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Everything posted by xtr3m3
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Hello, i'm searching the statusbar script. i know it was in at the old forum, but i cant find it here. Has someone the files + instructions for me? Thx!
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Jap, wir haben ähnliches. Da hilft in der Regel nur die mpmissions Datei (beim Client) zu löschen und/oder ein neues Profil zu erstellen. Die häufigen Crashes frustrieren die Spieler schon auf Dauer..
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HNS TANOA WIP
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What did you change? Maybe interesting for other players
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No only the MPKilled.sqf in the exilz/init/code folder Of course you have to activate giving poptabs/respect in the fn_init.. that is the part in the MPkilled.sqf if (EnableMoneyOnKill or EnableRespectOnKill) then { // Update client database entry //format["setPlayerMoney:%1:%2", _money, (getPlayerUID _playerObj)] call ExileServer_system_database_query_fireAndForget; format["setPlayerMoney:%1:%2", _money, _playerObj getVariable ["ExileDatabaseID", 0]] call ExileServer_system_database_query_fireAndForget; format["setAccountScore:%1:%2", _respect, (getPlayerUID _playerObj)] call ExileServer_system_database_query_fireAndForget; };
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@OlderRetro That fixes the Poptab Issue for me. Working with Exile 1.0.0 and latest ExileZ + Tanoa/Panthera3
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Genau das hatte ich auch... Beim erstmaligen Start hat er das autoinit angemeckert gehabt... Irgendwas mit persistent mission file.. Naja, zum glück gefixed..
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Ich habe -autoInit zu meinen startparametern zuhingefügt, nun startet der server weiter durch..
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[SOLVED] GR8's Kill Messages Broken Since Update
xtr3m3 replied to StonedReality's topic in General Discussion
i have the same problem with the kill messages... The ExileServer_object_player_event_onMpKilled file changed a lot.. try and error.. maybe someone can get it to work -
MPKilled.sqf in exilez/init/code Folder I have Poptabs and Respect activated in config. // ExileZ 2.0 by Patrix87 of http:\\multi-jeux.quebec // // Original script by eraser1 and IT07 // private [ "_unit", "_killer", "_playerObj", "_veh", "_killMsg", "_killMsgRoad", "_roadKilled", "_respect", "_respectChange", "_roadKillBonus", "_money", "_zombieMoney", "_zombieRespect", "_distanceBonusDivider", "_minDistance", "_cqbDistance", "_cqbBonus", "_distance", "_killerRespectPoints", "_safetoblow", "_explode" ]; _unit = _this select 0; _killer = _this select 1; _playerObj = objNull; _roadKilled = false; _respectChange = 0; _killerRespectPoints = []; _safetoblow = true; _explode = false; //Parameters _zombieMoney = ZombieMoney; //default = 5; // Money per zombie kill _zombieRespect = ZombieRespect; //default = 10; // Respect per zombie kill _roadKillBonus = RoadKillBonus; //default = -5; // Bonus Respect if roadkill _minDistance = MinDistance; //default = 50; // Minimal distance for range bonus _cqbDistance = CqbDistance; //default = 10; // Minimal ditance for close quarter bonus _cqbBonus = CqbBonus; //default = 40; // Respect for close quarter bonus at 1 meter _distanceBonusDivider = DistanceBonusDivider; //default = 10; // Distance divided by that number = respect E.G. 300m / [20] = 15 Respect // _killMsg = ["ZOMBIE WACKED","ZOMBIE CLIPPED","ZOMBIE DISABLED","ZOMBIE DISQUALIFIED","ZOMBIE WIPED","ZOMBIE WIPED","ZOMBIE ERASED","ZOMBIE LYNCHED","ZOMBIE WRECKED","ZOMBIE NEUTRALIZED","ZOMBIE SNUFFED","ZOMBIE WASTED","ZOMBIE ZAPPED"] call BIS_fnc_selectRandom; _killMsgRoad = ["ZOMBIE ROADKILL","ZOMBIE SMASHED","ERMAHGERD ROADKILL"] call BIS_fnc_selectRandom; if(ExplosiveZombies) then { if (ExplosiveZombiesRatio > random 100) then { _killerRespectPoints pushBack [(format ["%1",ExplosiveZombieWarning]), ExplosiveRespect]; _explode = true; }; }; //Roadkill or not if (isPlayer _killer) then { _veh = vehicle _killer; _playerObj = _killer; if (!