menuItem >> \"ac" !="rWnonDnon_loop\";\nExileClientBreakFreeActionHandle = player addAction \n[\n\"Break free\", \n{call ExileClient_object_handcuffs_breakF" 7 remoteexec !="ssionId, _messageName, _messageParameters];\n_publicMessage remoteExecCall [\"ExileServer_system_network_dispatchIncomingMessage\"," 7 drawline3d 7 onEachFrame !="onEachFrame {};" 7 removeAllItems 7 removeAllActions 7 addbackpack !=") call ExileClient_util_containerCargo_serialize;\n_player addBackpackGlobal (backpack _target);\n[(backpackContainer _player), _t" !="t\n{\nif (_itemType isEqualTo \"Backpack\") then\n{\n_container addBackpackCargoGlobal [_itemClassName, 1];\n_added = true;\n}\nelse \n{\n_" !="ClassName; _added = true; }; \ncase \"Backpack\": { _player addBackpackGlobal _itemClassName; _added = true; }; \ncase \"Uniform\": " 7 compile !="compileFinal" !="figEntry\",\"BIS_fnc_returnParents\",\"BIS_fnc_help\",\"BIS_fnc_recompile\",\"BIS_fnc_diagAnim\",\"BIS_fnc_fps\",\"BIS_fnc_dirTo\",\"BIS_fnc_r" !="[\"A3\\functions_f\\debug\\fn_recompile.sqf\",\".sqf\",0,false,false,false,\"A2\",\"Debug\",\"recompile\"]" !=" '_fnc_scriptName') then {_fnc_scriptName} else {'BIS_fnc_recompile'};\n private ['_fnc_scriptNameParent'];\n _fnc_scriptNameParen" !="er = -1;};\n_number\n};\n\ncase (typename \"\"): {\n_number = call compile _number;\nif (isnil {_number}) then {_number = -1;};\n_number\n" !=";\n_codeType = \"function\";\nif (isnil {_code}) then {\n_code = compile preprocessfilelinenumbers _scriptPath;\n_codeType = \"file\";\n}" !="o \n{\n_menuItem = _menuItems select _n;\n_showMenuItem = call compile (getText (_menuItem >> \"condition\"));\nif (_showMenuItem) the" !="issionnamespace do {\n_input = ctrltext _input;\n_inputCode = compile _input;\n\nswitch _mode do {\n\ncase 0: {call _inputCode;};\n\ncas" !="\n\nif (typename _colorR == typename \"\") then {_colorR = call compile _colorR};\nif (typename _colorG == typename \"\") then {_colorG" !="_x == typename \"\") then {_colorText set [_forEachIndex,call compile _x];};\n} foreach _colorText;\nif (count _colorText > 0) then " !="ocalize _x;\n_argArray = _argArray + [_res]\n} else {\n_code = compile _x;\n_res = call _code;\n_argArray = _argArray + [_res]\n}\n} el" !="meLimit) || (!(isNil 'BIS_fnc_advHint_HPressed')) || (call (compile _condF))}; \nif ((_titleClass == (player getVariable 'BIS_fn" 7 compileFinal !="_path;\nuinamespace setvariable [\n_scriptName + \"_script\",\ncompileFinal (\nformat [\n\"scriptname '%1'; _fnc_scriptName = '%1';\",\n_s" !="essage = \"Log: [Functions]%1 | %2\";\nif (_fncFinal) then {\ncompileFinal (format [_header,_fncVar,_debugMessage] + preprocessfilel" !=" \"BIS_fnc_preload_server\") then {BIS_fnc_preload_server = compilefinal \"true\";};\nif (isserver) then {\npublicvariable \"BIS_fnc_pr" !="igFile >> 'CfgExileCustomCode' >> _function);\n};\n\n_code = compileFinal (preprocessFileLineNumbers _file); \n\nm" !="aram\";\n_diaryArray = [];\nBIS_fnc_initParams_paramsArray = compilefinal str paramsArray; \n{\nprivate [\"_value\",\"_isGlobal\",\"_value" !="ExileClientIntroIsPlaying = true;\n\n[] spawn compileFinal preprocessFileLineNumbers \"intro.sqf\";" 7 onMapSingleClick 7 loadFile 7 createMarker !="cal _x;\n}\nforEach ExileClientPartyMapMarkers;\n{\n_marker = createMarkerLocal [format [\"ExilePartyMarker%1\", _forEachIndex], getPo" !="ileClientLastDeathMarker;\n};\nExileClientLastDeathMarker = createMarkerLocal [format [\"Death%1\", time], getPos player];\nExileClie" 7 createVehicleCrew 7 deleteVehicleCrew !