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Everything posted by Kellojo
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ETG Login Reward Script by Kellojo Description: This script will add login rewards to your Exile server. It rewards the player with items added to his inventory. The script has a built in progress system with ten different tiers of rewards. Features: - easy to set up (plug and play) - 10 configurable reward tiers - performance friendly (runs only on client) Installation/Usage: 1. Add this to the init.sqf if (hasInterface) then {_nul = execVM "ETG_LoginrewardScript.sqf";}; 1. Or add this to your initPlayerLocal.sqf _nul = execVM "ETG_LoginrewardScript.sqf Notes: If you have any ideas and/or problems feel free to add me on steam (Kellojo). http://steamcommunity.com/id/Kellojo/ License/Disclaimer: You can use this script on your servers and missions and are allowed to modify it however you want. Its not necessary to give credit to me but it would be appreciated. Download: You can download the leatest version from Armaholic: Download
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ETG Heli Crash And Drop Script by Kellojo Description: This script allows you to add helicopter crashes and supply drops to your mission. Features: - cargo drops - heli crashes - random loot - adjustable loot tables - time between drops is configurable - toggable markers - 'easy configuration' - toggable fire at crashsites - toggable AI - debug function Installation: Add this to your init.sqf: //ETG Heli Crash And Drop Script if (isServer) then { fn_crashdrop = compile preprocessFile "fn_crashdrop.sqf"; [2] call fn_crashdrop; }; Included Files: - 4 Screenshots - The script itself - All Exile classnames (old...) Notes: If you have any questions, ideas and/or have problem with the script itself, feel free to add me on Steam (Kellojo). Problems with BattleEye Filters???: This link might help you, its a collection of restrictions/filters created by Cen, ST4RFi and Harard. Thank you very much for creating this! http://pastebin.com/wsB7v17q Credits&Thanks: - Special thanks to Galgenjunge(X) for suggesting to add a debug function - Special thanks to everyony else who reported bugs - Special thanks to CEN ( http://exile.majormittens.co.uk/profile/77-cen/ ) for creating the BE Filter list - Special thanks to ST4RFi ( http://exile.majormittens.co.uk/profile/33141-st4rfi/ ) for creating the BE Filter list - Special thanks to Hazard ( http://exile.majormittens.co.uk/profile/30841-hazard/ ) for creating the BE Filter list License/Disclaimer: You can use this script on you servers and missons and are allowed to modify it however you want. Its not necessary to give credit to me but it would be appreciated. Screenshots: Can be found on the Armaholic thread ^^ Download/Changelog: The download and changelog can be found over at Armaholic: http://www.armaholic.com/page.php?id=29519
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ETG Fast Travel System byKellojo Description: This script allows you to travel between markers very fast with a nice camera journey. ETG Fast Travel System Youtube Video Features: dynamic price (based on distance) dynamic travel time (based on distance) a nice camera journey easy to implement (using markers) easy to modify (only one array) server friendly Installation: 1. Add to init.sqf: fn_ftravel = compile preprocessFile "scripts\fn_ftravel.sqf"; 2. Add to description.ext: #include "dialogs\defines.hpp" #include "dialogs\FastTravelDialog.hpp" class RscTitles { #include "dialogs\FastTravelHUD.hpp" }; 3. Add this code to an action or sth. else where you want the fasttravel dialog to be opend createDialog "ETG_FastTravelSystem_Dialog"; or add this action to any object you like... this addAction ["Fast Travel System", {createDialog "ETG_FastTravelSystem_Dialog";}]; 4. Install @happydayz's Update Respect/Poptabs and save to database addon (is required to remove the pop tabs) Update Respect/Poptabs and save to database How can i add new destinations?: How can i tweak the price and the travel time?: Notes: If you have any ideas or found some bugs/errors feel free to add me on Steam ( Kellojo ) and tell me about them. License/Disclaimer: You can use this script on your servers and missions and are allowed to modify it however you want. Its not necessary to give credit to me but it would be appreciated. Download: Link to the GitHub repository of the ETG Fast Travel System Link to the ETG Fast Travel System Screenshots:
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Nice to hear you got it to work, at least in some way The Issue with the markers not showing up in the list on the right side is kind of well known and I really don't know why it occures. I have somewhat moved on from the Arma 3 times and am not active on here at all (Nice to see though, that there are still people out there working with the scripts). On the previous pages in the comments you may find the answer, @Pattoh has done some great work on updating/fixing the script.
