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9 NeutralAbout Victory Gamerz
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I thought there was some pre defined code in the config.cpp for loot in maps? What map?
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It works fine remember the updates with 0.9.4 /* /////////////////////////////////////////////////////////////////////////////// // Class Names /////////////////////////////////////////////////////////////////////////////// Remember that item class names, group names and loot table names cannot contain spaces. Also be 100% sure to have the exact same name as in Arma, as they are *case sensive*. /////////////////////////////////////////////////////////////////////////////// // Item Groups /////////////////////////////////////////////////////////////////////////////// You can link one group of items to loot tables. One item should only be in one group. Syntax: > <Group Name> <Spawn Chance Within Group>,<Item Class Name> /////////////////////////////////////////////////////////////////////////////// // Propability /////////////////////////////////////////////////////////////////////////////// <Spawn Chance>,<Item> 10, Banana 20, Tomato 30, Cherry Sum of chances: 10 + 20 + 30 = 60 = 100% Spawn chances: Banana 10 : 60 = 10 * 100 / 60 = 16.67% Tomato 20 : 60 = 20 * 100 / 60 = 33.33% Cherry 30 : 60 = 30 * 100 / 60 = 50% In words: If Exile should spawn an item of the above group, it has a 33.33% chance to spawn a Tomato. */ /* Item Groups */ /////////////////////////////////////////////////////////////////////////////// // Food & Drinks /////////////////////////////////////////////////////////////////////////////// > Food 3, Exile_Item_CookingPot 5, Exile_Item_CanOpener 5, Exile_Item_Matches 3, Exile_Item_EMRE // 75% Hunger 6, Exile_Item_GloriousKnakworst // 60% Hunger 7, Exile_Item_Surstromming // 55% Hunger 7, Exile_Item_SausageGravy // 50% Hunger 7, Exile_Item_ChristmasTinner // 40% Hunger 7, Exile_Item_BBQSandwich // 40% Hunger 7, Exile_Item_CatFood // 40% Hunger 7, Exile_Item_Dogfood // 30% Hunger 7, Exile_Item_BeefParts // 30% Hunger 7, Exile_Item_Cheathas // 30% Hunger 7, Exile_Item_Noodles // 25% Hunger 8, Exile_Item_SeedAstics // 20% Hunger 9, Exile_Item_Raisins // 15% Hunger 9, Exile_Item_Moobar // 10% Hunger 11, Exile_Item_InstantCoffee // 5% Hunger > Drinks 7, Exile_Item_PowerDrink // +95% Thirst 12, Exile_Item_PlasticBottleFreshWater // +80% Thirst 14, Exile_Item_Beer // +75% Thirst 17, Exile_Item_EnergyDrink // +75% Thirst 20, Exile_Item_MountainDupe // +50% Thirst, spawns always twice! 