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Everything posted by spear
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Good evening everyone. A bunch of people asked me how to get Exile on Chernarus or any other map running, so I decided to make a quick tutorial. To start you need to download All In Arma Terrain Pack, I suggest to use the lite version for your server. AiA Lite Armaholic Download 1. If you finished downloading it just paste it inside your Arma 3 Server folder. 2. Copy its bikey inside the "keys" folder inside your Server directory. If there isnt a key inside they the download use this one: AiA Bikey Your "keys" folder should look like this: 3. Get a Chernarus Missionfile. If you know how to, create one on your own and paste it inside your "mpmissions" folder in your server directory. If not use the one I created: exile.Chernarus.pbo. 4. Let the server load the mission file. Here for head to your config.cfg. By default it can be found inside your "@ExileServer" folder. Edit this part: class Missions { class Exile { template = Exile.Altis; difficulty = "ExileRegular"; // ExileRegular or ExileHardcore }; };To this: class Missions { class Exile { template = Exile.Chernarus; difficulty = "ExileRegular"; // ExileRegular or ExileHardcore }; };5. Set your servers start parameters. Where you define them depends on how you start your server. I suggest using FireDaemon to manage your lifecycle and scheduling. (costs $US49.00 but its definetly worth it) If you completely dont know how to start your server use a .bat with the following content: Following these steps should make your server run. This works for any other map than Chernarus. The only difference is that you'll need a mission file. If there arent any published on the forums you can ask me to make on for you. Have fun! Other usefull stuff: Hollow loot positions: http://exile.majormittens.co.uk/topic/89-loot-positions-multi-map-support/
- 84 replies
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- 5
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- aia
- custom map
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This is what I created lately. If anyone is interested in these let me know. My ulterior motives were that most of the buildings on Chernarus aren't enterable. This lets the loot spawn in the entrances of a lot of buildings so it isnt too borring to loot in villages like Kamenka or other villages where you dont have that much enterable buildings.
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Mit ein paar mehr Infos, genauen tests was wann nicht geht und den Inhalt deiner BEC Configs kann man dir besser helfen.
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Ich glaube ihr unterschätzt den Aufwand eine komplette Map, noch dazu inklusive wie gewünscht neuen Objekten zu erstellen. Das ganze dauert schon mal länger als ein Jahr Anhand eurer Liste an Sachen die ihr bereits laufen habt nehme ich mal an dass ihr auch noch nicht besonders lang im Scripting seid. Eine fertige Map zum laufen zu bringen und gleichzeitig detailliert mit selbst erstellten Objekten zu gestalten ist nichts was auf die schnelle umzusetzen ist. Denke nicht dass ihr fündig werdet. Solltet ihr allerdings Fragen im Bereich Terrain und Object Creation haben stehe ich zur Verfügung, solange es nicht kannst du uns bitte dies und das erstellen ist ist das kein Problem.
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Tanja braucht zwingend das DLC. Vor einiger Zeit als Epoch noch "angesagt" war hatten einige Server einen DLC Bypass der es den Leuten ermöglich hat ohne DLC's den DLC Content zu benutzen, ist aber nicht erlaubt und nicht von Bohemia erwünscht nehme ich mal stark an.
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How to put this "this addMagazine "38Rnd_80mm_rockets";this addWeapon "rockets_Skyfire";" into a script and make it run for every "B_Heli_Light_01_stripped_F" instead of adding it to the vehicles init ?
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This is a tutorial I made really quick, and I know I'm not very good in it. This shows how to place a trader AI not attached to an other object. Placing one attached to an object requires the same steps but not the target cords. Watch the exile vanilla mission file for more information about it. Special thanks to all Exile Devs for their great work and for his great 3D Editor!@maca134 for his great 3D Editor! Here a detailed video how to use the m3editor: https://www.youtube.com/watch?v=xvjBrLHpwoU
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Since some useres asked me how to make a working mission file for Chernarus. Here you are: http://puu.sh/k9Ivv/7db83b06d0.pbo This includes spawns located at the coast (watch the attatched picture for details. You can move them just as you like) and an example of a trigger and a marker for a trader safe zone. If you want to edit it just head to your C:\Users\YourNAme\Documents\Arma 3 - Other Profiles\YourProfileName\missions unpbo my uploaded exile.Chernarus.pbo there. Open your Arma3 Editor create triggers and markers using my example one. Have fun with it!
- 14 replies
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- 4
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- mission.sqm
- exile.chernarus
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Is there actually a way to add a specific gun to a specific vehicle ? Basically something like this addMagazineTurret ["6Rnd_LG_scalpel",[-1]]; addWeapon "missiles_SCALPEL";How to define it for a specific veicle now ?
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Well just copy the building to an other spot using @maca134's m3editor and place its loot positions there.
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I think thats way too compley doing it manually
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Okay improved it a bit. 2 Will set a marker + lootspawn + copies it into clipboard. 1 Will delete the nearest marker. (Up to 20m) (added a teleport script to it. This works for Chernarus) http://puu.sh/kgBXW/881ff9e58c.rar This is not made by me! I just changed some stuff. Original credits go to Eichi, maca for their loot position script and Johnson11B2P for his teleport function.
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Yes, server owners can fix it only.
- 11 replies
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- battle eye
- remoteexec
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Try out this: private ["_objs"]; _objs = [ //your custom objects ]; { private ["_obj"]; _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; if (_x select 4) then { _obj setDir (_x select 2); _obj setPos (_x select 1); } else { _obj setPosATL (_x select 1); _obj setVectorDirAndUp (_x select 3); }; } foreach _objs;Make sure you dont have a comma at the end of the last object.
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Paste your be logs.
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Use the latest infistar version and remove the remoteexec cfg part inside your description.ext.
- 11 replies
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- battle eye
- remoteexec
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!="};\n};\n};\ncase (0x2F): {\nif (_ctrl) then {\n_clipboard = call compile copyfromclipboard;\nif (typename _clipboard == typename []) t"goes to line 33 inside your scripts.txt
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what exactly is not working if you try to save it ? Does your game crash or what's happening ?
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@Tjappy Make sure you have its dll's inside your game folder.
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@Taylor Swift Well I searched through every single exile file using a script and for example "Exile_Trader_Hardware" was not even listed once lol
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@Taylor Swift thats what I was looking for when you asked me. I dont really know.
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I think this isnt possible so far
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You are free to add every vehicle mod you want. Examples would be this http://www.armaholic.com/page.php?id=27652 or this http://www.rhsmods.org/
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