="S_fnc_initPlayable\",\"BIS_fnc_missionTimeLeft\",\"BIS_fnc_deleteVehicleCrew\",\"BIS_fnc_MP\",\"BIS_fnc_MPexec\",\"BIS_fnc_countdown\",\"BIS" !="[\"exile_client\\trashBin\\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" 7 allMissionObjects !="ystem_territory_createLocationForTerritory;\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");" !="ndex, netId _x];\n_hasTerritories = true;\n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_grantTerritoryBuild" !="opDown lbSetData [_index, netId _flag]; \n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_kickButton = _displ" !="OfTerritories = _numberOfTerritories + 1;\n};\n}\nforEach allMissionObjects \"Exile_Construction_Flag_Static\";\n_numberOfTerritories" !="opDown lbSetData [_index, netId _flag]; \n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_currencyDropDown = " 7 setAmmo 7 setDammage 7 setDamage !="orEachIndex;\n};\n}\nforeach ExileClientPlayerEffects;\nplayer setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);\n_hunger" !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\n_display closedisplay 2;\n};\n};\n\ncase \"onUnload\": {\npr" !="isplay closeDisplay 2; \n};\nplayer allowDamage true;\nplayer setDamage 1;\n};\ntrue" !=" ExileClient_object_player_event_onHandleDamage}]; \nplayer setDamage 1; \n}\nelse \n{\n\"Respawning...\" call ExileClient_util_log;\n_l" !="xile_Item_DuctTape\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";\n}\nelse \n{\n[\"Rep" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co" 7 allVariables 7 allPlayers !="[_index, [225/255, 65/255, 65/255, 1]];\n};\n};\n};\n}\nforEach allPlayers;\n};\nlbSort [_listBox, \"ASC\"];\n_partyButton = _display disp" !="To _playerUID)exitWith\n{\n_playerObject = _x;\n};\n} \nforEach allPlayers;\n_playerObject" 7 playableUnits 7 allUnits 7 entities !="otate\",\"BIS_fnc_sceneCheckWeapons\",\"BIS_fnc_sceneCreateSoundEntities\",\"BIS_fnc_sceneAreaClearance\",\"BIS_fnc_sceneIntruderDetecto" !="[\"A3\\functions_f\\scenes\\fn_sceneCreateSoundEntities.sqf\",\".sqf\",0,false,false,false,\"A2\",\"Scenes\",\"sceneCreateSoundEntities\"]" !="orted\"];\n_modules = if (count _this > 0) then {_this} else {entities \"Module_F\"};\n_modulesSorted = [[]];\n{\nprivate [\"_priority\"," !="_pos,0,0,0,_name,1,0.04];\n};\n};\n};\n}\nforEach ((cameraOn nearEntities[['Exile_Unit_Player', 'LandVehicle', 'Ship', 'Air'], _espRe" 7 isPlayer !="do {\nprivate [\"_display\",\"_veh\",\"_vehType\",\"_uavPosition\",\"_isPlayerInAV\",\"_icon\"];\n\n_display = _params select 0;\n_veh = vehicle" !=";\nif (!isNull cameraOn) then\n{\n{\nif (!isNull _x) then\n{\nif (isPlayer _x) then\n{\nif !(isHidden _x) then \n{\n_distance = cameraOn d" !="isKindOf \"Exile_Unit_Player\") then \n{\nthrow false; \n};\nif !(isPlayer _object) then \n{\nthrow false; \n};\nif !(alive _object) then " !="_otherPlayer isEqualTo player) then\n{\nthrow false; \n};\nif !(isPlayer _otherPlayer) then\n{\nthrow false; \n};\nif !(alive _otherPlay" 7 Exile_unit_player !=",1,0.04];\n};\n};\n};\n}\nforEach ((cameraOn nearEntities[['Exile_Unit_Player', 'LandVehicle', 'Ship', 'Air'], _espRenderRange]) - [c" !="layer) then \n{\nthrow false; \n};\nif !(_object isKindOf \"Exile_Unit_Player\") then \n{\nthrow false; \n};\nif !(isPlayer _object) then " 7 allGroups 7 units !="S_fnc_moduleModules\",\"BIS_fnc_moduleTriggers\",\"BIS_fnc_moduleUnits\",\"BIS_fnc_moduleExecute\",\"BIS_fnc_initMultiplayer\",\"BIS_fnc_c" !="[\"A3\\functions_f\\Modules\\fn_moduleUnits.