30, Exile_Item_PlasticBottleDirtyWater // +10% Thirst /////////////////////////////////////////////////////////////////////////////// // Weapons & Attachments /////////////////////////////////////////////////////////////////////////////// > Pistols 20, hgun_ACPC2_F // ACP-C2 .45 21, hgun_P07_F // P07 9 mm 20, hgun_Rook40_F // Rook-40 9 mm 13, hgun_Pistol_heavy_01_F // 4-five .45 13, hgun_Pistol_heavy_02_F // Zubr .45 13, hgun_Pistol_Signal_F // Starter Pistol > PistolAmmo 20, 11Rnd_45ACP_Mag // 4-five 10, 16Rnd_9x21_Mag // PDW2000, P07, ROOK-40 20, 30Rnd_9x21_Mag // Sting, PDW2000, P07, ROOK-40 16, 6Rnd_45ACP_Cylinder // Zubr 7, 6Rnd_GreenSignal_F // Starter Pistol 7, 6Rnd_RedSignal_F // Starter Pistol 20, 9Rnd_45ACP_Mag // ACP-C2 > PistolAttachments 36, muzzle_snds_L 36, muzzle_snds_acp 14, optic_Yorris // No one needs this crap 14, optic_MRD > SMG 34, SMG_01_F // Vermin SMG .45 ACP 33, SMG_02_F // Sting 9 mm 33, hgun_PDW2000_F // PDW2000 9 mm > SMGAmmo 50, 30Rnd_45ACP_Mag_SMG_01 // Vermin SMG 50, 30Rnd_45ACP_Mag_SMG_01_Tracer_Green // Vermin SMG > SMGAttachments 20, optic_Holosight_smg 20, optic_ACO_grn_smg 20, optic_Aco_smg 20, optic_ACO_grn 20, optic_Aco > Rifles 10, arifle_Katiba_F // Katiba 6.5 mm 8, arifle_Katiba_GL_F // Katiba GL 6.5 mm 8, arifle_MXC_F // MXC 6.5 mm 8, arifle_MX_F // MX 6.5 mm 4, arifle_MX_GL_F // MX 3GL 6.5 mm 6, arifle_MXM_F // MXM 6.5 mm 3, arifle_MXM_Black_F // MXM 6.5 mm (Black) 6, arifle_SDAR_F // SDAR 5.56 mm 8, arifle_TRG21_F // TRG-21 5.56 mm 8, arifle_TRG20_F // TRG-20 5.56 mm 4, arifle_TRG21_GL_F // TRG-21 EGLM 5.56 mm 7, arifle_Mk20_F // Mk20 5.56 mm 7, arifle_Mk20C_F // Mk20C 5.56 mm 4, arifle_Mk20_GL_F // Mk20 EGLM 5.56 mm 3, arifle_MXC_Black_F // MXC 6.5 mm (Black) 3, arifle_MX_Black_F // MX 6.5 mm (Black) 3, arifle_MX_GL_Black_F // MX 3GL 6.5 mm (Black) 7, arifle_mas_ak12_sf 7, arifle_mas_ak74 7, arifle_mas_akm 7, arifle_mas_akms 7, arifle_mas_akms_gl 7, arifle_mas_akm_gl 7, arifle_mas_aks74 6, arifle_mas_aks74u 6, arifle_mas_lee 6, arifle_mas_m14 6, arifle_mas_m16 6, arifle_mas_m16_gl 6, arifle_mas_m4 6, arifle_mas_m4_gl 4, arifle_mas_m4_m203 4, arifle_mas_m4c 4, arifle_mas_m4_m203c 4, CUP_sgun_AA12 4, CUP_sgun_M1014 4, CUP_sgun_Saiga12K 8, CUP_glaunch_M32 8, CUP_glaunch_M79 8, CUP_glaunch_Mk13 8, CUP_smg_MP5SD6 8, CUP_smg_MP5A5 8, CUP_smg_EVO 8, CUP_smg_bizon 3, CUP_hgun_Colt1911 3, CUP_hgun_Compact 3, CUP_hgun_Makarov 3, CUP_hgun_MicroUzi 3, CUP_hgun_TaurusTracker455 3, CUP_hgun_TaurusTracker455_gold 3, CUP_hgun_M9 3, CUP_hgun_SA61 > RifleAmmo 11, 20Rnd_556x45_UW_mag // SDAR 15, 30Rnd_556x45_Stanag // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR 9, 30Rnd_556x45_Stanag_Tracer_Green // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR 9, 30Rnd_556x45_Stanag_Tracer_Red // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR 9, 30Rnd_556x45_Stanag_Tracer_Yellow // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR 15, 30Rnd_65x39_caseless_green // Katiba 9, 30Rnd_65x39_caseless_green_mag_Tracer // Katiba 9, 30Rnd_65x39_caseless_mag // MX/C/M/SW/3GL 9, 30Rnd_65x39_caseless_mag_Tracer // MX/C/M/SW/3GL 9, CUP_100Rnd_556x45_BetaCMag 9, CUP_100Rnd_TE4_Green_Tracer_556x45_M249 9, CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M 9, CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M 9, CUP_10Rnd_127x99_M107 9, CUP_10Rnd_762x51_CZ750 9, CUP_10Rnd_762x54_SVD_M 9, CUP_10Rnd_9x19_Compact 9, CUP_10Rnd_9x39_SP5_VSS_M 9, CUP_10x_303_M 9, CUP_15Rnd_9x19_M9 