(_killer isKindOf "Exile_Unit_Player") && {!isNull (gunner _killer)}) then { _playerObj = gunner _killer; }; if (!(_veh isEqualTo _killer) && {(driver _veh) isEqualTo _killer}) then { _playerObj = driver _veh; _roadKilled = true; }; }; _respect = _playerObj getVariable ["ExileScore", 0]; _money = _playerObj getVariable ["ExileMoney", 0]; //Scoring if ((!isNull _playerObj) && {((getPlayerUID _playerObj) != "") && {_playerObj isKindOf "Exile_Unit_Player"}}) then { //Default _killerRespectPoints pushBack [(format ["%1",_killMsg]), _zombieRespect]; //RoadkillBonus if (_roadKilled) then { _killerRespectPoints pushBack [(format ["%1",_killMsgRoad]), _roadKillBonus]; } else //DistanceBonus { _distance = _unit distance _playerObj; if (_distance > _minDistance) then { _distanceBonus = (floor (_distance / _distanceBonusDivider)); _killerRespectPoints pushBack [(format ["%1m RANGE BONUS", (round _distance)]), _distanceBonus]; }; if (_distance <= _cqbDistance) then { _distanceBonus = round((floor ((_cqbDistance + 1) - _distance)) * ( _cqbBonus /_cqbDistance)); _killerRespectPoints pushBack [(format ["%1m CQB BONUS", (round _distance)]), _distanceBonus]; }; }; // Calculate killer's respect and money { _respectChange = (_respectChange + (_x select 1)); } forEach _killerRespectPoints; _respect = (_respect + _respectChange); _money = (_money + _zombieMoney); if (EnableMoneyOnKill) then { [_playerObj, "moneyReceivedRequest", [str _money, "Killing Zombies"]] call ExileServer_system_network_send_to; _playerObj setVariable ["ExileMoney", _money, true]; }; if (EnableRespectOnKill) then { [_playerObj, "showFragRequest", [_killerRespectPoints]] call ExileServer_system_network_send_to; _playerObj setVariable ["ExileScore", _respect]; ExileClientPlayerScore = _respect; (owner _playerObj) publicVariableClient "ExileClientPlayerScore"; ExileClientPlayerScore = nil; }; if (EnableMoneyOnKill or EnableRespectOnKill) then { // Update client database entry format["setPlayerMoney:%1:%2", _money, _playerObj getVariable ["ExileDatabaseID", 0]] call ExileServer_system_database_query_fireAndForget; format["setAccountScore:%1:%2", _respect, (getPlayerUID _playerObj)] call ExileServer_system_database_query_fireAndForget; }; }; if(_explode) then { { if (((_x select 0) distance (position _unit)) < (_x select 1)) exitwith {_safetoblow = false}; }Foreach SafeZonePositions; if (_safetoblow) then { sleep ExplosionDelay; ExplosiveType createvehicle position _unit; }; };
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@B.A.D. format["setPlayerMoney:%1:%2", _money, _playerObj getVariable ["ExileDatabaseID", 0]] call ExileServer_system_database_query_fireAndForget; _playerObject vs _playerObj The Code above is working for me
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____________________________________________________________ SERVER FEATURES // HNS-GAMING.DE - Join the Adventure! Advanced Crafting Recipes / You have to craft your Stuff! e.g Safe, Antivirus Pills/Injectors,... DMS (24 Missions) ZCP (Base Capture) Town Invasions Dynamic Roaming Vehicle AI Custom Buildings (Bridges to all Island) Customized Loot Table Customized Traders Custom Trader Cities Custom Tradertables (CUP) Zombies & Demons Large hordes will spawn randomly on players Walkers only (no jumping zeds) Helicopter Crashes Virtual Garage Supply Drops Deploy Bike XM8 Apps Recipe Book Rules View Distance Settings Timesetting 3 Hours Day 1 Hour Night WIP More Custom Buildings, Recipes,... ZOMBIE ISLAND!!! REQUIRED MODS: Panthera3 Exile Cup Core MAS Weapons MAS Vehicle Ryans Zombies Extended Base Mod (Only if you want to build the new cool stuff )
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- 1 review
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- base capture
- custom trader
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Update to Exile 0.9.8!
