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Everything posted by Pato
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That Cant be a full rpt log
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please use this to paste your rpt, I am not downloading your zip files to check you logs, and please use .sql syntax highlighting
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Please supply a pastebin of your rpt
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line 130 tells you where the error is in the script, PlayerUID needs to be like this ("inerstplayerUIDLikeThis") it has to be between these "" and if you are adding more than one it needs to be like this ("", "") that should get you back up and running, any other issues please let me know and please try to supply any rpt errors you may have.
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rpt errors?
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I personally don't use the overide folder within the mission file, cause I tend to keep alot of the scripts I make to myself until someone else figures it out, you would have to have a look at previous pages in this thread as steps are mentioned in here somewhere, but If you keen to try my way make sure you take a full back up of all your server files prior to doing dumping the new stuff in your server files
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It should be fine from the quick read I did of it, just be aware that its a .sqf
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No problem hopefully this helps you..... dont forget to define the x
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define x at the end of each if statment for the respect based loadouts then test and see if it works. if all else fails take a full back up of your server and take it out of your custom code in the mission file and move it into the server side and test..... TAKE A FULL BACK UP BEFORE DOING ABOVE
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is it throwing up any errors in your rpt log, because looking through you havent defined the x in _score - x;
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http://pastebin.com/FzhQDZ1g Try this one out buddy, you will have to go through and change the respect amount for the defined sets and change the x in _score - x; to whatever you would like. this should give you the balance I think you mean, allowing for dying to have great consequences on re spawning than default
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add an exilescore -x on the end of the loop to balance the respect out.... at work atm so cant give you a new one til I go on lunch so gimmie a couple of hours to get one together for you if your willing to test it for me
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Try this one out buddy I have taken all the respect calls out for you http://pastebin.com/dmNgXpBZ
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here is a copy without the Respect checks, I haven't had a chance to test this as of yet but feel free to let me know if it works http://pastebin.com/mBKFpsAf
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line 130 is missing a ( Replace with: if((getPlayerUID _requestingPlayer) in (Player_Uid_Storage) then { try using the force additem command if its still not working BTW This isnt my pastebin
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Any Errors appearing in your RPT ?
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You should be able to use ExileScore instead of _score = (_accountData select 0); to check the players respect rating and I take it that its running alright on 1.0?
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find the hint lines in regards to the respect additions and you will find that they are their if not showing up move them to the end of the like so: if(_score > 5000 && _score < 8000) then { clearWeaponCargo _bambiPlayer; clearMagazineCargo _bambiPlayer; _bambiPlayer addWeapon "Exile_Item_XM8"; _bambiPlayer addWeapon "ItemCompass"; _bambiPlayer addItemToUniform "Exile_Item_BBQSandwich_Cooked"; _bambiPlayer additemToUniform "Exile_Item_PlasticBottleFreshWater"; hint "5k - 8k Loadout Attached; if it still isn't working you may need to add a sleep 1 between the _bambiPlayer and the hint lines hope this helps you bud
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if((getPlayerUID _requestingPlayer) in ["PLAYERUIDHERE"]) then { You can change the above to an array of Player UID's to make this process simpler and cleaner, and makes things easier, instead of scrolling to remove all of a Player's UID from multiple lines of code for example: _Example = ["xyz", "abc"], if((getPlayerUID _requestingPlayer) in _Example) then {
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I do not believe that it is possible sorry, but if you give them a vest with a larger capacity but with less armor, they can still hold a fair bit to get them started plus balances it out a little
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change how the script executes the building addons I am assuming your calling like this: execVm "buildings.sqf"; So change it to this: if (isServer) then execVm "buildings.sqf"; whats happening is that every time a player connects to the server it spawns that building into the server, and the fix above stops it from spawning and makes the server spawn it once
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Evening all here is a paste bin of a fast roping script configured for exile http://pastebin.com/wRWyxdPv In future I will try and make it so it requires the player to have rope on them before letting them fast rope (unless someone beats me to it) All credit goes to the original maker of this script
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the issue with it not working is all to do with the side of the player units.... I had it working after I changed some code around in it that dealt with the player side..... but as I stopped coding for exile servers, due to a few content creators using previous works without my consent..... you will have to change the player side to the exile reference of side to get it to work....
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Evening/Morning All Anyone thought about doing a port for fast roping for exile, I currently don't have the time nor the knowledge to try to do a port
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Hello All I was wondering if anyone knew a way to make items and or Vehicles cost both pop tabs and respect to purchase?