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6 NeutralAbout AbsentOwl
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Image attached. Got -mod=@Exile;@RHSUSAF;@RHSAFRF
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May not effect anything but try loading @CUP Units;@CUP Vehicles;@CUP Weapons before the core/maps. CBA needs to be before anything CUP related so keep that there.
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AbsentOwl started following A3XAI, Not all required mods showing in Expansions, Invisible keys and and 4 others
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Have you copied all the required keys into your servers Keys folder?
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Hi guys, Wonder if anyone else has had any issue with this. Running an exile server with RHSAFRF, RHSUSAF, Extended Base(EB). When USAF & EB are enabled required mods all show correctly when joining the server. when AFRF is enabled there are 3 invisible mods showing. I've got the latest keys and have redownloaded all the files but the issue is still occuring. RPT shows no issues that correlate to this issue. Anybody able to assist.
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As well as some additional filters i've had this just pop up, anyone else get this or have any idea of the filter to add to rectify this. #34 "e "lastGestFreezeT"; if (_VBtemp + 25 < time) then { if (isPlayer _this) then {} else { if (random 10 < 6) then { if" to this and add to line 36 !="e \"lastGestFreezeT\";\n\nif (_VBtemp + 25 < time) then\n{\n\nif (isPlayer _this) then {}\nelse\n{\nif (random 10 < 6) then\n {\n\n\n\n\n\n\nif"
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Got this coming up with the log and kicking players, havent added anything which should result in this. #1 "mNetId _objectID; if !(isNull _object) then { _object setVariable ["ExileAlreadyKnownCode",_this select 2]; }; (_this select 0) " What would i need to add to line 3?
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You need to change the trader from community to one of your choice, or add items to the community traders list.
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I believe i have Faces last release but i may be mistaken. No additional weapon packs on this server, its a bare-bones Exile Altis.
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That's what I said
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At wp8 the way point markers no longer follow the order you've set. Wp8 calls wp2
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It's happened @800-1km for me but at places up to 4-5k for other. Such as ambushing them at Rodopoli
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First i say thanks to Face for his wonderful AI scripts which we've used for ages. Since the latest update i've noticed alot of the roaming ai turn invincible and although alot of them are not aggressive some are. Anyone else had this issue and found a fix as my RPT is showing nothing wrong even with debug set to advanced.
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Could it be to do with the new weight system not allowing people to have too much weight on their person, the excess weight being dropped in the form of mags?
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Hi there, When adding AIA and its key to the server we gain the message below on the rtp and nothing else after it. Warning Message: Addon 'AiA_Afghan_Config' requires addon 'CAStructures_E' Can anyone shed some light of the situation. Edit: AIA Lite doesn't have this issue.