It's kind of funny that 80% of the votes say "Yes" to Revive and 20% "No", but looking at the comments 90% of the people are flaming about how terrible the option to revive would be. And mostly I agree with the reasoning of them, for example i don't want to see a revive train in Exile. Nevertheless I think with the right restrictions this could be a great feature, for example in my experience if you are working in a big group most of the time one person dies because he ran in front of the car or he gets shot by the one lone wolf who was attracted by the gun fire on a mission or such, that guy dies immediately because the group starts to fire in his direction. I've never seen that actually one guy took out a group of 5 or 6 in the case they aren't idiots. But to avoid the abuse of this ability i would have the following restrictions: 1. The person has to be revived within like two minutes tops, with that i mean the revive has to be started in this time period 2. The revive takes at least 30 seconds 3. Headshot equals dead and once revived you can't be revived again ( I don't know how doable the second one is ) 4. The Defibrilator should take a lot of space in your backpack and should only have 3 charges or less ( It would be a nice addition if you could find batteries and "recharge" it) 5. If the person reviving is "in Combat" there should be only like a 33% chance the revive works, if it fails the dead person is dead for good. On the other hand if your not "in Combat" or not anymore you have a 100% chance it works so it can be used for postfirefight regouping and bugdeath rescue or Accidental kills. 6. Regarding Respect to avoid abusing maybe give 50 respect if you revive a party member. And 100 if you revive a bambi? No idea what of this stuff can be done but let me know and tell me what you think please. If this thread isn't dead already, hmm maybe i can revive it ... Get it? I'm sorry. I simply could not resist.