9, CUP_17Rnd_9x19_glock17 9, CUP_18Rnd_9x19_Phantom 9, CUP_1Rnd_HE_GP25_M 9, CUP_1Rnd_HEDP_M203 9, CUP_1Rnd_SMOKE_GP25_M 9, CUP_1Rnd_Smoke_M203 9, CUP_1Rnd_SmokeGreen_M203 9, CUP_1Rnd_SmokeRed_M203 9, CUP_1Rnd_SmokeYellow_M203 9, CUP_200Rnd_TE4_Green_Tracer_556x45_L110A1 9, 150Rnd_mas_556x45_Stanag 9, 150Rnd_mas_556x45_T_Stanag 9, 100Rnd_mas_762x51_Stanag 9, 100Rnd_mas_762x51_T_Stanag 9, 100Rnd_mas_762x54_mag 9, 100Rnd_mas_762x54_T_mag 9, 100Rnd_mas_762x39_mag 9, 100Rnd_mas_762x39_T_mag 9, 30Rnd_mas_545x39_mag 9, 30Rnd_mas_545x39_T_mag 9, 100Rnd_mas_545x39_mag 9, 100Rnd_mas_545x39_T_mag 9, 20Rnd_mas_762x51_Stanag 9, 20Rnd_mas_762x51_T_Stanag 9, 5Rnd_mas_762x51_Stanag 9, 5Rnd_mas_762x51_T_Stanag 9, 10Rnd_mas_338_Stanag > RifleAttachments 10, muzzle_snds_M 10, muzzle_snds_H 10, optic_Arco 10, optic_Hamr 10, optic_Holosight 14, acc_flashlight 10, acc_pointer_IR 10, optic_MRCO 10, optic_DMS 5, optic_NVS 1, optic_tws 10, acc_mas_flash_gun 10, acc_mas_pointer_gun_IR 10, acc_mas_pointer_IR 10, acc_mas_pointer_IR_b 10, acc_mas_pointer_IR_top 10, acc_mas_pointer_IR_top_b 10, acc_mas_pointer_IR2 10, acc_mas_pointer_IR2_top 10, acc_mas_pointer_IR2c 10, acc_mas_pointer_IR2c_top 10, CUP_acc_Glock17_Flashlight 10, CUP_acc_ANPEQ_15 10, CUP_acc_ANPEQ_2 10, CUP_acc_Flashlight 10, CUP_acc_Flashlight_wdl 10, CUP_acc_Flashlight_desert 10, CUP_acc_XM8_light_module 10, CUP_acc_ANPEQ_2_camo 10, CUP_acc_ANPEQ_2_desert 10, CUP_acc_ANPEQ_2_grey 10, CUP_acc_CZ_M3X 10, muzzle_mas_snds_L 10, muzzle_mas_snds_LM 10, muzzle_mas_snds_C 10, muzzle_mas_snds_MP5SD6 10, muzzle_mas_snds_M 10, muzzle_mas_snds_Mc 10, muzzle_mas_snds_MP7 10, muzzle_mas_snds_AK 10, muzzle_mas_snds_SM 10, muzzle_mas_snds_SMc 10, muzzle_mas_snds_SH 10, muzzle_mas_snds_SHc 10, muzzle_mas_snds_SV 10, muzzle_mas_snds_SVc 10, muzzle_mas_snds_SVD 10, muzzle_mas_snds_KSVK 10, CUP_muzzle_snds_AWM 10, CUP_muzzle_snds_SCAR_H 10, CUP_muzzle_mfsup_SCAR_H 10, CUP_muzzle_snds_XM8 10, CUP_muzzle_snds_G36_black 10, CUP_muzzle_snds_G36_desert 10, CUP_muzzle_snds_L85 10, CUP_muzzle_snds_M16_camo 10, CUP_muzzle_snds_M16 10, CUP_muzzle_snds_SCAR_L 10, optic_mas_DMS 10, optic_mas_DMS_c 10, optic_mas_Holosight_blk 10, optic_mas_Holosight_camo 10, optic_mas_Arco_blk 10, optic_mas_Arco_camo 10, optic_mas_Hamr_camo 10, optic_mas_Aco_camo 10, optic_mas_ACO_grn_camo 10, optic_mas_acog 10, optic_mas_acog_c 10, optic_mas_acog_eo 10, CUP_optic_PSO_1 10, CUP_optic_PSO_3 10, CUP_optic_Kobra 10, CUP_optic_GOSHAWK 10, CUP_optic_NSPU > LMG 25, arifle_MX_SW_Black_F // MX SW 6.5 mm (Black) 25, arifle_MX_SW_F // MX SW 6.5 mm 25, LMG_Mk200_F // Mk200 6.5 mm 25, LMG_Zafir_F // Zafir 7.62 mm > LMGAmmo 12, 100Rnd_65x39_caseless_mag // MX SW 10, 100Rnd_65x39_caseless_mag_Tracer // MX SW 12, 150Rnd_762x54_Box // Zafir 10, 150Rnd_762x54_Box_Tracer // Zafir 5, 130Rnd_338_Mag 51, 150Rnd_93x64_Mag //10, 200Rnd_65x39_Belt // Mk200 //10, 200Rnd_65x39_Belt_Tracer_Green // Mk200 //10, 200Rnd_65x39_Belt_Tracer_Red // Mk200 //10, 200Rnd_65x39_Belt_Tracer_Yellow // Mk200 > Snipers 