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Everything posted by Paul
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Hi Guys, Is there a way to make vehicles/doors automatically lock on restart? I know it should be down to the players to lock their stuff, but we're a PVE server, so people shouldn't be base raiding anyway. Paul
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Hey Guys We're suffering with a problem on our Tanoa server with a 'Session Lost' message when people join the server. They join the game, and it works ok for a minute or 2, and then you get the message. Once you then reconnect to the server, it works fine. We're running infistar v56 (updated the other day). There's nothing in the server logs for it. If someone else is in game, the chat window says something like 'steam ticket check failed' or similar. Has anyone else experienced this? If so, is there a fix? Thanks Paul
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I'm not sure there is a correct answer to this question, as it all comes down to personal preference on what you want to put on the server. Personally, we use a combination of DMS and ZCP. We've previously also used vemf as well which works nicely. This one has town takeover missions, and base attack missions and is quite easy to cusstomise
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Hey Guys Does anyone know what format custom vehicle patrols have to be in using calling them using A3XAI? When setting up custom infantry, I use: ["Squad 1",[27041.5,23125.4,0],20,3,1,FALSE,0] call A3XAI_createCustomInfantryQueue; Reading the docs on doing vehicle patrols, it says to use: ["Name","VehicleType",100,[1,1],2,FALSE,0] call A3XAI_generateArea; But that doesn't show any co-ordinates. Does anyone do this already? If so, can you show me one of your lines for creating a vehicle please? Thanks, Paul
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Hi All The links on the download page to both client and server versions of Exile are still showing as 1.0.3 files. Does anyone know where I can get the 1.0.4 files from? or haven't they been released yet? Paul
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Cool. I presumed that because it had been given a name, and Wolf had added an 'Updated' that it was out now, but was a little confused as it was still looking at the old links. I'll sit and wait a bit more patiently Thanks
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Both mods have different uses. I used to have both installed. Does your server report have any errors? Can you pastebin the report so we can have a look?
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At least it was only on the command line. missing a ; in a 5000 line config file is worse Glad you sorted it
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Hi Guys A quick question - instead of listing all of the prices for everything in config.cpp, can I put them all in an external file and just do #include mypricefile.hpp in the config file instead? If I can do that, is it possible to list multiple files? So for example (we use EBM): class CfgExileArsenal { #include "EBM\prices.hpp" #include "mypricefile.hpp" }; Thanks in advanced! Paul
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What do you have for your command line? You should have -serverMod=@ExileServer; -mod=@Exile; or something like that
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What is in the vehicle override files? ExileServer_object_vehicle_database_load = "Overwrites\ExileServer_object_vehicle_database_load.sqf"; ExileServer_object_vehicle_database_update = "Overwrites\ExileServer_object_vehicle_database_update.sqf"; I think the Load file controls the loading of the vehicle after a restart, and the update does the database updates for positions, damage etc. I would expect that if you're vehicles aren't loading at the right place, that their new position isn't being written to the database. As far as I know, the update file saves sends an update whenever something happens to the vehicle - someone getting in/out/locking/unlocking etc
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Awesome. I might do that instead then as it shortens the price file, and I can add my custom items into one file instead of tagging them onto the bottom. Many thanks for the reply
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Sorted. For some reason the server wasn't installing correctly. Please close the thread
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Hello Until yesterday, our server was working fine, although there were a few oddities with it. However, not it wont start, but only when infistar is enabled. If i disable it, the server starts and will run without issues. Server logs here: https://pastebin.com/S4hdUjTq It only gets as far as 'Connected to steam servers' then restarts itself. I've tried updating to the latest version as well (from today), and that does the same. Has anyone else had this issue? Paul
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[Release] Purchased vehicles spawn at specific location
Paul replied to BetterDeadThanZed's topic in Scripts
No, just place the Land_HelipadEmpty_F object. It must find the nearest one, as my helis all appear at the nearest one to it (just outside the hangars in my case) -
[Release] Purchased vehicles spawn at specific location
Paul replied to BetterDeadThanZed's topic in Scripts
Create a file in your mission file called: ExileServer_system_trading_network_purchaseVehicleRequest.sqf Add the above code into the file Edit config.cpp in the overrides section with: ExileServer_system_trading_network_purchaseVehicleRequest = "ExileServer_system_trading_network_purchaseVehicleRequest.sqf"; You need to add one helipad per aircraft trader. Vehicles tend to spawn in safe locations anyway (I think they're set to find a safe location in their coding) -
I had this problem yesterday, which was caused by me adding the EBM folder into my mission file, but not adding the mod folder onto the server. Have you done that?
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Hey Guys Added this back onto our server. The vehicle loading works ok, but I can't get the pods to load onto Tarus. Has anyone else had this issue? Is there a fix? I can pick the pods up (with the rope, obviously), but do not get any scroll options for Loading the crate Thanks Paul
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Hi Guys I had this idea the other day. And I'm sure some people would hate it, but I think it would be great... Individual Lockers. Replacing the existing lockers at the trader, I think that each locker placed should have an individual balance. Why? Because it's a locker, not an ATM. If you put money in a locker at an airport (for example). You can't expect to open a locker in a city and find your money, you have to go back to the same locker. This would mean that if you saved money in the locker at the main airfield, you wouldn't be able to go to one of the other trader zones to get your month, you'd have to carry it with you (more risk involved). What does everyone think? Paul
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Hi Guys I'm sure I asked this question before, but I can't find the answer now. I'm added some non-Exile vehicles onto our server, but want to remove some of their weapons. I know that to find their names and position that I need to get into it and put a command into a debug console, but I can't find the command I used to use anywhere. Can anyone tell me what it is? Thanks Paul
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Hey Guys Does anyone know how to call a baguette instead of a toast? When toasts were introduced there was a post blog post about how to call them, but there wasn't with these ones. Thanks Paul
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Yep, I know it would. You'd have to have a database entry for each locker as well as other things (I'm sure). Is only an idea though
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Thanks very much
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Hey Guys I've created my own mission to replace one of my custom ones I used A3XAI for. The mission seems to work ok, but the issue I'm having is that it's currently spawning all the AI twice, even when the actual mission isn't in 'live'. Has anyone had this before? Thanks Paul
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Probably would have been easier to just delete or move my previous post and give me a polite reminder, but I'll just report here instead and create another post. Hi Guys I'm using A3XAI for some custom missions which I made. I wanted to update the 'killed messages' to be toasts instead of what they are at the moment, but can't find the code in any of the files anywhere. Has anyone else changed this, and if so, can you tell me where these are? Many Thanks Paul