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Everything posted by wasti
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Here is a gem of a terrain that I am surprised more people aren't running on their server. Koplic is a 73sq km terrain that uses all arma 3 assests. What that means is it doesn't need all in arma, or anything else running. http://www.armaholic.com/page.php?id=21990 It has a great balance of buildings, military, and forest areas making it an excellent terrain choice for exile. Also, tree's work, meaning you can build bases The terriain is not without problems however, and there are no bridges on the terrain by default. (this was easily solved by exiles ability to add in structures, I think I got most of the bridges) I also added in fuel feeds because the others didn't seem to be working quite right. This mission file is set up for vendors to have mas and tryk loot; you can remove them from the config.cpp if you would like. There are 3 blue safe zones with trader buildings and 1 red debug safe zone. Your normal exile_server_config.pbo for altis will work just fine as this map uses all arma 3 buildings an example server is temporary running this at 162.213.25.195:2372 The example server is running Koplic, MAS Weapons, MAS Vehicles, TRYK Uniforms 350% loot, 5x building (10 wood planks per 2 wood), and missions. Note, this is my testing server, so it can go down whenever I feel like it, or change maps, or have the db wiped, you get the idea. However, I really like this map, so if enough people are playing on it I will not wipe the db and run it like a normal server and get another server for testing stuff Just open this image with winrar for the mission.pbo file for Koplic. (the 2 'missions' that are running on the map image below are from a different server side mod)
- 4 replies
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- custom terrain
- custom map
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(and 3 more)
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Some people prefer a video over written guides, so I figured I should upload this 7 minute video I threw together really quick to show how easy it is to make your own custom mission file for exile on any terrain.
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Why? I mean, if your just testing out stuff and adding scripts and what not, it makes it so much easier to fine tune everything without having to pbo every time - then pbo it when it's finished.
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If it's purely for mission files - why not just leave your mission file in folder format instead of making it a pbo? The missions inside of the mpmissions folder do not need to be in pbo format to be used. For example, I have a few servers running a mission file that is not in a pbo format, they are just in folders such as Exile.Tanoa or whatever.
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I've tried using winrar, 7z, and the default windows .zip file extraction tool. All produce an error on exile_assets.pbo Actually, it seems to affect more than just that file, here is a full output. S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_assets.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_an2.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_hmmw.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_lrc.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_suv_a3.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_tractor.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_uaz.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_uh1h.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_ural.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_v3s.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\exile_psycho_weapons.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: Checksum error in S:\Downloads\@Exile-1.0.0\@Exile\addons\gnt_c185.pbo. The file is corrupt S:\Downloads\@Exile-1.0.0.zip: The archive is corrupt not sure what your trying to say here, my pbo's open in pboproject by default...
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I've tried the download from every mirror. Same extracting error on the file exile_assets.pbo
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Here are some server files for Sahrani. It's set up to use All in Arma, TRYK, MAS Vehicles, and MAS Weapons. However, you don't have to use all the mods except for All in Arma. This includes the mission.pbo with vendors and igi load. Also includes an exile_server_config.pbo with high loot settings and working loot on the map. if you want, you can comment out the mas loot and uncomment the original loot to get the normal loot table back. (all in the config.cpp of the exile_server_config.pbo) This map only has old trees, so building does not work because you can't get wood anywhere.
- 3 replies
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- mas loot table
- working
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ALTER TABLE container ADD `money` INT NOT NULL DEFAULT '0' AFTER `deleted_at`; ALTER TABLE vehicle ADD `money` INT NOT NULL DEFAULT '0' AFTER `deleted_at`;
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Bug - All players on connect share a group voice channel. Voice gets stuck on when using it
wasti replied to TPGDagger's question in Serverside
temp fix until hotfix for this is released - Server.cfg or config.cfg disableVoN = 1; -
exile plum bikey filename: exile.bikey File Contents: exile.”........$..RSA1........õ@ò™+.xü©_¯Í.>‚“Y©.É¥s³”. <...†tù<3•þÇR.L½óEÙðFÖ.ò9f_.._*ƒ.¸;.ÇÈÉ\ÅÙ.NO.!•SZÚë..h¶.ę̂eÏàÏ.Pgî.aÃpW.:Â5-‰.{v.'3àmáxSÓ}•ßn˜†ž§‚.®
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2016-05-22T16:48:17, 2, Note, Access denied for user 'root'@'localhost' (using password: YES) theres your issue
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that error means you didnt update your /@exile_server/ext2db/custom/exile.ini
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combofix from bleepingcomputer cryptoprevent from foolishit good to go
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Sam, did you go to school in Wausau?