28, srifle_DMR_01_F // Rahim 7.62 mm 28, srifle_EBR_F // Mk18 ABR 7.62 mm 22, srifle_GM6_F // GM6 Lynx 12.7 mm 22, srifle_LRR_F // M320 LRR .408 > SniperAmmo 17, 5Rnd_127x108_Mag // GM6 Lynx 17, 7Rnd_408_Mag // M320 LRR 28, 10Rnd_762x51_Mag // Rahim 28, 20Rnd_762x51_Mag // Mk18 ABR 10, 5Rnd_127x108_APDS_Mag // GM6 Lynx > SniperAttachments 19, muzzle_snds_B //1, optic_tws //1, optic_tws_mg 27, optic_DMS 26, optic_SOS 26, optic_LRPS > DLCRifles // To overpowered. Do not use in vanilla Exile //4, MMG_01_hex_F //Navid //4, MMG_01_tan_F //Navid //6, MMG_02_black_F //SPMG //6, MMG_02_camo_F //SPMG //6, MMG_02_sand_F //SPMG 6, srifle_DMR_02_camo_F //MAR10 6, srifle_DMR_02_F //MAR10 6, srifle_DMR_02_sniper_F //MAR10 3, srifle_DMR_03_F //MK1EMR 3, srifle_DMR_03_khaki_F //MK1EMR 3, srifle_DMR_03_tan_F //MK1EMR 3, srifle_DMR_03_woodland_F //MK1EMR 7, srifle_DMR_04_F //ASP1KIR 7, srifle_DMR_04_Tan_F //ASP1KIR 8, srifle_DMR_05_blk_F //CYRUS 8, srifle_DMR_05_hex_F //CYRUS 8, srifle_DMR_05_tan_F //CYRUS 3, srifle_DMR_06_camo_F //Mk14 3, srifle_DMR_06_olive_F //Mk14 > DLCAmmo //18, 150Rnd_93x64_Mag //Navid //25, 130Rnd_338_Mag //SPMG 16, 10Rnd_338_Mag //MAR10 11, 20Rnd_762x51_Mag //MK1EMR 14, 10Rnd_127x54_Mag //ASP1KIR 16, 10Rnd_93x64_DMR_05_Mag //CYRUS > DLCOptics 14, optic_AMS 14, optic_AMS_khk 14, optic_AMS_snd 14, optic_KHS_blk 14, optic_KHS_hex 14, optic_KHS_old 14, optic_KHS_tan > DLCSupressor 40, muzzle_snds_338_black 40, muzzle_snds_338_green 40, muzzle_snds_338_sand 40, muzzle_snds_93mmg 40, muzzle_snds_93mmg_tan 40, muzzle_snds_B > Bipods 17, bipod_03_F_oli 17, bipod_03_F_blk 17, bipod_02_F_tan 16, bipod_02_F_hex 17, bipod_02_F_blk 17, bipod_01_F_snd 16, bipod_01_F_mtp 17, bipod_01_F_blk > HEGrenades 67, 1Rnd_HE_Grenade_shell 33, 3Rnd_HE_Grenade_shell > UGLFlares 8, 3Rnd_UGL_FlareGreen_F 8, 3Rnd_UGL_FlareRed_F 8, 3Rnd_UGL_FlareWhite_F 8, 3Rnd_UGL_FlareYellow_F 17, UGL_FlareGreen_F 17, UGL_FlareRed_F 17, UGL_FlareWhite_F 17, UGL_FlareYellow_F // No Infrared for now //UGL_FlareCIR_F //3Rnd_UGL_FlareCIR_F > UGLSmokes 10, 1Rnd_Smoke_Grenade_shell 10, 1Rnd_SmokeBlue_Grenade_shell 10, 1Rnd_SmokeGreen_Grenade_shell 10, 1Rnd_SmokeOrange_Grenade_shell 10, 1Rnd_SmokePurple_Grenade_shell 10, 1Rnd_SmokeRed_Grenade_shell 10, 1Rnd_SmokeYellow_Grenade_shell 4, 3Rnd_Smoke_Grenade_shell 4, 3Rnd_SmokeBlue_Grenade_shell 4, 3Rnd_SmokeGreen_Grenade_shell 4, 3Rnd_SmokeOrange_Grenade_shell 4, 3Rnd_SmokePurple_Grenade_shell 4, 3Rnd_SmokeRed_Grenade_shell 4, 3Rnd_SmokeYellow_Grenade_shell > HandGrenades 50, HandGrenade 50, MiniGrenade > Explosives 12, DemoCharge_Remote_Mag 12, IEDUrbanSmall_Remote_Mag 12, IEDLandSmall_Remote_Mag 20, APERSMine_Range_Mag 20, APERSBoundingMine_Range_Mag 20, APERSTripMine_Wire_Mag 4, SatchelCharge_Remote_Mag /////////////////////////////////////////////////////////////////////////////// // Clothing & Gear /////////////////////////////////////////////////////////////////////////////// //Civilian > CivilianItems 30, ItemWatch 30, ItemRadio 20, ItemGPS 20, Binocular > CivilianClothing 9, U_C_Poor_1 