StrokeR
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Everything posted by StrokeR
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Is there any chance to change position of new notifications?
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Hello, today found a bug with Concrete Window Hatch. Added a codelock and even on lock/unlock state hatch can be opened. sry for bad eng.
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OK, but some servers have active players and why some people have crashes and some not? Trying to join servers on tanoa APEX_PREVIEW branch (non empty servers) and game still crashing. Verified game via steam, redownloaded whole Exile mod - still crashing. For me and my friends.
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Same, crashing for me and my friend. Anyone got fixed this?
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Same issue. Just after join player get game crash.
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[UPDATED - 1.0.0 ] [Overwrite] Limit Base Building Height (without effecting radius)
StrokeR replied to oSoDirty's topic in Scripts
Link not working -
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
StrokeR replied to second_coming's topic in Add-ons
@second_coming i want to add some new 'survival' feel. What file i need to edit for player penalty (negative respect) after killing Friendly AI? Is that possible anyway? Thanks for help- 3161 replies
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- survivor ai
- random ai
- (and 9 more)
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
StrokeR replied to second_coming's topic in Add-ons
But i mean the patrol AI with helicopters. I dont use a transport heli- 3161 replies
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- survivor ai
- random ai
- (and 9 more)
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
StrokeR replied to second_coming's topic in Add-ons
Hello, i have problem with AI Helicopter patrol. They don't spawn on my server, whelled vehicles workin good, but heli no. Map Tanoa, 1.62RC SNEAK PEAK PREVIEW- 3161 replies
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- survivor ai
- random ai
- (and 9 more)
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Anyone got triggers for Tanoa?
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Vehicle stop saving to database, after load tons of items to it
StrokeR posted a question in Serverside
Players on my server report a problem. After a deeper analysis of the logs found information (no error): [01: 21: 25: 096 722 +02: 00] [Thread 2980] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Input String updateVehicle:-1:0.974039:0:[["HitHull",0],["HitFuel",0],["HitAvionics",0],["HitEngine1",0],["HitEngine2",0],["HitEngine3",0],["HitEngine4",0],["HitEngine",0],["HitHRotor",0],["HitVRotor",0],["HitRotorVirtual",0],["HitGlass1",0],["HitGlass2",0],["HitGlass3",0],["HitGlass4",0],["HitGlass5",0],["HitGlass6",0],["HitGlass7",0],["HitGlass8",0],["HitGlass9",0],["HitGlass10",0],["HitGlass11",0],["HitGlass12",0],["HitGlass13",0],["HitGlass14",0],["HitGlass15",0],["HitMissiles",0],["HitRGlass",0],["HitLGlass",0],["HitWinch",0],["HitTransmission",0],["HitLight",0],["HitHydraulics",0],["HitGear",0],["HitHStabilizerL1",0],["HitHStabilizerR1",0],["HitVStabilizer1",0],["HitTail",0],["HitPitotTube",0],["HitStaticPort",0],["HitStarter1",0],["HitStarter2",0],["HitStarter3",0]]:16107.753906:16960.134766:-0.00939465:0.876648:-0.481055:0.00860596:-0.00700412:0.00512515:0.999962:[[],[]]:[["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog",1],["Exile_Item_WoodLog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[01: 21: 25: 096 722 +02: 00] [Thread 2980] extDB2: SQL_CUSTOM_V2: Incorrect Number of Inputs: Expected: 18 Got 15 What causes the problem: Load to a capacious vehicle for example 300 wood logs. After this step, the vehicle no longer be updated / written to the database. For reproduce: 1) Buy roomy vehicle (eg. Huron) 2) Chop a trees... (or spawn in admin menu ) 3) Load 300 woodlogs (load these items to a vehicle inventory) 4) Restart the server or check database 5) Some items in vehicle disappear (around 257 woodlogs been saved in this example) and vehicle stop saving to database. Trying to clear installed exile on another server. ps. sry for bad english Thanks -
Better to search one flat folder, no many folders... and, keep it as it is
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Hello again! Thanks, but anyone of soldiers in CfgVehicles dont have OPF_F faction. I changed one thing from: line:104 case "OPF_F": to line:104 case "OPF_G_F": In file: Exile_VEMF_Reloaded\functions\fn_spawnAI.sqf Next i set in config file this soldier class: O_G_Sharpshooter_F Unfortunately, in rpt log have error when mission spawning: But for now, npc attacking players, and A3XAI dont attack VEMF NPC.
- 1546 replies
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- vemf_reloaded
- vemfr
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Thanks for new setting - factions. But i have issue with this, when I put EAST soldier class (O_G_Soldier_lite_F, or other east), Ai from invasion dont attack players and still fighting to another Ai (A3XAI, set to east).. How to set EAST VEMF Ai for now? Thanks!
- 1546 replies
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- vemf_reloaded
- vemfr
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(and 4 more)
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Live map not working for me. On our test server, used Exile + Taviana (from A3L). For 3D map: - Downloading map data... - Could not determine server map For 2D Map (and after that, nothing happen): Info Loading map please wait... Any idea? Thanks!
- 253 replies
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- re
- remote execution
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Hello! I have a small issue/question. NPC on this mission spawning only when player closer than 600-800meters, is any chance to extend this distance? thanks for help, and regards!
- 1546 replies
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- vemf_reloaded
- vemfr
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(and 4 more)
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