JASN_DE

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About JASN_DE

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    Bambi

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  1. JASN_DE

    Safe Cracking

    There is the Termal Scanner Pro, which will give you the last 3 digits of anything that's been last closed up to 15 minutes prior. Can be used five times. Sadly it won't help you if the base has last been visited two days ago.
  2. JASN_DE

    Helicopter Fuel Consumption

    No, that's normal. You just notice it less on the big ones with more than 1000l of fuel until you drop below 1k. But seriously, what's the problem? There are plenty of gas stations around to fill up for free, even with the Hummingbird it shouldn't be a problem to get anywhere, return and fill up. Also helis seem to use the most fuel taking off. So if you do only short hops and land again the fuel consumption might be even higher. Edit: Just out of curiosity I looked up the specs for a 4-seater Bell which would be about the size of the Orca. 821L of fuel for a maximum endurance of 4.5hours. This works out pretty fine in the mod, what with the faster in-game clock and all.
  3. JASN_DE

    TEMPEST TRANSPORT VEHICLE

    This has nothing to do with locking from the inside. Just get out and use the lock from the outside. If you did, yeah, it might be unlocked by the server on reboot. Lots of servers do this to prevent safe zone parking.
  4. JASN_DE

    question about bights bulbs and such.

    Light bulbs and extension leads are used in recipes to craft things, e.g. flood light kits. Most things the hardware trader sells can be used like this, or placed/crafted directly, like the safe kit.
  5. JASN_DE

    Revisit vehicle fuel consumption.

    But this also gives an additional element to the gameplay: refill your helicopter and risk getting shot at. Yes, in reality they might last a lot longer, but there are enough fuel stations all over the map so it's not too hard to keep the helicopter flying. I'd rather reduce the amount of fuel the larger helicopters can take, especially the Taru and Mohawk with their 2500l tanks. But i guess that's a personal preference.
  6. JASN_DE

    Exilemod-Wiki

    Was muss ich denn tun um das bearbeiten zu können? Rechte? Gewisse Anzahl an Posts? Ansonsten würde ich da mal anfangen auszufüllen
  7. JASN_DE

    which helos can airlift

    For people who want the complete list: Helicopters with the Sling Load ability: MH-9 Hummingbird: 0.5 tonnes (500kg) PO-30 Orca: 2 tonnes (2000kg) WY-55 Hellcat: 2 tonnes (2000kg) UH-80 Ghost Hawk: 4 tonnes (4000kg) CH-49 Mohawk: 4 tonnes (4000kg) Huron: 10 tonnes (10 000kg) Taru: 12 tonnes (12 000kg) Sling Loadable vehicles and objects Wheeled vehicles Kart: 150 kg Quad bike: 280,8 kg Hatchback: 1090 kg Hatchback (sport): 1090 kg SUV: 1600 kg Offroad: 1615 kg Offroad (armed): 1615 kg Truck: 2400,04 kg Truck Boxer: 2509,4 kg Hunter: 8306,6 kg Ifrit: 8392 kg Zamak Transport (covered): 9375,48 kg Strider: 9700 kg HEMTT 10 842,8 kg Zamak Transport: 10 867,8 kg HEMTT Transport: 10 942,9 kg (untested) HEMTT Transport Covered: 11 026,2 kg Water vehicles Assault boat: 565 kg Rescue boat: 565 kg SDV: 2600 kg Note: Not the motor boats! Objects Temp Storage Small: 500 kg Temp Storage Large: 500 kg Taken from http://sealteamsloth.com/topic/14138-guide-helicopter-sling-load-capacity-offroad-loading/
  8. JASN_DE

    Remove wood structure as this is 2030 arma

    You do realize this is a convict island without any furnaces or big construction companies? Wood makes a lot more sense, as per the game setting and the fact, that wood buildings will be built for a long, long time.
  9. JASN_DE

    Quick question about trader prices

    This is the buy price you have to pay. Sell is fixed per default at 1/2 buy afaik.
  10. JASN_DE

    Floating objects at terminal??

    Furthermore, the items are not spawned above ground, they are spawned at the right position, then rise up and fall down again to the original position. Also happens at the Almyra trader trash dump. Not gamebreaking but very odd.