9, U_C_Poor_2 9, U_C_Poor_shorts_1 9, U_C_HunterBody_grn 7, U_C_Poloshirt_salmon 7, U_C_Poloshirt_tricolour 7, U_C_Poloshirt_stripped 7, U_C_Poloshirt_burgundy 7, U_C_Poloshirt_blue 9, U_C_Journalist 9, U_C_Scientist 9, U_Rangemaster 1, U_OrestesBody 1, U_NikosBody 1, U_NikosAgedBody > CivilianBackpacks 10, B_OutdoorPack_blk 9, B_OutdoorPack_tan 9, B_OutdoorPack_blu 8, B_HuntingBackpack 7, B_AssaultPack_khk 7, B_AssaultPack_dgtl 7, B_AssaultPack_rgr 7, B_AssaultPack_sgg 7, B_AssaultPack_blk 7, B_AssaultPack_cbr 7, B_AssaultPack_mcamo 5, B_Kitbag_mcamo 5, B_Kitbag_sgg 5, B_Kitbag_cbr > CivilianVests 50, V_Rangemaster_belt 25, V_Press_F 25, V_TacVest_blk_POLICE > CivilianHeadgear 5, H_Bandanna_surfer 5, H_Beret_blk_POLICE 5, H_Cap_blk 5, H_Cap_blk_Raven 5, H_Cap_blu 5, H_Cap_grn 5, H_Cap_headphones 5, H_Cap_oli 6, H_Cap_press 6, H_Cap_red 6, H_Cap_tan 6, H_Hat_blue 6, H_Hat_brown 6, H_Hat_checker 6, H_Hat_grey 6, H_Hat_tan 6, H_StrawHat 6, H_StrawHat_dark //Guerilla > GuerillaItems 25, Rangefinder 25, NVGoggles 50, ItemCompass > GuerillaClothing 16, U_IG_Guerilla1_1 16, U_IG_Guerilla2_1 16, U_IG_Guerilla2_2 16, U_IG_Guerilla2_3 15, U_IG_Guerilla3_1 15, U_IG_Guerilla3_2 4, U_IG_leader 2, U_I_G_resistanceLeader_F > GuerillaBackpacks 14, B_FieldPack_blk 14, B_FieldPack_ocamo 14, B_FieldPack_oucamo 14, B_FieldPack_cbr 11, B_Bergen_sgg 11, B_Bergen_mcamo 11, B_Bergen_rgr 11, B_Bergen_blk > GuerillaVests 7, V_BandollierB_khk 7, V_BandollierB_cbr 7, V_BandollierB_rgr 7, V_BandollierB_blk 7, V_BandollierB_oli 5, V_Chestrig_khk 5, V_Chestrig_rgr 5, V_Chestrig_blk 5, V_Chestrig_oli 7, V_HarnessO_brn 7, V_HarnessOGL_brn 7, V_HarnessO_gry 7, V_HarnessOGL_gry 7, V_HarnessOSpec_brn 7, V_HarnessOSpec_gry 3, V_I_G_resistanceLeader_F > GuerillaHeadgear 4, H_Booniehat_khk 4, H_Booniehat_indp 4, H_Booniehat_mcamo 4, H_Booniehat_grn 4, H_Booniehat_tan 4, H_Booniehat_dirty 4, H_Booniehat_dgtl 4, H_Booniehat_khk_hs 3, H_Bandanna_khk 3, H_Bandanna_khk_hs 3, H_Bandanna_cbr 3, H_Bandanna_sgg 3, H_Bandanna_gry 3, H_Bandanna_camo 3, H_Bandanna_mcamo 3, H_BandMask_blk 1, H_Beret_blk 1, H_Beret_red 1, H_Beret_grn 1, H_Beret_grn_SF 1, H_Beret_brn_SF 1, H_Beret_ocamo 1, H_Beret_02 1, H_Beret_Colonel 3, H_Hat_camo 3, H_Cap_brn_SPECOPS 3, H_Cap_tan_specops_US 3, H_Cap_khaki_specops_UK 3, H_Watchcap_blk 3, H_Watchcap_khk 2, H_Watchcap_camo 2, H_Watchcap_sgg 2, H_TurbanO_blk 2, H_Shemag_khk 2, H_Shemag_tan 2, H_Shemag_olive 2, H_Shemag_olive_hs 2, H_ShemagOpen_khk 2, H_ShemagOpen_tan //Military > MilitaryItems 100, Laserdesignator > MilitaryClothing 7, U_B_CTRG_1 // CTRG Combat Uniform (UBACS) 7, U_B_CTRG_2 // CTRG Combat Uniform (UBACS2) 7, U_B_CTRG_3 // CTRG Combat Uniform (Tee) 5, U_B_CombatUniform_mcam // Combat Fatigues (MTP) 7, U_B_CombatUniform_mcam_tshirt // Combat Fatigues (MTP) (Tee) 7, U_B_CombatUniform_mcam_vest // Recon Fatigues (MTP) 7, U_B_CombatUniform_mcam_worn // Worn Combat Fatigues (MTP) 3, U_B_SpecopsUniform_sgg // Specop Fatigues (Sage) 2, U_O_OfficerUniform_ocamo // Officer Fatigues (Hex) 