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Everything posted by Rustypredator
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Wrong Signature for Karts DLC?? ( doesnt even let me join )
Rustypredator replied to Rustypredator's topic in Setup
My mate tried it now, and for him, the Apex DLC has a red Dot... I dont even know what the heck is wrong here... Pls help? -
Well, my problem is, that i can not even join my Server. It shows different keys for server and client ( red dot at karts dlc - also says that in an error message if you try to join ). It starts up fine... RPT: I have updated and validated all my Arma3 Files both on client and server multiple times. If someone is willing to test if they can join, i will be on the exile ts for the next few hours... ( maybe its my client files? i dont know really )
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[GUIDE] Server Installation/Upgrade Guide (1.0.0 POTATO)
Rustypredator replied to S.'s topic in Setup
That is only a reminder to do this. it is not an error! It is only supposed to remind you, that you have to add that option into your BEServer.cfg If your BEServer.cfg doesnt look something like this: RConPassword changeMe MaxPing 300 RConIP 0.0.0.0 RConPort 1337 You should change it... EDIT: I just have read your post again... do you mean you get this message INGAME when you are trying to connect or do you see this in your Server console?- 37 replies
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- 1
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- server
- configuration
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(and 2 more)
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You have to set this option to true: /* Use _aLocalM array */ _UMW = false;otherwise it wont use the array, you put the marker names in below.
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This is dependent on how the missions are configured. Most missions have a condition that the server owner can set, how many of the AI have to be killed to be able to finish the mission. So, if the server owner set this to 100%, then you would have to kill all AI of that mission to be able to finish it. Anyways, if this script works like the infistar "Invisible" option, then the AI would not shoot, unless the player shoots first.
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Last time i tried that method was in Exile 0.9.20 or so... maybe it doesnt work anymore.
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You can just take an Axe and hit them. They will start to burn and sink into the ground after 10 hits or so.
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After i got that crypt thing working, i tried to load the mission in the editor, but it wont load the mission with the decrypted sqm. only if i place the encrypted sqm in the mission folder it loads. Is that normal?
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Thank you, @fat i did not know that Do i have to compile it back, or will it work if i just repack the pbo?
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I'll just assume, you did not read the op, or the readme contained in the download carefully, because everything is explained there. But i will explain it to you anyways. You just open the config.cpp inside the exile_server_config.pbo and paste the content of the wreck_loot_positions.cpp inside it. It looks like this in my .cpp: class CfgBuildings { /////////////////////////////////////////////////////////////////////////// // Heli crash Sites /////////////////////////////////////////////////////////////////////////// class Land_Wreck_HMMWV_F { table = "Military"; positions[] = {{4.0293, -0.556641, -0.833923}, {2.08008, -2.91992, -0.816956}, {0.713867, -5.54102, -0.7911}, {4.27344, 2.7334, -0.831413}, {-5.53906, -0.682617, -0.757545}, {-4.62891, 3.81836, -0.818192}, {1.91211, 0.854492, -0.826019}, {-2.31934, -4.2959, -0.756771}, {5.00488, -5.05762, -0.853081}, {-2.9082, -1.99023, -0.773548}, {-3.7666, 1.06934, -0.796432}, {-1.55176, 3.86621, -0.827766}, {1.43848, 4.16211, -0.828751}, {0.566406, 6.57813, -0.832043}, {-5.15918, -4.12695, -0.707153}}; }; class Land_UWreck_Heli_Attack_02_F { table = "Military"; positions[] = {{-1.17383, 8.0918, -2.79785}, {2.92285, -9.17188, -2.77692}, {3.7041, 0.40918, -2.84418}, {-0.260742, -9.69434, -2.67627}, {2.69434, 7.49609, -2.72632}, {1.69922, 10.1006, -2.71313}, {6.04102, 1.19434, -2.90607}, {4.15332, -3.63574, -2.86328}, {0.224609, 4.14941, -2.80768}, {-1.55957, 1.5957, -2.79156}, {-3.49121, 5.05664, -2.82739}, {2.37891, -5.42676, -2.78564}, {-4.07129, -2.78711, -2.71198}, {-1.16895, -6.24023, -2.71613}, {6.19141, -1.70313, -2.93707}, {2.27148, 3.82129, -2.76392}, {-0.84082, -0.824219, -2.7915}, {-4.71973, 1.80469, -2.78058}, {2.14648, -1.65723, -2.79163}}; }; class Land_Wreck_Heli_Attack_01_F { table = "Military"; positions[] = {{4.70996, 0.0126953, -1.30374}, {6.44922, -0.716797, -1.34763}, {-4.12793, -1.82129, -1.21921}, {4.33301, -3.32129, -1.29483}, {-4.82617, -5.78906, -1.15488}, {5.58203, -6.82031, -1.32773}, {-1.6748, 2.70801, -1.03955}, {-4.12598, 8.37305, -1.3215}, {-3.43359, 1.23633, -1.25858}, {-3.50098, -9.40137, -1.09824}, {1.76855, 9.11621, -1.22073}, {-0.423828, -12.4766, -1.08585}, {3.20215, 1.78516, -1.25568}, {2.43164, -10.0293, -1.19006}, {4.36133, 4.94922, -1.25189}, {-0.0927734, 5.94727, -1.21329}}; }; /////////////////////////////////////////////////////////////////////////// // Castles & Lighthouses & Life Guard Towers ///////////////////////////////////////////////////////////////////////////and for the scripts.txt, you just open the scripts.txt from your battleye folder and add the lines where they belong. As there is only one filter: 7 createVehcileLocal !"_smoke1 = "#particlesource" createVehicleLocal getpos _v;"you just find the line that says 7 createVehcileLocalin the front, and add !"_smoke1 = "#particlesource" createVehicleLocal getpos _v;"to the end of it...
