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17 NeutralAbout maxud
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Rank
Bambi
- Birthday 01/03/1980
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I hope you think about those players who prefer alternative map with white background and height lines. White markers will be not so good in this map mode. Please, switch to this mode and check new markers.
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I don't like idea with real money in exile, but your cry is worst. Go find PVE-server and don't teach us how to play. 1. I have a base 2. i'm 36 years old 3. Yes, I want base raiding.
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maxud changed their profile photo
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I hope you read this, Eichi. Exilemod still alive only because of custom AI missions. We have maps, weapons, vehicles. We can play on Taviana, Cherno, Altis - everywhere. We have RHS or MAS weapons, TRYK uniforms - everything. But there is nothing to do in original vanilla Exile. If you need activity, you go on a mission or capture CAP points, which attracts all the fans of PvP or loot. Each server has its own community. We always see the same players, we meet them on missions, fighting with them. We are not afraid of small and weak groups, but fear of large and dangerous. If we find and kill one man, you almost always know who came with him, whom we still expect to meet here. It is a microcosm. We have neighbors - good and bad. But we can not beat them, grab their base, or at least make a raid. We can not destroy their flag, destroy their base and make them retreat. Because we don't have Territory Control, we don't have Clan system. Because you doing your Namalsk, which is more suitable, as you think, for the "prison atmosphere" of Exile. But there is no longer a "prison atmosphere". We have combat helicopters, Humvees and modern weapons. And we have a few more islands, which does not fit into the atmosphere of the prison. And we just want to have more opportunities. To delay endgame moment, to extend the life on the server and make it more interesting.
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Can't play on RC2 due to performance issues. 6 fps constantly.
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Let's talk about weapon weight or volume. Some weapon in Exile (most of them from DLC like MAR-10, Navid or SPMG) have extremely heavy weight, that prevent to put them in the backpack or somewhere else except vehicles. So, when you kill someone (bot or bad guy) and come to take a weapon from the body you can't just pick it up, you need a vehicle to do that. And simple procedure turns to annoying thing: 1) Place your weapon into the vehicle 2) Take a weapon from the dead body 3) Place that weapon into the vehicle 4) Take your weapon from the vehicle 5) Repeat 2-3 as much as many bodies you have to loot I think this is not so good.
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you need to implement the code change feature first
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No revive, no "multigun" feature. If you died - you are dead. This feature has a negative impact on the tactics of warfare. Please, remove revive feature from the roadmap.