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@WURSTKETTE This could very well be the case, have you been able to test this out? Sadly, I don't have an exile server set up to test this on but thank you anyway for making us aware of this issue.
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@Nofame The pricing can be changed by tweaking these variables: //Modify these to change the price, travel time and the locations you can travel to _distPriceMult = 0.08; //(price = distance * _distPriceMult) _distTimeMultip = 10; //(time = distance * _distTimeMultip) "_distPriceMult" would be the price multiplier. It basically comes down to this formula: price = distance (from point a to b) * _distPriceMult If you would like to do something else you could modify these lines here: @DirtyDirt / @Pattoh Do you mind if your version would be pushed to the GitHub repo, I have created a couple of days ago?
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@Snakeyes1 This error occures when a class in this case the class RSCText is undefined. Make sure the defines.hpp includes this class (it should be in the dialogs folder)
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Step 3: - First go to the Editor and place an object somewhere in your traderzone. - Then paste this code into the init of the object: this addAction ["Fast Travel System", {createDialog "ETG_FastTravelSystem_Dialog";}]; - Next have fun with the system All this code is doing is adding a scroll option to the object so you can open the fast travel dialog (menu). @Zeppo | Kickback.com This script should work for every map there is ! All you need to adjust are the markers mentioned in my main post.
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@shan_aya This "house" is created as a vehicle (createvehicle). You can call them object or whatever you want but if you want to delete a created vehicle then you should use this.
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@shan_aya I dont have this script installed but i guess you should try this: deleteVehicle _this select 0; Also you should make sure that _this select 0 is the "Land_Metal_Shed_F" and not the player.
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Lol Really sorry I have uploaded the wrong files
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@Masonest This is some kind of bug - i hope i can fix it soon...
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@hawkie52 Is the box despawning because it is being damaged? @serveratze What is missing in v2.0 in your opinion? - I may add it... @Tuna No it is not, the drop and crash position is randomly selected
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@KillingRe Thank you for the suggestions! The only problem is that i dont know how to get the actual date in a script (all i can get is the ingame one and that is not consisstent...) and there for I am not able to reset their tier, if they miss one day.. @JerryF Do you have a primairy weapon? The script only adds a magazine to your inventory if you have a primary weapon.
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@Eggbox Thank you ! Im not quite sure what causes you problem... The script seems to run somewhat "instable" it seems...
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@Andrew_S90 Thank you for your suggestion - Just updated the script to v1.2 and added a 5 min delay. @Tobias Solem Would be a good solution too - thx
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Im currently trying to prevent this somehow but for now just do what @READTHESCROLL said
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@Aggro number of logins
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@Aggro It is possible but I dont know how to do it. Im going to do some research on it thomorrow.
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V1.6 is out fixing a bug where the heli would stay at [0,0,0]. @BoogaHellno you can by adding additional classnames (of units) to the _ETG_AIUnits Array. Each added classname represents one unit.
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Thank you for your fast reply and your upload. Just as a thought why not execute the ExileServer_system_database_query_fireAndForget via a remote exec call ? Haven't tested it but this could work:
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Hey Exile Community, Im currently working on a script for exile and im stuck. As seen in the title I want/need a function that is able to remove 200 poptabs from player x for example. I know there has to be a function to do this but I am unable to find it... Some hints would be nice. PS: Thanks to everyone who is going to help me Kind regards Kellojo
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#push I tryed this sor far without any success: Tryed this aswell... no luck
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@CEN Thank you very much Edit: Tested it on a test server and it did not work... Code used: player addAction ["Add me some Pop tabs... (random number)", {ExileClientPlayerMoney = ExileClientPlayerMoney + (round random 1000);}];
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@Dardo @BetterDeadThanZed There are several reasons for this happening and it may be a mix of them all, I would recommend to check the _CenterRadius and set it to half of the length of the map you are playing on. 2. You should check that there are no starting positions close to [0,0,0]. 3. Consider changing the deletion radius found in line 438 to a higher number if you find helis hovering at one corner of the map. 4. Change the distance for Helicrashes in line 525 to a higher number (remember this can cause the helis to crash in/over the ocean)
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