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Ok, how am i supposed to put them inside the mission.sqm, when the .sqm i get from the original exile.altis.pbo looks like this: I just opened it with Notepad++
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Ok thanks, it works now You mean i have to klick "physics" while the lamp is selected?
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The Editor itself works fine for me, except the lights... However, i am not able to import any sqf into the editor (or i did not see the option ) My Editor looks a bit different than the one in the video, and is missing the import / export buttons:
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Hi, im getting a lot of these: 16:50:01 File exile_server\code\ExileServer_system_lootManager_spawnLootForPlayer.sqf, line 57 16:50:01 Error in expression <osATL _building, _visualThreshold] call ExileServer_util_position_isPlayerNearby> 16:50:01 Error position: <ExileServer_util_position_isPlayerNearby> 16:50:01 Error Undefined variable in expression: exileserver_util_position_isplayernearbyand there is no such file called "ExileServer_util_position_isPlayerNearby" in my "@ExileServer\addons\exile_server\code\" dir. What might be the problem there?
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My Server is running fine, and im able to play without any issues. However, i noticed that the DLCs are red in the expansions field on the client, and the server has a questionmark in front of its name. screenshot if you dont know what i mean; But other Servers have them loaded somehow, and their expansion field looks like this: So now my question is, how did they do it? I know this is not really important, as i can play the mod as intended, but i really would like to know. (if i posted this in the wrong section, please excuse )
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output now: ========================== MBCon - by maca134 [email protected] ========================== Config file found, continuing to load... Loading BEClient... Loading Plugins... Could not find BEFilter: addbackpackcargo.txt Could not find BEFilter: addmagazinecargo.txt Plugin Logger loading failed: Logger has been disabled Could not find BEFilter: addweaponcargo.txt Could not find BEFilter: setdamage.txt Plugin PlayerCheck loading failed: PlayerCheck has been disabled Plugin RestartMessages loading failed: RestartMessages has been disabled Plugin ScheduledTasks loading failed: Could not parse command: Failed to parse BECommand Plugin WebLogger loading failed: WebLogger has been disabled Plugin WebRcon loading failed: WebRcon has been disabled Connecting to server... Connected to 144.76.158.35:2302 RCon admin #2 (144.76.158.35:65185) logged inBut the schedule looks fine like how i did it? Edit: maybe the restart command also need a hashtag, like this: #restart?
- 38 replies
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- battleye
- server messages
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This works almost without problems for me, good work! However, i have one problem, that is that the scheduled tasks dont work at all. Schedule.json: http://pastebin.com/pnuUdD4R config.ini: [ScheduledTasks] Enabled=true Debug=false Schedule=Schedule.json ;Schedule=Schedule.xml output.log: ========================== MBCon - by maca134 [email protected] ========================== Config file found, continuing to load... Loading BEClient... Loading Plugins... Plugin Logger loading failed: Logger has been disabled Could not find BEFilter: addbackpackcargo.txt Could not find BEFilter: addmagazinecargo.txt Could not find BEFilter: addweaponcargo.txt Could not find BEFilter: setdamage.txt Plugin PlayerCheck loading failed: PlayerCheck has been disabled Plugin RestartMessages loading failed: RestartMessages has been disabled Plugin ScheduledTasks loading failed: Could not parse command: 'Newtonsoft.Json.Linq.JValue' does not contain a definition for 'start' Plugin WebLogger loading failed: WebLogger has been disabled Plugin WebRcon loading failed: WebRcon has been disabled Connecting to server... Connected to 144.76.158.35:2302 RCon admin #0 (144.76.158.35:49504) logged in I can see it fails to load, but i dont really know what that error means, as im using the same layout maca used in the commented section... Can somebody take a look at it please?
- 38 replies
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- battleye
- server messages
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@ka0s I had this too, there was nothing happening when i pressed U, but i left the server online. When i tried 2 hours later (no restart!) the panel worked without problems...
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+1 Same here, can not access the post...
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Dang, i dont like to work with these physics Why dont they just add an option to angle the floors, as you like? Then i could build a garage with more than one floor
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@Zarbon How did you make that floor angled (in the first screenshot)? ist it done with physics or am i just missing a building feature?