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updated forests because they were really crap before lol. Also fixed a few roads that were off. Main layout of this map will never change, because otherwise peoples projects would get retroactively messed up. only bugfixes and qaulity issues will be updated in this terrain from now on so no one needs to worry about changing their (3den missions) layout of structures/ect. edit steam isn't letting me update the workshop for some reason. Will update as soon as it's resolved.
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http://steamcommunity.com/sharedfiles/filedetails/?id=634295633
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I'm already working on a pvp arena system, send me a pm.
- 1 reply
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2d missions are accessed wierd compared to 3den. If you place the mission file in MPmissions, you must go into the 2d editor via playgame>multiplayer>new>next>select mission file from list if you save it in Missions, you can access it through Editor>2d editor>open
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Or how about the new icebreakr map that's 10km by 10km http://www.icebreakr.info/ http://www.icebreakr.info/files/isla_abramia_v10.7z I'm running a test server with lots of AI for Abramia right now for anyone that wants to check it out in Exile. Mods Required: CUP Terrains (Core and Maps), CUP Weapons, CUP Units, CUP Vehicles, CBA, Abramia IP: 104.153.107.43 Port: 420
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I worked on a broken db last night, and after fixing it, I would like to propose a few changes to improve advanced banking. These changes would move personal bank onto the accounts table. This makes it much easier for those of us that run hive databases. AdvBank_extDB2.ini AdvBanking.sql should also contain key constraints. Let me know if for some reason you absolutely do not want to use the accounts table, and I can provide the sql code to establish a foreign key constraint between the accounts table and your custom player_money_table. Moving this to the accounts table also removes the need for a lot of the overridden exile code and would greatly increase the ease of installation of AdvBank with default exile.
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removing all TRYK items form Database with a select statement
wasti replied to GamersRoost's topic in MySQL
always make a backup. Make a backup. Did I mention you should make a backup? This sql query will delete any row that contains TRYK, (aka resetting any player that has tryk gear) DELETE FROM exile.player WHERE EXISTS (SELECT TRYK* FROM exile.player); DELETE FROM exile.container WHERE EXISTS (SELECT TRYK* FROM exile.container); DELETE FROM exile.vehicle WHERE EXISTS (SELECT TRYK* FROM exile.vehicle); Now, that would work, but then any player/container/ect that had tryk in it is gone, and thats no good. An alternative is to replace the "DELETE FROM" with SELECT, you can then manually go through the data removing any tryk related stuff. -Or- So since you made a backup, make a copy of the backup, then open that copy in notepad ++, use find and replace to replace any strings of "TRYK_*", with nothing. Now, notepad ++ isn't smart enough to see if the last item in a list was tryk, so you will have to manually go over the data and make sure there isn't a comma at the end of our now "tryk free" data. Once the data looks good, turnicate the database (delete all data within) and then import this modified backup that doesn't have any tryk in it. (if your a linux kind of guy, sed would also work for find and replace) -
You would have to talk to the server owners.
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vehicle spawn is controlled in @exileserver/addons/exile_server_config.pbo, search for class VehicleSpawn as far as loot tables, the chernarus loot table may work, not sure. Alternative is to use http://steamcommunity.com/sharedfiles/filedetails/?id=625259647
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not really needed, but it's nice to have for larger population servers.
- 36 replies
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- ai road checkpoints
- ai vehicle patrols
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headless client compatibility?
- 36 replies
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- ai road checkpoints
- ai vehicle patrols
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