2, U_I_OfficerUniform // Combat Fatigues [AAF] (Tee) 4, U_I_CombatUniform // Combat Fatigues [AAF] 4, U_I_CombatUniform_tshirt // Combat Fatigues [AAF] (Tee) 4, U_I_CombatUniform_shortsleeve // Combat Fatigues [AAF] 4, U_B_HeliPilotCoveralls // Heli Pilot Coveralls 4, U_O_PilotCoveralls // Pilot Coveralls [CSAT] 4, U_B_PilotCoveralls // Pilot Coveralls [NATO] 4, U_I_pilotCoveralls // Pilot Coveralls [AAF] 4, U_I_HeliPilotCoveralls // Heli Pilot Coveralls 2, U_B_Wetsuit // Wetsuit [NATO] 2, U_O_Wetsuit // Wetsuit [CSAT] 2, U_I_Wetsuit // Wetsuit [AAF] 2, U_O_CombatUniform_ocamo // Heli Pilot Coveralls 2, U_O_CombatUniform_oucamo // Fatigues (Urban) [CSAT] 2, U_O_SpecopsUniform_ocamo // Recon Fatigues (Hex) 2, U_O_SpecopsUniform_blk // Recon Fatigues (Black) > MilitaryBackpacks 15, B_Carryall_ocamo 15, B_Carryall_oucamo 15, B_Carryall_mcamo 18, B_Carryall_oli 18, B_Carryall_khk 19, B_Carryall_cbr > MilitaryVests 10, V_PlateCarrier1_blk 10, V_PlateCarrier1_rgr 10, V_PlateCarrier2_rgr 10, V_PlateCarrier3_rgr 10, V_PlateCarrierGL_rgr 10, V_PlateCarrierIA1_dgtl 10, V_PlateCarrierIA2_dgtl 10, V_PlateCarrierIAGL_dgtl 10, V_PlateCarrierSpec_rgr 5, V_PlateCarrierL_CTRG 5, V_PlateCarrierH_CTRG > MilitaryHeadgear 4, H_MilCap_ocamo 4, H_MilCap_mcamo 4, H_MilCap_oucamo 4, H_MilCap_blue 4, H_MilCap_rucamo 4, H_MilCap_dgtl 3, H_HelmetB 3, H_HelmetB_paint 3, H_HelmetB_light 3, H_HelmetB_plain_blk 3, H_HelmetSpecB 3, H_HelmetSpecB_paint1 3, H_HelmetSpecB_paint2 3, H_HelmetSpecB_blk 3, H_HelmetIA 2, H_HelmetIA_net 2, H_HelmetIA_camo 2, H_HelmetB_grass 2, H_HelmetB_snakeskin 2, H_HelmetB_desert 2, H_HelmetB_black 2, H_HelmetB_sand 2, H_HelmetB_light_grass 2, H_HelmetB_light_snakeskin 2, H_HelmetB_light_desert 2, H_HelmetB_light_black 2, H_HelmetB_light_sand 1, H_HelmetCrew_B 1, H_HelmetCrew_O 1, H_HelmetCrew_I 1, H_PilotHelmetFighter_B 1, H_PilotHelmetFighter_O 1, H_PilotHelmetFighter_I 1, H_PilotHelmetHeli_B 1, H_PilotHelmetHeli_O 1, H_PilotHelmetHeli_I 1, H_HelmetB_camo 1, H_CrewHelmetHeli_B 1, H_CrewHelmetHeli_O 1, H_CrewHelmetHeli_I 2, H_BandMask_khk 2, H_BandMask_reaper 2, H_BandMask_demon 1, H_HelmetO_oucamo 1, H_HelmetLeaderO_oucamo 1, H_HelmetSpecO_ocamo 1, H_HelmetSpecO_blk 1, H_HelmetO_ocamo 1, H_HelmetLeaderO_ocamo 3, G_mas_wpn_gog_d 3, G_mas_wpn_gog_m 3, G_mas_wpn_wrap_b 3, G_mas_wpn_wrap_mask 3, G_mas_wpn_wrap_mask_t 3, G_mas_wpn_bala_mask 3, G_mas_wpn_shemag 3, G_mas_wpn_gasmask > Ghillies 33, U_B_GhillieSuit // Ghillie Suit [NATO] 33, U_O_GhillieSuit // Ghillie Suit [CSAT] 34, U_I_GhillieSuit // Ghillie Suit [AAF] > DLCGhillies 11, U_B_FullGhillie_ard 11, U_B_FullGhillie_lsh 11, U_B_FullGhillie_sard 11, U_O_FullGhillie_ard 11, U_O_FullGhillie_lsh 11, U_O_FullGhillie_sard 11, U_I_FullGhillie_ard 11, U_I_FullGhillie_lsh 12, U_I_FullGhillie_sard > DLCVests 12, V_PlateCarrierGL_blk 12, V_PlateCarrierGL_mtp 12, V_PlateCarrierGL_rgr 12, V_PlateCarrierIAGL_dgtl 12, V_PlateCarrierIAGL_oli 13, V_PlateCarrierSpec_blk 13, V_PlateCarrierSpec_mtp 14, V_PlateCarrierSpec_rgr > Rebreathers 33, V_RebreatherB 