StrokeR

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Everything posted by StrokeR

  1. StrokeR

    New in-game notifications

    Is there any chance to change position of new notifications?
  2. StrokeR

    Concrete Window Hatch - not locking

    Hello, today found a bug with Concrete Window Hatch. Added a codelock and even on lock/unlock state hatch can be opened. sry for bad eng.
  3. StrokeR

    Extended Base Mod

    Hey, of course this is only small request from me - can you consider to add a "Concrete mixer" to mod?
  4. StrokeR

    [Apex_preview_build] Exile 0.9.8 Crash?!

    OK, but some servers have active players and why some people have crashes and some not? Trying to join servers on tanoa APEX_PREVIEW branch (non empty servers) and game still crashing. Verified game via steam, redownloaded whole Exile mod - still crashing. For me and my friends.
  5. StrokeR

    CRASHES MID WAY LOADING SCREEN

    Same, crashing for me and my friend. Anyone got fixed this?
  6. StrokeR

    [Apex_preview_build] Exile 0.9.8 Crash?!

    Same issue. Just after join player get game crash.
  7. @second_coming i want to add some new 'survival' feel. What file i need to edit for player penalty (negative respect) after killing Friendly AI? Is that possible anyway? Thanks for help
  8. Hello, i have problem with AI Helicopter patrol. They don't spawn on my server, whelled vehicles workin good, but heli no. Map Tanoa, 1.62RC SNEAK PEAK PREVIEW
  9. StrokeR

    ExileZ 2

    Many Thanks!!!
  10. StrokeR

    ExileZ 2

    Anyone got triggers for Tanoa?
  11. Players on my server report a problem. After a deeper analysis of the logs found information (no error): [01: 21: 25: 096 722 +02: 00] [Thread 2980] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Input String updateVehicle:-1:0.974039:0:[["HitHull",0],["HitFuel",0],["HitAvionics",0],["HitEngine1",0],["HitEngine2",0],["HitEngine3",0],["HitEngine4",0],["HitEngine",0],["HitHRotor",0],["HitVRotor",0],["HitRotorVirtual",0],["HitGlass1",0],["HitGlass2",0],["HitGlass3",0],["HitGlass4",0],["HitGlass5",0],["HitGlass6",0],["HitGlass7",0],["HitGlass8",0],["HitGlass9",0],["HitGlass10",0],["HitGlass11",0],["HitGlass12",0],["HitGlass13",0],["HitGlass14",0],["HitGlass15",0],["HitMissiles",0],["HitRGlass",0],["HitLGlass",0],["HitWinch",0],["HitTransmission",0],["HitLight",0],["HitHydraulics",0],["HitGear",0],["HitHStabilizerL1",0],["HitHStabilizerR1",0],["HitVStabilizer1",0],["HitTail",0],["HitPitotTube",0],["HitStaticPort",0],["HitStarter1",0],["HitStarter2",0],["HitStarter3",0]]:16107.753906:16960.134766:-0.00939465:0.876648:-0.481055:0.00860596:-0.00700412:0.00512515:0.999962:[[],[]]:[["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog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[01: 21: 25: 096 722 +02: 00] [Thread 2980] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Expected: 18 Got 15 What causes the problem: Load to a capacious vehicle for example 300 wood logs. After this step, the vehicle no longer be updated / written to the database. For reproduce: 1) Buy roomy vehicle (eg. Huron) 2) Chop a trees... (or spawn in admin menu ) 3) Load 300 woodlogs (load these items to a vehicle inventory) 4) Restart the server or check database 5) Some items in vehicle disappear (around 257 woodlogs been saved in this example) and vehicle stop saving to database. Trying to clear installed exile on another server. ps. sry for bad english Thanks
  12. StrokeR

    SQF Compiler File Output Structure

    Better to search one flat folder, no many folders... and, keep it as it is
  13. StrokeR

    a3_vemf_reloaded by IT07

    Hello again! Thanks, but anyone of soldiers in CfgVehicles dont have OPF_F faction. I changed one thing from: line:104 case "OPF_F": to line:104 case "OPF_G_F": In file: Exile_VEMF_Reloaded\functions\fn_spawnAI.sqf Next i set in config file this soldier class: O_G_Sharpshooter_F Unfortunately, in rpt log have error when mission spawning: But for now, npc attacking players, and A3XAI dont attack VEMF NPC.
  14. StrokeR

    a3_vemf_reloaded by IT07

    Thanks for new setting - factions. But i have issue with this, when I put EAST soldier class (O_G_Soldier_lite_F, or other east), Ai from invasion dont attack players and still fighting to another Ai (A3XAI, set to east).. How to set EAST VEMF Ai for now? Thanks!
  15. StrokeR

    mARMA - Server Monitoring, Live Map, RE...

    Live map not working for me. On our test server, used Exile + Taviana (from A3L). For 3D map: - Downloading map data... - Could not determine server map For 2D Map (and after that, nothing happen): Info Loading map please wait... Any idea? Thanks!
  16. StrokeR

    a3_vemf_reloaded by IT07

    Hello! I have a small issue/question. NPC on this mission spawning only when player closer than 600-800meters, is any chance to extend this distance? thanks for help, and regards!