Remeto
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Hello, im from Italy I dont speak english good enough, and I dont have much time, so im asked my friend ZAPER to make a post for me, sorry!
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i found little error in this file "ExileServer_system_lootManager_initialize.sqf", The reference class is not "CfgExileLoot" but is "CfgExileLootServer" created by compiler.exe , i fixed it on my server and working fine. this need if you use custom loot spawn. fix this file in this mode: If u change class in CfgExileLootServer.hpp from "Class CfgExileLootServer" to "Class CfgExileLoot" same in the original file "ExileServer_system_lootManager_initialize.sqf" spawn not working
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9999 Ping in A3Launcher & server no longer displayed in ArmA 3 server list
Remeto replied to Ironside's topic in Arma Tools
i have the same problem win server 2012 ovh all port are open, not see server online until i login in remote desktop, timeout session configured at 0 mins but not working, after few minutes i logout from RD server ping 9999 in a3launcher end not see in game on multiplayer remote with IP and port -
Very very nice guyZ, great job
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Remeto started following Concrete Constructions - Part 2
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Yes, yes key with name of vehicle.
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resolved , if it can be useful, with the tbbmalloc.dll v.0.9.41 does not connect to the database, while the .dll v. 0.9.35 works well.
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someone answer me pls, my server is stuck.
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Hi guys, on my server after update from 0.9.4 to 0.9.41 i have 1 little problem remain. 1; Yesterday no but today Arma3server need VCRUNTIME140.dll, i download it and put in arma3 serverfolder, problem resolved. but... 2: Im stuck few second before entering in game with this message "Receiving server version..."; for TEST i RE-MAKING new server, new database and setting all correctly but i have always same problem. Someone help me pls? Thx Sorry for my english.
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No problem, i resolved alone. Thx again.
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Hi eraser1, can you answer me for my problem please ? I can not understand why AI killed AI, they are all same side "EAST". thx in advance sry for my english.
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exactly, it works as you think, put your items or weapons in config.sqf after this line: /* Loot Settings */, ex: DMS_BoxWeapons = [ // List of weapons that can spawn in a crate "Exile_Melee_Axe", "arifle_Katiba_GL_F", "arifle_MX_GL_Black_F", "arifle_Mk20_GL_F", "arifle_TRG21_GL_F", "arifle_Katiba_F", "arifle_MX_Black_F", "arifle_TRG21_F", "arifle_TRG20_F", "arifle_Mk20_plain_F", "arifle_Mk20_F", "LMG_Zafir_F", "LMG_Mk200_F", "arifle_MX_SW_Black_F", "MMG_01_hex_F", "srifle_EBR_F", "srifle_DMR_01_F", "srifle_GM6_F", "srifle_LRR_F", "arifle_MXM_F", "arifle_MXM_Black_F", "srifle_DMR_02_F", "my classname1", "my classname2", "my classname3" ]; sorry if I confused you.
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this is example in contruction.sqf mission: // Set crate loot values _crate_loot_values = [ 3, // Weapons [15,["Exile_Item_WoodWallKit","Exile_Item_WoodWallHalfKit","Exile_Item_WoodDoorwayKit","Exile_Item_WoodDoorKit","Exile_Item_Codelock","Exile_Item_PortableGeneratorKit","Exile_Item_WoodFloorKit","Exile_Item_WoodFloorPortKit"]], // Items 2 // Backpacks ];
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yes takes loot random from the list
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Hi, i have little problem, i have a trigger, in trigger activated call this: 1. "Nul = execVM ""script\spawn_unit.sqf"""; 2.This is spawn_unit.sqf: I put a check in (fn_OnKilled.sqf) if unit is my unit: After few second when unit spawn this happens: AI killed AI This happens before and after the first DMS mission spawn. can anyone help me please? thx all. Note: DMS missions are great
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Hi, in my server infistar kick only me and not my friend (my friend not in admin list) when spawn dms mission, and i login normal player not admin. someone help me pls? thx.