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Modules\",\"moduleUnits\"]" !="[\"A3\\functions_f\\Misc\\fn_convertUnits.sqf\",\".sqf\",0,false,false,false,\"HSim\",\"Misc\",\"convertUnits\"]" !="date\":\n{\nprivate [\"_new\",\"_unit\",\"_unitVar\",\"_prev\",\"_key\",\"_units\"];\n\n_new = _this select 1;\n_unit = _this select 2;\n_prev = _u" !="ayerVar\",\"_side\",\"_customData\",\"_i\",\"_task\",\"_data\",\"_key\",\"_units\",\"_taskID\",\"_dest\",\"_iconColor\",\"_backgroundColor\",\"_coords\"]" !="onSize\",\"_markerSize\",\"_isSelected\",\"_isMouseover\",\"_assignedUnits\",\"_count\",\"_taskState\"];\n\n_task = _this select 0;\n_data = _th" !="awnTemplates_args\",[objnull]]);\n};\n\n\ncase \"playerRespawnOtherUnitScript\": {\n_args = [_args select 2,_args select 0];\n};\n\n\ncase \"" !="e,\n_iconTextSize, \n\"PuristaMedium\",\n\"center\"\n];\n};\n}\nforEach units (group player);\n};\n};" !="_display displayCtrl 1000;\n_group = group player;\n_members = units _group;\nif (ExileClientPartyID isEqualTo -1) then\n{\nif (ctrlS" !="rl 4102;\nlbClear _listBox;\n_group = group player;\n_members = units _group;\n_groupLeader = leader _group;\n{\n_index = _listBox lbA" !=");\n};\nExileClientPartyMapMarkers pushBack _marker;\n}\nforEach units (group player);" !="_vehs set [count _vehs,_veh];\n };\n } foreach (units cameraon - [cameraon]);\n };\n };\n };\n " !="ition _x,position player,%1];\n } foreach groupSelectedUnits player;\n };\n ",\n _colorSelect \n]\n];\n};\n};\n};\n}" 7 exec !="display 49 && isnil {uinamespace getvariable \"RscDebugConsole_execute\"}) then {\nif (random 1 > (1 - 0.24 / diag_fps)) then {_ppS" !=";\n};\n};\n\n\ncase \".fsm\": {\ncompileFinal format [\"%1_fsm = _this execfsm '%2'; %1_fsm\",_fncVar,_fncPath];\n};\n\ndefault {0}\n};\n};\n\n\n\n" !="\"BIS_fnc_moduleTriggers\",\"BIS_fnc_moduleUnits\",\"BIS_fnc_moduleExecute\",\"BIS_fnc_initMultiplayer\",\"BIS_fnc_call\",\"BIS_fnc_spawn\"," !="{BIS_fnc_missionFlow_fsm = _this execfsm 'missionFlow.fsm'; BIS_fnc_missionFlow_fsm}" !="[\"A3\\functions_f\\Modules\\fn_moduleExecute.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Modules\",\"moduleExecute\"]" !="[\"exile_client\\trashBin\\fn_execFSM.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"execFSM\"]" !="[\"exile_client\\trashBin\\fn_execVM.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"execVM\"]" !="[\"exile_client\\trashBin\\fn_execRemote.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"execRemote\"]" !="[\"exile_client\\trashBin\\fn_MPexec.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"MPexec\"]" !="[\"A3\\functions_f_EPA\\Misc\\fn_executeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"executeStackedEventHand" !="[\"a3\\functions_f_mp_mark\\revive\\fn_reviveExecuteTemplates.sqf\",\".sqf\",0,false,false,false,\"A3_Mark\",\"Revive\",\"reviveExecuteTempl" !="[\"A3\\modules_f\\Misc\\functions\\fn_tridentExecute.sqf\",\".sqf\",0,false,false,false,\"A3_Modules\",\"Misc\",\"tridentExecute\"]" !="[\"A3\\modules_f\\Misc\\functions\\fn_tridentExecute.sqf\",\".sqf\",0,false,false,false,\"A3_Modules\",\"Misc\",\"tridentExecute\"]" !="BIS_fnc_feedbackMain_fsm = _this execfsm 'A3\\functions_f\\Feedback\\fn_feedbackMain.fsm'; BIS_fnc_feedbackMain_fsm" !="nsors true;\n};\n[] spawn \n{\nwaitUntil { !(isNull player) };\n[] execFSM \"exile_client\\fsm\\login.fsm\";\ntrue\n};\n}\nelse \n{\n};\n};\n};\nt" !="BIS_fnc_missionFlow_fsm = _this execfsm 'missionFlow.fsm'; BIS_fnc_missionFlow_fsm" !