-
Content count
74 -
Donations
0.00 EUR -
Joined
-
Last visited
Content Type
Profiles
Forums
Wiki
Servers
Devblog
Everything posted by Bushwookie.net
-
This thread is cancer...
-
Any response for this? Currently, we've just removed the transport pods and put the transport variants of the helicopter back in...
-
Yes, we did add it. We also spent a combined total of about a hundred hours tweaking and troubleshooting it to get "Farooq's revive" to work with Exile... probably don't even need to call it that anymore... should be "Keith's revive" maybe. If any of you are planning on trying to add a revive script, I wish you the best of luck. If you send me a mailing address, I'll even send you a bottle of Aspirin... or maybe Vishpirin.
-
[CLOSED] Restrict the number of Constructions per flag
Bushwookie.net replied to second_coming's topic in Scripts
Minecraft is always an option. I heard that might not be an 8-bit game someday. The fact of the matter is, you can't have your cake and eat it too. If you want good performance on a populated server, you have to restrict the number of base parts. If you want to play "minecraft", then you won't get good performance on a populated server. I personally don't care if they implement this into the official mod because it was pretty simple for us to implement the restriction on our own... but I could certainly understand them doing it. -
Rolling Changelog 0.9.36 Vehicle Capacity
Bushwookie.net replied to Foxx's topic in Constructive Criticism
I disagree completely. Their storage is way higher than the crates and they are completely indestructible. I have not had 1 single instance of a player being killed by placing a safe. If you are having players getting killed by placing a safe, perhaps they need to be wearing helmets (IRL). Since safes are so OP, and my players aren't a bunch pansies and are willing to accept that they will lose gear sometimes, I increased the price of safes on my server to 25k... honestly I wish they were destructible or something... the thermal scanner is a start... but it isn't very realistic to expect that raiders are going to kill the players inside a base, and blow their way into the safe room within 15 minutes of the base occupants using the safe lock. I really hope they implement some sort of brute force, safe cracking device in the future. Edit: I also hope they implement some sort of official deterrent to those who prefer to raid bases while the owners are offline. -
This seems irrelevant... OP is having 45 players on his server... which is way different than 2 or 3... OP, if you are gonna have more than 40 people... get a dedicated box... not a VPS... not a VDS... a DS.
-
When the transport and transport bench pods are attached to a helicopter or loaded onto a tempset, the passenger seems to be unable to control their camera like normal... any ideas?
-
We saw the files for the Amphibious Cessna, we spawned it in, we test flew it, it worked fine on land, but every time I tried landing it on water, no matter how slow or perfect the landing, it would just flip up and blow up the moment it made contact with the water. I understand this will be a very difficult feature to code, so no rush... I'm just curious when we should expect to see it. I'm sure that a lot of players would love to have an amphibious Cessna.
-
Fixed in latest Exile patch ( > 0.9.35 )
Bushwookie.net replied to FordDefect's question in Serverside
Thanks -
We disabled that on our server... don't recall how. There is no reason that loot shouldn't spawn within 1 km of the traders... those are some of the best loot spots in the game and it is a good way for lone players to make some cash. This was tied to the radius from flags that loot wouldn't spawn so we literally just commented that part out of the loot spawning script so that it doesn't check to see if it is near the trader/territory before spawning loot.
-
We don't have VEMF
-
Related to the "problematic network coding" of the latest arma patch from my understanding.
-
Should vehicles be lockable at all times?
Bushwookie.net replied to Pustekuchen's topic in New Feature Voting
Not lockable in combat. -
Cancer... that sucks.
- 1546 replies
-
- 1
-
- vemf_reloaded
- vemfr
-
(and 4 more)
Tagged with:
-
There is an exile bug that causes people to just lose tons of respect, 5-10k or more, for no real reason. I think they identified the cause... but I've had it happen to me a couple times and I know most people have.
- 1546 replies
-
- vemf_reloaded
- vemfr
-
(and 4 more)
Tagged with:
-
This fix didn't work for me.
-
Are we waiting for an infistar fix or a BI fix?
-
I like the idea of AI fighting each other. Our players liked the idea when we brought it up.
- 1546 replies
-
- 1
-
- vemf_reloaded
- vemfr
-
(and 4 more)
Tagged with:
-
*Holds breath*
- 1546 replies
-
- vemf_reloaded
- vemfr
-
(and 4 more)
Tagged with:
-
Ok, so looking through the comments... I don't see much about headless client support. I noticed in the config, it says that headless client support is broken right now... any idea when that will be fixed?
- 1546 replies
-
- vemf_reloaded
- vemfr
-
(and 4 more)
Tagged with:
-
I would really like to see an option to disable all thermal optics in the future. Currently there are thermal optics on the Strider, UAV, Nightstalker, TWS, TWS MG, Laser Designators, mounted MG, and the Submarine (not that that really matters). I feel that the thermal optic feature, while realistic, significantly takes away from the gameplay quality. I realize that I can simply remove these items from my server, but I prefer not to remove much in the way of content. Once the rangefinders are fixed, the nightstalker and TWS scopes will still be very useful. For now, we have simply adjusted prices on these items to make them less preferable. I realize that some servers will want to keep thermal optics enabled, so I would merely like to see it as a True or False option in the config.
-
This is fixed in the next release. When we tested it yesterday, it worked fine. I don't know if it was the BI update or the Exile update... but it worked.
-
Same range? So I take it that isn't a standard NVS? I ask because the important features of the Nightstalker are adjustable zoom and rangefinding built in.
-
I tried this on my test server and it didn't work on a strider I purchased... video might be wrong... but idk.
-
Right, I just didn't know if it would be possible to actual disable the thermal function on scopes like the nightstalker. I don't want to remove the scope from the game because the range finding ability (since it will be fixed soon) and the nightvision makes it very useful. I know they did this in epoch, but I didn't know if it would be possible to customize that through the server files or not.