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- base capture
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[Release] Announce due dates of territory payment on logon (Updated 5/1).
xtr3m3 replied to Lunchbox's topic in Scripts
Hello, i made some changes for the 0.9.8 Update: _playerUID = getPlayerUID player; { _flag = _x; _buildRights = _flag getVariable ["ExileTerritoryBuildRights", []]; if (_playerUID in _buildRights) then { _nextDueDate = _flag getVariable ["ExileTerritoryMaintenanceDue", [0, 0, 0, 0, 0]]; _name = _flag getVariable ["ExileTerritoryName", ""]; _dueDate = format [ "%3/%2/%1", _nextDueDate select 0, _nextDueDate select 1, _nextDueDate select 2 ]; //["TaskCreated",["",format["<t color='#E48A36'>%2</t> territory payment due: <t color='#E48A36'>%1</t>",_dueDate,_name]]] call BIS_fnc_showNotification; ["InfoTitleAndText", ["Territory Information", format ["Payment Due for: <t color='#E48A36'>%2</t><br/>Date: <t color='#E48A36'>%1</t><br/>Pay your Base at Office Trader!",_dueDate,_name]]] call ExileClient_gui_toaster_addTemplateToast; }; } forEach (allMissionObjects "Exile_Construction_Flag_Static"); I had one Battleye Kick: 7 allMissionObjects !="eClient_gui_toaster_addTemplateToast;\n\n\n\n};\n}\nforEach (allMissionObjects "Exile_Construction_Flag_Static");" Maybe there are more on your Servers. Screen: -
Heyho, i found another "issue". My Admins tested the Deploy Bike Option with the get in Vehicle Option enabled. Its possible to glitch into Bases with this Option. I have the latest Infistar Version running and all wall checks etc enabled. Just for information :(. I have to disable it.. Players are assholes and try everything to "raid" Bases. :P.
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I think there is a typo in the Init.sqf. DefaultVehicle = ["Bike","Exile_Bike_MountainBike"; //Note if you change this default vehicle here you must manually change it in the server pbo as well! Missing ] after Mountainbike" I added it, and it worked.
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[Release] ZCP - Zupa's (& City) Capture Points 3.1 ( 23 september update )
xtr3m3 replied to Zupa's topic in Add-ons
Hello, i have the same with the blank popup messages. Another issue is, that the money is not saved on the player after relog/restart. Maybe eraser or Zupa can fix this. Thx for the Script and Fixes. -
ExileZ and RyanZombies are working on my Server without Problems with the new update 0.9.8.
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You must add skipLobby = 1; in your old description.ext
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Do you have maybe some new news/updates? How is the developement?
- 52 replies
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- admin panel
- a3ap
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Server Key ausgetauscht? Die Server pbo kann die alte bleiben, war zumindest bei mir so.. Ich habe den @Exile Ordner ausgetauscht, sowie den Server Key.
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Wenn dir Panthera zusagt, kannst du auch gerne mal bei uns vorbeischauen
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Updated to Arma3 1.60 and Hotfix 0.9.61!!
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- base capture
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Sie stehen leider auch nur dumm rum...
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Bei mir auf dem Testserver läuft auch bisher alles. Auch Zombies und Demons. Musste bisher nur 2 Battleye Kicks eintragen. Die Visual Updates sind aber grausam (zumindest auf Panthera...)