rentiger1112
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Everything posted by rentiger1112
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Okay, so basically this script is a serverside file override of the file "ExileServer_object_player_createBambi.sqf" this is a revised version of a script posted in some other part of the forums. This allows you to setup custom loadouts for people by UID. Remember, monetization is not allowed but you can setup the custom loadouts if you want to. This also includes a respect based loadout system, so basically if your playerUID is defined in one of the two examples I wrote you get that loadout if its not it goes through all the else statements till it finds how much respect you have and gives you the gear corresponding to your respect. simply put this file in your mission file and override it in the configs.cpp custom code section. Code Below:
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So your running a Namalsk server and have seen on the forums there is now configurable snow right? Well how do I add said snow? Here is how. Around roughly 750 ish you will find: class Snow { // 1 = enabled, 0 = disabled enable = 0; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; okay @rentiger1112 whats the next step?: Seriously click this link its there for a reason: https://community.bistudio.com/wiki/surfaceType scroll down to the bottom of the page there and its gonna give you a list of surface types: "#GdtStratisConcrete" "#GdtStratisDryGrass" "#GdtStratisGreenGrass" "#GdtStratisRocky" "#GdtStratisForestPine" "#GdtStratisBeach" "#GdtStratisDirt" "#GdtVRsurface01" "#GdtDirt" "#GdtGrassGreen" "#GdtGrassDry" "#GdtSoil" "#GdtThorn" "#GdtStony" "#GdtConcrete" "#GdtMarsh" "#GdtBeach" "#GdtSeabed" "#GdtDead" jasdhjkahdkj How to do this @rentiger1112? Are you stupid?!?! literally copy and paste man!: class Snow { // 1 = enabled, 0 = disabled enable = 1; // https://community.bistudio.com/wiki/surfaceType surfaces[] = { "#GdtStratisConcrete", "#GdtStratisDryGrass", "#GdtStratisGreenGrass", "#GdtStratisRocky", "#GdtStratisForestPine", "#GdtStratisBeach", "#GdtStratisDirt", "#GdtVRsurface01", "#GdtDirt", "#GdtGrassGreen", "#GdtGrassDry", "#GdtSoil", "#GdtThorn", "#GdtStony", "#GdtConcrete", "#GdtMarsh", "#GdtBeach", "#GdtSeabed", "#GdtDead" }; }; change the 0 to 1 to enable it and add your commas, there you made an array im glad I could hold your hand through the process.
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am I stupid or is this the exact same thing? edit: the Qoutations.
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Thanks (: took me a while to figure out what stuff to use and where to put it but bohemia has nice wikis for a reason. https://community.bistudio.com/wiki/Category:Arma_3:_New_Scripting_Commands_List
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Good, thank you for correcting me.
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This is because its a serverside file that you need to override by placing it in your mission file, you must go into the exile_server.pbo/code/ExileClient_object_player_bambiStateBegin.sqf copy this file into your mission side pbo somewhere, I would recommend you put it in a folder called overrides. and then call it using the exec custom code block in your config.cpp if you still need help after this let me know and I will see what I can do.
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just use the respect based loadout system that I fixed and posted on here, I will link you it directly if you cant find it.
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Ahh I see that is also something I forgot to mention, anyways glad you sorted it out.
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For you guys having issues, I had the same I resolved it by remaking the image, somewhere along the line of saving it in Photoshop or using texview it got turned transparent like I would recommend making a new .PSD file in Photoshop or whatever photo editor you use, save it as a .PNG and then convert to .paa if you would like.
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is this contest over?
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no dice, thanks for the idea though.
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Okay so here goes, I have seen many different versions of the popular status-bar scripts that displays stats on the bottom of your HUD, I am not really a coder as much as I am a configuring person. Meaning that you could give me code and I could work with it a bit but I am not advanced enough to write scripts from scratch. My issue is that on a 2560x1080 resolution monitor which is a 21:9 I believe, the status-bar looks terrible and is displaced and not centered. I am willing to to work with / pay anyone who would know how to take the images I provide and compile it into something that would work properly on all resolutions. Even if you just want to point me in the right direction anything helps. Thanks, Ryan from SG.
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I DID HERE YOU GO! like this it helped.
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Can I use this if I can get it working? I know its kinda rude to look at other people stuff and since your the author right?
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http://pastebin.com/juzniGZy whats that then ^^
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I know @CEN he does use this, hey cen I know what those files r now
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plz release!!!!! this looks insane. I have my own domain could I run it on my domain?
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Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
rentiger1112 replied to happydayz's topic in Scripts
I have the same issue I mentioned as before I have tried installing this like 13290234324 times. -
shit why?
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General Features InfiSTAR Anti hack Adult admins that are ACTIVE Lowered thirst/hunger rate NO THERMAL! Long-standing Arma 2 community venturing in to Arma 3! We currently run Exilemod on Altis and Napf maps. Custom trader prices and locations. Both maps included. Customized Loot System (CLS). Hand coded by Ryan. Mods: CUP Weapons. MAS Vehicles, ASDG_JR. Custom AI mission system with static missions as well as random located missions. Roaming AI all over the map, 100 units total, 2 cars, 2 helis. Capture Points, clear a capture point of its AI and hold the position for 10 minutes, once completed the capturer is rewarded with money, respect, and a RNG chosen vehicle or supply crate. Loading & Towing system. Load vehicles and storage crates into cars, helis, and boats. Tow vehicles to other vehicles. Custom map editions like military compounds and airfield edits. Customized XM8 with custom apps, supply airdrops, stats page, rule page, remote security camera access, crafting menu. Pressing 8 opens a dialog to change your view distance settings. deployable bikes by double clicking on your radios.
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Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
rentiger1112 replied to happydayz's topic in Scripts
I still get issues with this... -
Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
rentiger1112 replied to happydayz's topic in Scripts
I have re installed this 3+ times same errors everytime, your lucky its working tbh. -
I know this might make me sound arrogant or what not, but I really dont have time to read 69 pages worth of comments to see if extra missions have been posted or linked somewhere. Can you tell me where I could find them? EDIT: Also I see you made a virtual garage script for A3 Epoch can you port this for Exile? I know that might be lots of work.
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