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Everything posted by Sid Debian
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What a hell in your's config.cpp!? It's my config.cpp example (based on yours lines): That's all. Create a folder in mission file and store there a overrides for exile_client. I made it so: %A3_SERVER_FOLDER%\mpmissions\Exile.Altis\Overrides\ If config.cpp (make by yours code example): And you have no need to f*ck your brains...
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There's a choice. If you want or need in it i can write how to edit default gas masks... But still remain a problem that only R3F Units contain a gas masks and Exile ((((
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Hey everyone. For Namalsk map was add in mod an radioactive zones and gas mask it self. But, Namalsk is (formally) part of Russia ( city Vorkuta in the Komi Republic, Russia, situated just north of the Arctic Circle in the Pechora coal basin at the Usa River. (p.s. wikipedia)). And in Russia you still able to buy a gas mask called as GP-5. Dear developers, may you add this gas mask in game as alternative current gas mask? And i hope that community is get interested in this. With my regards.
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I have last idea - need to search point where show it. (like with some tanks/apcs)...
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Check the a3 editor and need find parent class... Maybe parent will be a frigate (for example)...
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You need to findout a fine place to spawn, 'cause this thing need a deep water location. Add in config - read another threads. At any forum you can find a same solution.
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If need to recover vehicle after blown up -> not good way is override event on server side (on vehicle remove) and write a MySQL trigger (it will allow to teleport vehicle if it have damage >= 1. Override event allow you not remove record from database. And trigger allow you teleport. And after restart died vehicle like phoenix will return at trader. But you'll find a problem. If was deleted 5 vehicles - fine. But what's happen if need to spawn at trader about 10 or 15 vehicles and thay'll have a collision spawn coordinates???
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Awesome. I'm say it again: check out how you server .dll /.so work with yours MySQL server.
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Let me see... You want to disable for database save the vehicle location (where you bought there it stay after restart)? For example: you bought a car at baloto took a ride to berezino, then restart of server and car again will located in baloto?
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exile.majormittens.co.uk -> download -> exile server. You said that you have no save vehicles... So possible solutions: exile server.pbo extDB2 (and config) Self MySQL Server... So is that logical?
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you need (just for test) replace with original @ExileServer\extDB\sql_custom_v2\exile.ini (DON'T FORGET TO BACKUP ORIGINAL FILE) try to install default database (for checkin') if it will be fine, then try to use your old database. If you have no problem, you find you problem. If it wouldn't help -> backup you exile exile_server.pbo and try to use default exile_server.pbo...
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Hm. There's some problem... Do you change vehicle purchase script? Or you have wrong ini file for database dll in @ExileServer
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Man, the best way to make custom buildings on map - forget about fu***** mission file and make server side script. Reasons: Mission size. It's will be a server side mod. If player connect to server, he automatically download all map changes. Not so high FPS change (everything make on server, that's mean no need send big broadcast messages to server and from server, client once download it and will work with this... no need recalculate coordinates and objects between server and client. There's no another bi*** witch able to download you base/objects as mission file and get it on his server.
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Any cfg of dynamic spawn vehicle located in @ExileServer\Addons\exile_server_config.pbo -> config.cpp (classes: VehicleSpawn (array: ground) -> any ground vehicle, BUT remember it will be like a trash... (Spawn city = VehicleSpawn(ammount) + BambiSettings->spawnZoneVehicles). Inventory size -> search vehicle configuration files and search way to override 'em... If vehicle dynamic - no need teleport back to trader... They automatically will spawn at trader.
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Hey everyone, i'd found that's launcher (AA/AT) have no lock on vehicle. For example i bought a fighter fly around map and find the AI helicopter. I'm lock on helicopter and shoot down it. But I can't lock on same helicopter with AA launcher. Or i can't lock on AI car with AT launcher. How fix that or how to unlock that?
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maca134, i'm understand you that's hard to use new framework, but you can try to use bass.dll (Bass.Net.dll) i think it's better and no need in different dlls... I think that's would be awesome if you try to rebuild on this library this project... If you want i'll give some examples how to with C#.
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When server start and user connected. Often drop connection to server. Sometimes don't load full item list from DB. Please fit it, this must increase server performance!
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Thx for idea. That's worked, but you forget need update just UnmanagedExports to 1.2.7 (if you use MS VS 2015) and restart IDE for apply update... And it's build fine. So, if those git is your place write in description/readme.md about this problem. I want to remind you, MS VS 2015 Community is free and every one who wants build this lib will use that. Almost best way -> build and add to git Release versions of build DLL. So what's about exceptions in project? TsetConsole-> ARMAExt.cs->line 54 (System.ArgumentNullException The value may be undefined. Parameter name: ptr) line: Delegate fn_ptr = Marshal.GetDelegateForFunctionPointer(address, typeof(T)); Please write a normal information about addon type (server side or client side), how to connect to server (if it's server side)
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Arma3 Server\MPMissions\HZ.Exile\Config.cpp -> CfgExileCustomCode Add line like: ExileClient_object_player_event_onEnterSafezone = "ExileClient_object_player_event_onEnterSafezone.sqf"; "ExileClient_object_player_event_onEnterSafezone.sqf" <- if this script put in root of yours mission ( Arma3 Server\MPMissions\HZ.Exile\ )
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Is someone build a DLL from GitHub? With MS VS 2015 i can't build that damn Costura would not compile... "Costura only works with executables."
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Thx for tool, but how can I connect file with loot table generated by app (exmpl: loot.hpp) to config.cpp inside server_config.pbo? I mean with line must be (exmpl: #include "\x\exile_server_config\Loot.hpp")? With my regards - Sid.