-
Content count
200 -
Donations
0.00 EUR -
Joined
-
Last visited
Content Type
Profiles
Forums
Wiki
Servers
Devblog
Everything posted by StonedReality
-
SR Price Balancing and Loot Table Assistant. You are welcome to edit this spreadsheet as you see fit, but if you break it, you fix it. Make sure you download and go through the read me file before using the Price Balancing spreadsheet. This spreadsheet is designed to help take the sting out of price balancing and loot table compiling for server creators and admins, it has also been designed to allow you to add an infinite number of items to the existing lists as well as adding your own sub-categories. As well as helping to balance and keep track of prices for items, the spreadsheet will output item text in the correct format for loot tables (ready for use with Loot Compiler) and the trader lists in config.cpp in your mission file. This file is already populated with all the Exile 'vanilla' items and a lot, but not all, of @mas (weapons) and @Nato_Rus_Vehicle (Vehicles) Thanks to Spartan on the Exile forums for posting his balancing sheet, he was the inspiration for this work. This Price Balancing sheet contains Spartan’s formula for calculating the ‘Loot Chance %’. To get your Google Docs copy use the links below, it will automatically ask you to make a copy which you are free to edit straight away. SR Price Balancing and Loot Table Assistant SR Price Balancing READ ME If you have any questions or comments not covered by the read me please reply here, do not pm me, then everyone can get the benefit of the discussion. Stoned Reality p.s. Don't judge my server on these numbers, it's still a work in progress.
-
I would love to use the advanced sling load mod in Exile but no matter if I install the addon or script version it doesn't seem to work. Using the script version, I call the file in the init.sqf with [] execVM "fn_advancedSlingLoadingInit.sqf"; I also tried it with: if(hasInterface) then{ [] execVM "fn_advancedSlingLoadingInit.sqf"; }; Adding it to my server as an addon seems to load ok, no errors. But still nothing in game. Does the script itself need editing to make it compatible? Any help gratefully received. This is the file for the script version.
-
All credit goes to @Freakylein for putting the Extended Base Mod together. These are my edited files. Thought others might find them useful. NOT ALL ITEMS ARE INCLUDED. I removed some of the big items like towers and domes, but these can easily be added back in. recipes.hpp Added tool requirement for crafting as well as a category for use with BRAma's cookbook XM8 App deconstruct.hpp I have reversed the recipes to allow for decontructing of items. Sometimes they're not what we expected or don't serve the intended purpose, I thought it would be nice to get your loot back. Please note: I added a 'D' to the end of each class name to avoid conflicts and server startup errors. add '#include "EBM\deconstruct.hpp' to your config.cpp as you did for the crafting menu.
- 14 replies
-
- 4
-
- extended base mod
- crafting
-
(and 2 more)
Tagged with:
-
Extended Base Mod - Edited Craft List + Deconstruct
StonedReality replied to StonedReality's topic in Add-ons
These are very old files.- 14 replies
-
- extended base mod
- crafting
-
(and 2 more)
Tagged with:
-
Server starts but gets stuck because of this error Relevant RPT Section: I googled about and saw that sql strict mode can be a problem, so I made the necessary changes in the my.cnf file on my server and confirmed strict mode is disabled using a query in phpMyadmin. The problem persists and I am losing what little hair I have left. Any ideas? Thanks
-
I currently run my server on Windows 8, was thinking of upgrading to Windows 10 before the free upgrade runs out. Has anyone got a server running on Windows 10? Any issues I need to be aware of?
-
Can anyone shed any light on how to get the keybind menu for Arma Enhanced Movement to show up in Exile? Thanks
-
Still works for me with no edits.
-
You can increase the time that bambi status exists in your server config.cpp protectionDuration = 5;
-
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
StonedReality replied to second_coming's topic in Add-ons
Remove this part: _event_marker setMarkerSize [(3), (3)];- 3161 replies
-
- 1
-
- survivor ai
- random ai
- (and 9 more)
-
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
StonedReality replied to second_coming's topic in Add-ons
I too am having this problem. No other AI mods installed. Just came out of nowhere this problem. Players report dead AI at missions, with no uniforms.- 3161 replies
-
- survivor ai
- random ai
- (and 9 more)
-
This is no longer needed, just ensure you use the Tanoa files from the Exile download
- 82 replies
-
I've wasted far too much of my life doing that crap. Great video.
-
I'm using BetterDeadThanZed's script for a random uniform and loadout. I have edited it to give a weapon and ammo instead of food. At the moment I've only got one weapon in the array and the ammo to go in it, in another. I would like to have a longer list of weapons in the array and then add 2 magazines for the chosen weapon. Is there an easy way to have relevant ammo added once a weapon is selected? Code: Thanks in advance.
-
Scripts post stuck waiting for approval?
StonedReality replied to StonedReality's topic in General Discussion
Sorry for being impatient -
Just wondered if my post had been noticed or slipped through the net?
-
Original Kill Message Mod Updated ExileServer_object_player_event_onMpKilled.sqf for Exile 1.0.0 Install as normal but with new file.
-
I love Tanoa. Breathed new life into the game for me.
-
[SOLVED] Add ammo for randomly selected weapon?
StonedReality replied to StonedReality's topic in Programming
Solved. Will release the files in the scripts section. -
We've gone way off topic for this thread, I'll PM you about the apps.
-
Just take an existing recipe from the config.cpp and edit the classnames. Here's mine in case you want to be lazy. I have a category in there too for BRAma's cookbook XM8 App.
-
No traders is a game changer, I love it. Mixer is not craftable as standard, but you could create a recipe easily enough.