Irish

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About Irish

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  1. Irish

    Players Dying at Halo Spawn

    I know this thread is a few months old but since I too am using Chernarus REDUX I figured I would post a link to an additional solution that worked for me.
  2. Irish

    players are dying when spawning in

    Exactly this, I was having the same issue. Freshly built server file system and mission file. I was using the latest version of Exile, no additional mods(except for CBA_A3) and nothing had been configured within the Exile files. When I would halo spawn, the wind sound was non-existent yet I was 1000m high and in the falling-with-parachute-pack animation . My character then cycled through a weapon holstering animation, and then the screen glitched while my character ended up ragdolling on the ground, dead. All of this took two seconds to complete. What I did to fix it is went to @ExileServer\addons\exile_server_config.pbo, searched for useStackedEH using ctrl+f, set from 0 to 1. I have not had a spawn death since.
  3. Irish

    [UPDATE] VCOM AI (Exile 1.0.4)

    I have seen this on the Armaholic website and read that you need to enable "filepatching" for the config to work properly. Does this version of VcomAI work with filepatching disabled?
  4. Irish

    Custom Crafting - Tutorial

    No operators, but you could make two separate recipes that do the same thing. One recipe requiring the knife, and another recipe that requires a can opener. If you're wanting to open canned food with a knife or can opener then you'd have to make a lot of extra recipes and it wouldn't look very attractive in the tablet-recipe menu. If players double-click the item while in their inventory they wouldhave two separate entries and would have to choose the recipe for which tool they have. Or you could alter the original script.
  5. @InspectorGadget In the original battleye/scripts.txt that was downloaded with the @exileserver file for Kohlrabi, 7 compile is on line #23(when opened with Notepad++). I've made several changes to mine so my file is different. Look at the spoiler, but only ADD everything from the exclamation point to the final quotation mark to each line. Do not delete the original code, or you will have a bad time. If you still can't find the lines, make sure you open the file with Notepad++ and hit Lft Ctrl+F to open the search function, then type 7 compile and click Find Next.
  6. It would probably be on line 23 then. A change was made after Exile was updated, back in the "Kiwi" days, unless I'm wrong. Either way, it would be the only line beginning with "7 compile".
  7. Irish

    R3F Exile

    I looked through all pages of this thread and didn't find an answer for my question. I have also read the .pdf but couldn't find a clear answer for my simple mind, so: I want to restrict some of the items that can be created in the Structures(military) and also Structures(fences) categories since alot of the items are nonsense for my mission. Is there a way that I can make a new category and list only the classname of items that I want to allow to be created? EDIT: Nvm, found the answer here @reply #202 https://forums.bistudio.com/topic/170033-r3f-logistics/page-11
  8. Irish

    CUP Vehicles Error

    I would say, as far as the above quote goes, the reason Babelfish is not able to purchase CUP vehicles is because his server isn't loading the CUP vehicle mod. There needs to be a semi-colon (;) at the end of the mod line, more specifically, at the end of @CUP_Vehicles; << I see the post is somewhat older, but maybe new readers will see the mistake and learn from it...as I have
  9. Irish

    Custom Crafting - Tutorial

    I have this in a few recipes as well, and after seeing that you have this problem I checked and noticed the radio doesn't show up for my recipes either. I tried adding a radio to inventory AND a second radio in the toolbelt and it still didn't work. Then tried other toolbelt items and none of them work, yet tools like the Cordless Screwdriver work fine. I'm guessing that for any recipe to work, without special scripts, the components used can not be "linkable", such as toolbelt items. I don't have anymore time right now to look into it further but thought I would share what I couldn't make work.
  10. Irish

    Custom Crafting - Tutorial

    I'm assuming that the radio is in your tool belt slots? I believe the radio would need to be in your regular inventory slots, not in your tool belt slots.
  11. Irish

    Custom Crafting - Tutorial

    Thansk for the reply SaintZ. So what I'm trying to to do here is "make a recipe that required two cfgInteractionModelGroups" like I stated before. I have already made a portable generator it's own group/class in cfgInteractionModels and it works just fine. The problem I'm having is making it so that a recipe will require a "WorkBench" && "PortableGenerator" near the player to craft the item. I can get it to work with one, or the other, but not both together.
  12. Irish

    Custom Crafting - Tutorial

    I've tried to make this work every-which-way, except the right way obviously, but here goes...
  13. @bFe, you should look through your cfgDifficulties a little closer. I see that you have parentheses in places you don't need them. Compare your cfg to my cfg, make the necessary changes and see if that works.
  14. @bFe Here is my whole cfgDifficulties section. It seems to work for me. If you change the difficulty is "class Missions" to veteran or custom you will lose thirdPersonView, even if you change the value for that parameter.
  15. Do you have the "Recruit" section of the cfgDifficulties like in the spoiler above?