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King Raymond replied to BlackheartsGaming's topic in Screenshots
I still think the developers shoulda called it Spud! -
Alright, so this is now solved. Combination between a misunderstanding and lack of knowledge. Thanks to all who chipped in.
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doh! Thank goodness for backups But yeah, truly did waste time, but learnt a lot more in the process. Will revert and feedback once done.
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King Raymond started following Chernarus Exile mission file
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Yeah, i figured that was the case - but also had to make sure. Fighting with ExileLocker variable and poptabs - Busy doing a fresh re-install
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So, If i manually update the locker field under account, it updates correctly and all displays as it should. What exactly should i be putting my cash in? The whole time I have been putting the poptabs in to a safe.
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Yeah, I am using the version that came with the 098 update, plus the critical fix listed by Eichi. In the 'account' table. there is a row called 'locker' This row does not update. I am going to see what happens if i manually update it. I understand that the code is checking for a variable, but it needs to call the data from somewhere correct? Going to try do a fresh install now and hope for the best.
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Then there is definitely something wrong. I have just wiped the database now, reinstalling it to see if the issue is there. i don't think the info is saving to it, hence the 0
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I know this might sound like a n00bish question, but how exactly does one import the sql files? Now, I know HOW to import them IN to SQL, just not sure which order. If i am installing a fresh server, on a fresh database server, do i only import exile.sql or do i follow the upgrade path, but running each sql file thereafter
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Oh, and you should put your RPT in to spoiler tags: like this
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your entire launch string is incorrect: Should be: -Servermod="@ExileServer;" -mod="@Exile;@CBA_A3;@CUP Terrains - Maps;@CUP Terrains - Core;@Ryanzombies" I would also recommend changing the mod names to use single names e.g. CUP Terrains - Maps becomes CUP_Terrains_Maps you also don't need to add DMS to the launch string - this is a mod for the game, not to launch with the game.
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So, it looks like this variable isn't working at all. (player getVariable ["ExileLocker", 0]); Is there supposed to be a separate column in the table "player" in sql? I can see a column called "money" and this displays what is on my player.
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@oSoDirty What was it in the end?
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Hey Metalman, this is two separate files, for two separate systems. Both of which display 0 in the lockers
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It's seems as the "ExileLocker" variable doesn't work. In my statusbar, i have: _wallet = (player getVariable ["ExileMoney", 0]); _lockers = (player getVariable ["ExileLocker", 0]); In my XM8 I have: _popTabsPlayer = (player getVariable ["ExileMoney", 0]); _popTabsLocker = (player getVariable ["ExileLocker", 0]); The values display correctly for ExcileMoney. For example ,in "ExileMoney" (on my player) I have 110k. it shows I have 110k. The part where it is incorrect, I transfer 100k poptabs to the safe (ExileLocker), I should still have 110k poptabs in XM8, unless, i have split the value to Player vs Locker, then it should display 100 and 10 respectively. I should be able to differentiate between ExileMoney and ExileLocker or do the combined: _popTabsPlayer = (player getVariable ["ExileMoney", 0]); (100k) _popTabsLocker = (player getVariable ["ExileLocker", 0]); (10k) _popTabsValue = _popTabsPlayer + _popTabsLocker; (110k)
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does it work on your end?