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esseker for exile is already available on you gaming deluxe server control panel.. mod manager -> exile mods -> all the mods and maps are in there.
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Hi guys, Players are getting the "loot spawned for you" message but some people are saying nothing can be found. Can i do something on our test box that will show the loot through walls that has spawned. Its a right pain having to run round houses to see if loot has or has not spawned. Is there a log that says XX spawned near player name YYY somewhere. or does it need switching on in a parameter somewhere? Thanks in advance
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i noticed in the pre release server rc that the db has a new table for 'player history'. Was you just leaving it out? looks like its just going to contain when and where they died. im guessing that is just going to take it from player on their death and shove it in there, speeding up the player table search on server login. CREATE TABLE `player_history` ( `id` int(11) UNSIGNED NOT NULL, `account_uid` varchar(32) NOT NULL, `name` varchar(64) NOT NULL, `died_at` datetime NOT NULL DEFAULT CURRENT_TIMESTAMP, `position_x` double NOT NULL, `position_y` double NOT NULL, `position_z` double NOT NULL ) ENGINE=InnoDB DEFAULT CHARSET=utf8;
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I have just loaded charnerous map to the server and wanted to use the saltflats static with it. I thought the position was set in the saltflats.sqf, so i changed it there but its still spawning in its altis location, way off the charnerous map Would somebody be kind enough to help me with setting its spawning grid ref. thanks alot Biz
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i havent checked the db. maybe it does require them added there too. eg player id X is carrying weapon id Y. whats the betting this is going to require the weapons loading into the exile db on my sql
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you will need to download notepad++ to more easily edit you scripts.txt. add two to the line number quoted to go to the correct line number. eg SCRIPT RESTRICTION #25 will be on row 27, but check the description for the kick. Not all kicks will be from the scripts.txt, so read the error, it maybe one of the other text files that also contain rules. At the beginning of the row it will be 7. a quick and dirty fix is to change this to a 1.
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i am in no doubt this is the wrong way of doing it, adding individual guns to the config.cpp but i didnt want every gun to show as for sale at the armoury traders so i have picked just a few plus their ammo. added the weapons to the correct classes, and set the same weapons up with prices. It works fine, i go to the armoury guy and sure enough he has my weapons for sale plus the ammo.. if i buy any mas weapons they go into my inventory. great... Perfect until i logged out, then log back in, and everything @mas i had purchased has gone when i spawn back in.
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Hi Guys, Firstly huge thanks to captain Jack for the mod, its working brilliantly. I want to modify the damn demon that runs like Usain Bolt at everyone and is killing too many new spawns. im happy to weaken it significantly by either halfing its speed or dropping its health so 1 or 2 shots puts it down. Can anyone help me find its code. I found some global settings but that made the slow zombies to easy to kill so its just the demon i want to affect. thanks alot Biz
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