33, V_RebreatherIR 34, V_RebreatherIA /////////////////////////////////////////////////////////////////////////////// // Other Items /////////////////////////////////////////////////////////////////////////////// > MedicalItems 2, Exile_Item_InstaDoc 5, Exile_Item_Bandage 10, Exile_Item_Vishpirin > IndustrialItems 1, Exile_Item_ThermalScannerPro 3, Exile_Item_FloodLightKit 3, Exile_Item_PortableGeneratorKit 4, Exile_Item_MetalBoard 11, Exile_Item_JunkMetal 13, Exile_Item_ExtensionCord 4, Exile_Item_Rope 9, Exile_Item_LightBulb 13, Exile_Item_Handsaw 13, Exile_Item_Pliers 22, Exile_Melee_Axe 4, Exile_Item_CamoTentKit > Vehicle 40, Exile_Item_FuelCanisterFull 50, Exile_Item_FuelCanisterEmpty 10, Exile_Item_DuctTape // Throwables > Chemlights 25, Chemlight_blue 25, Chemlight_green 25, Chemlight_red 25, Chemlight_yellow > RoadFlares 25, FlareGreen_F 25, FlareRed_F 25, FlareWhite_F 25, FlareYellow_F > SmokeGrenades 14, SmokeShell 14, SmokeShellRed 14, SmokeShellGreen 14, SmokeShellYellow 14, SmokeShellPurple 15, SmokeShellBlue 15, SmokeShellOrange > Restraints 100, Exile_Item_ZipTie > Electronics 20, Exile_Item_Laptop 80, Exile_Item_BaseCameraKit // Trash or items not currently being used > Trash 10, Exile_Item_Can_Empty 10, Exile_Item_ToiletPaper 10, Exile_Item_PlasticBottleEmpty // Nothing > Unused 3, Exile_Item_CordlessScrewdriver 3, Exile_Item_FireExtinguisher 7, Exile_Item_Foolbox 7, Exile_Item_Grinder 7, Exile_Item_Screwdriver 10, Exile_Item_OilCanister 14, Exile_Item_Hammer 14, Exile_Item_Shovel 17, Exile_Item_Screws 3, Exile_Item_Cement 5, Exile_Item_Sand 5, Exile_Item_Carwheel 5, Exile_Item_SleepingMat 5, Exile_Item_Defibrillator 5, Exile_Item_Wrench
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EXILE ALTIS TO JOIN THIS SERVER YOU NEED THE FOLLOWING MODS @CUP Weapons 1.4, @MAS Weapons Version 1.11, @MAS Vehicles Version 1.3, @TRYK Uniforms Version 0.94, @RHSUSAF Version 0.4.01, & @RHSAFRF Version 0.4.01 198.154.118.45:9302 - ARMA 3 Server in United States You will need to download these mods to join and play our server as needed. **PVE SERVER ONLY, TEAM UP AND FIGHT AI** **NO BUILDING ON MILITARY BASES IT WILL BE DELETED** **15 DAY PROTECTION, NO SAVING IN TRADERS, IT WILL BE DELETED** **PAY PROTECTION, DRIVE YOUR VEHICLES OR ITEMS ARE WIPED IN 15 DAYS** **START WITH 1500 POP TOPS** **JOIN -=Vg=- AND GER 5000 POP TOPS AND 1 CARE PACKAGE** Join Us & Be Part Of A Family Admin Are Luggz, Kyzen, Buck & YukonMan Join -=Vg=- and you Get 5000 Pop Tops and 1 Care Package WEBSITE: http://www.victorygamerz.com TS3: victorygamerz.clants.net:6613 Features 6 hour restarts VEMF AI Missions Blckeagles AI Mission DMS Mission System Igi Load Custom Load Out R3F Tow TRYK and MASS weapons in loot Cfg InfiSTAR Anti hack Adult admins that are ACTIVE Group markers on map Lowered thirst/hunger rate Increased view distance