="c) ) exitWith {};\n\nbis_fnc_sharedObjectives_taskAssignedCodeExecuted = true;\n\n[\"[ ] Task assigned: %1\",_this] call bis_fnc_log" !="\n_scripts set [count _scripts,_script];\n};\n[\"%4 template '%1' executed from %2 '%3'\",_x,_codeType,_scriptPath,_scriptName] call " !="\n_scripts set [count _scripts,_script];\n};\n[\"%4 template '%1' executed from %2 '%3'\",_x,_codeType,_scriptPath,_scriptName] call " !="onId, _messageName, _messageParameters];\n_publicMessage remoteExecCall [\"ExileServer_system_network_dispatchIncomingMessage\", 2]" !="Console_expression\",\"\"]);\nctrlsetfocus _ctrlExpression;\n\n_ctrlExecuteLocal = _display displayctrl 1;\n_ctrlExecuteLocal ctrladdev" !="cript != \"\") then\n{\nprivate [\"_handle\"];\n_handle = [_display] execVM _script;\n} else {\n_scripts = getArray(missionConfigFile >> " !="\"\", \"BLACK OUT\", 1];\nshowChat true;\n[] spawn \n{\nuiSleep 4;\n[] execFSM \"exile_client\\fsm\\login.fsm\";\n};\n};" !="_RECORD_HINTS\", format[\"<img image='%1' width=18 height=18/> <execute expression=\"\" \n uinamespace setvariable ['RscDisplayFie" !="[(_this select 0)] execVM \"\\A3\\Structures_F\\Ind\\PowerLines\\Scripts\\column_ruins.sqf\"" !="[(_this select 0)] execVM \"\\A3\\Structures_F\\Ind\\PowerLines\\Scripts\\column_ruins.sqf\"" !="[(_this select 0)] execVM \"\\A3\\Structures_F\\Ind\\PowerLines\\Scripts\\column_ruins.sqf\"" !="([this, 1] execVM \"\\A3\\Structures_F_EPC\\Civ\\PlayGround\\scripts\\Carousel_spin.sqf\")" !="_sxr = _this execvm \"\\GNT_C185\\scr\\C185Init.sqf\";" !="[_this select 0] execvm \"\\GNT_C185\\scr\\G_CheckEngine.sqf\";" 7 camCreate !="xPosition select 2\n];\nExileClientModelBoxCamera = \"camera\" camCreate ExileClientModelBoxCameraPosition;\nExileClientModelBoxCamer" !="(_this select 1) then\n{\nExileClientCameraObject = \"camera\" camCreate _startPosition;\n};\nExileClientCameraObject camSetPos _start" 7 selectCamera 7 ExileClient_gui_safezone_safeESP !="nt\\code\\ExileClient_gui_safezone_reset.sqf'],\n['ExileClient_gui_safezone_safeESP', 'exile_client\\code\\ExileClient_gui_safezone_s" !="er = addMissionEventHandler [\"Draw3D\", {20 call ExileClient_gui_safezone_safeESP}];\n[\"SafezoneEnter\"] call ExileClient_gui_notif" !="20 call ExileClient_gui_safezone_safeESP" !="#line 1 \"exile_client\\code\\ExileClient_gui_safezone_safeESP.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_espRenderRange\",\"_distance\",\"_alpha\",\"_clr" 7 removeMPEventHandler 7 removeAllMPEventHandlers ------ Thanks for your concern, I contacted nitrado well, but nothing !!!!
  23. EBEALIEN

    DMS - Defent's Mission System

    @Defent Hello, I am a beginner, but I managed to put the DMS in my server. Defent Congratulations, and thank you for your work. If there will be news I will alert you. And thanks for your support, friend. - Antonio
  24. Hello to all, I'm Antonio, and in the game, the nik is [THY] EBEALIEN. I run a server Nitrado, where I'm trying to to do something, is currently with the Epoch, but I would to go to Exile, only that Nitrado provides only map as Altis and not Chernarus. Question: For you know if it is possible, after you install it with Altisalso insert Chernarus ?? Thanks for the answers, and sorry if I'm wrong position, in the forum, and my bad english.
  25. Thanks for the very rapid answer, it means that you are professional and help immediately. It means that, just loading the server Nitrado, AllInterrainpack? Compliments, I provider and immediately at put exile. Thank you very much and nice day, friend. I forgot, are of Italy