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5 NeutralAbout Brando
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Using the standard unmodified Exile on Altis map. The players who died from zombies did so at the airport. Here is my PlayerWatchConfig One of those options is giving zombies directly in the safe zone directly bypassing the "NONE" set for Player is in Safe Zone.
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They definitely killed a few of my players inside a safe-zone and I've verified them spawning there. I have made the following changes to my PlayerWatchConfig.sqf if it isn't too much trouble deletion code would be fantastic. Thanks for the great work!
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There doesn't seem to be any safezone zombie deletion in the new Playerwatch code. I'm wondering if something as simple as the follow would work in the HC\AI\Logic\RZnD\zombie.sqf file? //lets try some safezone deletion, thanks captain jack if (ExilePlayerInSafezone) then { _nearunits = getposATL player nearEntities ["Man",100]; { deletevehicle _zombie; } forEach _nearunits; }; @CassiusMaximus does your mission file include the mod calls? I was having a similar issue and that corrected it.
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Fantastic! 5/5, I literally was able to remove 3 other script addons when I installed this and it offers much more customization to boot.
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Line 3 in @ryanzombies\Addons\Ryanzombies\delzombies.sqf
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As always, excellent work.
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Awesome! Thanks for the reply. I will give this a go and report back.
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west is the side of my zombies (which are the only occupiers of that particular side) . I aim to reward players with respect for killing someone from side == west.
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Brando started following Adding a Remove Respect option on death
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Seeing how this request thread is very similar to what I am aiming to do I will just go ahead and raise it from the dead. I'm trying to add respect for killing a unit from a particular side (Bluefor/west) .... this is what I have so far: Would that work? If so where would be the best place to init? Thanks!
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In reference to the respect for zombie kills; I've started to use the placed ryanzombies modules to spawn Bluefor zombies with the init west setFriend [resistance, 0]; They now chase players and Opfor AI around ... quite hilarious. My question is would it be possible to check for a particular kill on a _side then reward _killer with the respect? If so then that would be ideal for my Bluefor zombies as they are the only Bluefor on the map. I'm very new to scripting .... tried to pull apart DMS to mimic that but couldn't get it to work. Any help getting this working would be much appreciated! Brando
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For that it is; it works. Thanks for your effort with this Captainjack!
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I see in an entry in @ExileServer\addons\exile_server_config\config.cpp that looks like this: class Time { useRealTime = 0; useStaticTime = 1; staticTime[] = {2039,10,24,12,0}; }; I'm trying to have one exile day per real hour. Any advice?
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A beautifully packaged, drop and go release. Not a single problem installing or running. Thanks so much!