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Everything posted by OrbDamu
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I should have been more specific... kind of newer to this. I know you explained the features and how to use it once the plugin is installed, but I can't figure out how to get the plugin to run. Do you load it like other mods?
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Would someone be kind enough to go into more detail about how you go about actually using this plugin? At first I thought it was a mod that you would just load and use in the editor, but it doesn't seem that way. It has a bikey as well so do you add it to a dev server and just join the server to use it?
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Updated to Kiwi and basic server was running great. However after reinstalling infistar to the latest version, my server gets stuck here: Not sure what the deal is with this most recent infistar update. I didn't change or implement anything else at the time.
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To create signs for custom traders in the previous exile versions, I would add something like this in my initServer.sqf which included the sign class, worldspace coordinates and the bearing of the sign: ["Exile_Sign_WasteDump", [8175.2,10898.8,-0.595539], 204.0, false], //OGs Custom Wastedump Sign ["Exile_Sign_WasteDump", [9245.24,22160.2,0.24951], 158.978, false], //OGs Custom Wastedump Sign ["Exile_Sign_Armory", [21561.3,10902.1,-0.595539], 132.986, false], //OGs Custom Armory Sign ["Exile_Sign_Armory", [9261.72,22165.8,-0.595539], 109.831, false] //OGs Custom Armory Sign However now, I notice that many objects are entered in this format: ["Exile_Sign_WasteDump", [2983.77,18132.1,1.31246], [[-0.197041,-0.980395,0],[0,0,1]], [false, false]], Would someone be able to explain how exactly the orientation/bearing of the sign is displayed in this particular format? Is it some type of vector? I can't figure out how to convert from the bearing I want the sign to face to this. Otherwise, if someone else has a better way of putting in custom signs/objects, please let me know. Thanks for the help!
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It was right after I installed the new version after a database wipe so I hadn't spawned any vehicles yet. However, when I performed another database wipe, everything started working properly, so this is solved. Thanks for the help.
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You mean I have to own tanoa to play exile on tanoa?!?! That is preposterous. I'm going to pretend like I will never play this game again and say how many others will also be doing this. I'm super popular and I hold this kind of power. I wish I didn't have to say this, but /EndSarcasm
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
OrbDamu replied to second_coming's topic in Add-ons
@second_coming Hey I'm part of your trello board but I didn't see anywhere that I could post a potential idea so I thought I'd post it here. I was wondering what you thought about making the heli crashes in occupation spawn not only with the loot directly on the ground (makes it much more interesting imho), but also be able to respawn the set loot at given intervals. I found a script that does this, but I would much prefer to have it included all in one package to make things more simple. I'll post the example below: http://www.filedropper.com/helicrash Then this is added to the loot tables: http://pastebin.com/p6hRFq8K I think having to search the ground for the loot like in Arma 2 Overwatch/Overpoch would be great fun! Let me know what you think. Or not- 3161 replies
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- survivor ai
- random ai
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If you really want to know how to filter is created Defent already made a nice post: Otherwise, just use that tool for script restrictions. It works great. When you get things like createVehicle restrictions, you would simply do something like !="RPG_V4" and put it on the 2nd line with everything else. There are a ton of resources for this type of thing on these forums. Google so good.
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Willing to pay someone to set my server up for me.
OrbDamu replied to Loophole's topic in General Discussion
Setting up a server from scratch can take some serious time. What type of setup are you looking for and can you give more information? Map, traders, addons, scripts, etc.... I've built mine from the ground up and spent well over a month casually perfecting every aspect of it. Won't say I'll do it for sure, but if you want to message me more details we can talk. -
Dude... Sweet job homie G.
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We need more winning attitudes like yours in this world! Edit: Yeah, no.
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Trust me my friend, anything is possible on all versions. Just takes a bit of fiddling with. As much as apple tries to shutdown the jail breaking and modding community, they're fighting a losing battle. Edit: I'd start by getting something in place now to disable updates.