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I got it fixed...... 1. Unpack a3_infiSTAR_Exile 2. Open EXILE_AHAT_CONFIG 3. Search for the blow should be at line 115 _CAP edit it to _CAP = false; 4. Search for the blow should be right under _CAP at line 116,117,118 _wall_look _wall_glitch_object _wall_glitch_vehicle edit it to _wall_look = false; _wall_glitch_object = false; _wall_glitch_vehicle = false; 5. Repack a3_infiSTAR_Exile and re-upload. Its a sure fire way to do a temporary simple fix.
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Ok I have noticed random kicks at time and when people die. Its like it has no certian point it kicks it just happens. No x ammount of time either and help? Not BE related i think its Infistar but not 100% sure. It does show in red Admin Kick then players name with no reason. Here are some things I copied from the RTP log. Full RTP Kicked msgs from RTP
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What do you need?
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* EDIT FIXED * You can remove thread...
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I have installed the new extDB2.dll, tbbmalloc.dll and copied the text here ... http://puu.sh/lR9pU/40c12c880a.ini to the Exile.ini and installed the new extdb-conf.ini with my database credentials and server rcon password I do not know what else to do can you guys see something in the RPT that i cant see?
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Can anyone here say much about it for chernarus?
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Altis map
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- crash
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I thought this was broken until i found that this thing will go all the way off the map and crash, of it will crash in the water 90% of he time..... Is ther a fix for that?
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Can someone help me with my server setup please?
Victory Gamerz replied to spadge1989's topic in Setup
I can help you also. http://victorygamerz.com/support/ -
you need to read the wold post..... in the config.cpp scroll all the way down and add them to the list. look for class CfgTraderCategories you will see class Uniforms { name = "Uniforms"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { below that you add them to the corresponding categories I.E class Uniforms { name = "Uniforms"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { "U_C_Journalist", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_salmon", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_Poor_1", then look for class Exile_Trader_Armory add like so class Exile_Trader_Armory { name = "ARMORY"; showWeaponFilter = 1; categories[] = { "PointerAttachments", "BipodAttachments", "MuzzleAttachments", "OpticAttachments", "Ammunition", "Pistols", "SubMachineGuns", "LightMachineGuns", "AssaultRifles", "SniperRifles", "MAS_Weapons", "MAS_Ammunition", "MAS_OpticAttachments", "MAS_PointerAttachments", "CUP_Weapons", "CUP_Ammunition", "CUP_OpticAttachments", "CUP_PointerAttachments", "CUP_MuzzleAttachments" }; }; here is mine in select-able categories http://pastebin.com/VGQ1uKRZ