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This is pretty incredible but alas, I have an iphone. I don't think I have a single android device in my house at the moment. I'm wondering if there's a way to run android devices on an iphone (some type fo VMware software or something?) I'll have to check it out EDIT: For all of you iphone users out there worried you won't get in on this, you can dual-boot android on your iphone to run these apps. Just google search "run android apps on my iphone" to get you started. I'm excited!
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Yea I would have to agree... It would be easier to hide if it weren't so massive.
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Is this server being run off a PC or a dedicated server? I've only ever seen this problem with arma 2. Anyway try this: Completely shutdown the server and closing steam.exe from the task manager. Then restart the dedicated server BEFORE restarting steam. Then try to join the server. If that doesn't work, I would try wiping your database information. If that doesn't work, depending on how far you've come along, just starting fresh almost always solves my problems. The tiniest of config errors that aren't displayed in the RPT's are hard to find, but starting new can fix them. Edit: I'd also try google searching the error in the RPT: Server error: Player without identity sporkyzz (id 766295933)
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
OrbDamu replied to second_coming's topic in Add-ons
Hey I know you have a lot of work at the moment but I have a neat idea that maybe could be implemented in the future. I noticed that since roaming heli's rarely, if ever, land and are able to be captured. Most players just end up avoiding them at all costs. However, if it could be made such that when a roaming AI heli was shot down, the wreckage turned into a heli crash with customized loot at it, it may encourage players to engage it. Just a thought- 3161 replies
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- survivor ai
- random ai
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It's not affecting your server performance or anything right? Because I've seen a lot of people get that, including myself, but I've never had it affect anything.
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If your server is running fine, but your player is unable to join because it is getting disconnected, I would look in your player .rpt rather than your server .rpt
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The RPT logs should be found here: ServerDirectory\Arma3Config\....... The file will end with the file extention .rpt and will probably have the date and time in the file name. An example file name is something like this: arma3server_2016-06-05_15-15-30.rpt After you find the most recent RPT (one is generated every time you restart your server, so find the most recent one), copy and paste everything in it from top to bottom. Then go to www.pastebin.com and create a new paste. Then post the link here.
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To be short and sweet, I updated to the newest Arma 3 and exile, added the exile hotfix and updated CBA_A3 and Infistar. Afterwards, I've been getting this script restriction regardless of having the correct filter for it in place: Using Filter: !="on_waitUntilAndExecArray - [objNull];\n};\n\n};\n\n\n\naddMissionEventHandler ["Loaded", {\nprivate _tickTime = diag_tickTime;\n\n{\n_x set" I've tried this and every other variant of that. It simply won't take. I'm fairly certain these won't help but here's my server and client RPT's: server: http://pastebin.com/bjykfgt2 client: http://pastebin.com/QUFfmHrt I've tried reinstalling the the updates to no effect but I'll willing to take any and all suggestions to get this fixed. One this I have noticed is that the infistar script restrictions are entirely different then the exile ones this time around which may have something to do with it. If you need other info let me know.
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Appreciate your help but the thing just won't go away... I'm trying to find another way around it. Also running into another really odd script restriction with some funky stuff going on in it. Check this out: "x) joinString ", " ]; _result pushBack _entry; } forEach allVariables _hash1; _result joinString "<br/><br/>"; }; private _f" How the heck do you make a filter for something with breaks ("<br/><br/>") in it?!?!? Can't seem to get by that one either. It really isn't my week.
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@Vandest The limp/crouch bug is fixed through a separate client-side only fix found here: http://85.25.202.58/download-all-the-files/@Exile-0.9.61-SP1.zip
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@DNFK Yea @oSoDirty is right. Make sure the server is updated properly and that you have the correct bikey on the server.
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I had this exact kick when i first updated but I can't exactly remember what I had done wrong. Need the server and client RPT logs to try to diagnose anything here amigo.