Transnapastain
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Everything posted by Transnapastain
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[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
Transnapastain replied to Bones51's topic in Scripts
Great, thank you! -
[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
Transnapastain replied to Bones51's topic in Scripts
Thats what Im trying to figure out how to do. You recall how to install this we had to go into "CfgInteractionMenus" and add Under "car", "tank" (if you have it) and "air" I know I need to do the same for static weapons, but theres no class for them under "CfgInteractionMenus". Im trying to figure out how to add them, Is it just "static" or "staticweapon" or like "staticMGweapon" or something? -
[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
Transnapastain replied to Bones51's topic in Scripts
This worked for me as well. New question, how to rearm static weapons like mortars or machine guns? I assume I can add them to the cfginteractionmenu as well, but what do you call them? Static? -
[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
Transnapastain replied to Bones51's topic in Scripts
Im running into a very odd issue where its not actually detecting that vehicle weapons are not full, and isnt allow you to buy reloads. No matter what, it says "nothing to reload, go shoot something" The repair system and refueling is working fine. Does anyone have any clue what might cause this? I tried it with vanilla and RHS assets. If its a matter of adding mag classes or something, then thats cool, but would someone mind telling me where to add them and where to find them in the first place? -
Chernarus Redux Mission File w/Loot (Exile 1.0.4)
Transnapastain replied to Super Jerome's topic in Maps
No, and I did note that difference, however.... *looks at file again* However, I'm a moron. I didn't see there was a CfgExileEscapeLootServer and a CfgExileLootServer in the ChernoRedux config. Im sorry. -
Chernarus Redux Mission File w/Loot (Exile 1.0.4)
Transnapastain replied to Super Jerome's topic in Maps
I missed your edit. Its possible thats what I am talking about. Let me post some code and maybe Ill be clearer From the ChernoRedux exile_server_config What are these? I know "civilianLowerClass" is a loot table name, but what are these? Comparing to my current Altis server, from the same file I see So, none of those are the same. They don't match and so im afraid using my existing lootitemgroups.h to compile loot tables is going to break something. -
Chernarus Redux Mission File w/Loot (Exile 1.0.4)
Transnapastain replied to Super Jerome's topic in Maps
Im back with more n00bery! Couple of questions: Im trying to add some custom safe zones Im not using the premade safe areas, as nice as they were, because they werent where I had in mind for my RP server. So, I added them the same way I did with my Altis server, using the 3D editor with 3DEN and M3editor. Placed the radius, set it to exile type "safe zone", and they are in my mission.sqm. However, they are not actually triggering on player entry. Any thoughts on why this might be happening, what Im doing wrong. Ill post relevant coding if needed. The barracks buildings are not spawning loot. I did the usual thing, which fixed them on my Altis server, by editing "ExileClient_system_lootManager_thread_spawn.sqf" line 20 from _buildings = player nearObjects ["House", _spawnRadius]; to _buildings = nearestObjects [player, ["Building","House"], _spawnRadius]; That did not seem to do the trick, however. Is this an issue for anyone else. The only barracks I know for certain arent working are the the at the southeast end of NW Airfield. -
Chernarus Redux Mission File w/Loot (Exile 1.0.4)
Transnapastain replied to Super Jerome's topic in Maps
Then I'll give it a go and thank you very much for the help! -
Chernarus Redux Mission File w/Loot (Exile 1.0.4)
Transnapastain replied to Super Jerome's topic in Maps
Thank you. I do have that tool, so, I guess what I'd need to do is copy over the categories from this mission files lootserver into the loottable and lootitemgroups folder so they match up? Cause I have to imagine just using the one that comes with the compiler and overwriting lootsever in the config file would cause problems for the chernoreduxloot.cpp file? I feel like I'm not phrasing this very well. i'm sorry. -
Chernarus Redux Mission File w/Loot (Exile 1.0.4)
Transnapastain replied to Super Jerome's topic in Maps
So far, everything seems to be working fine and thank you so much for this. My question is, Im creating an Exile RP survival type server and want to remove things from the loot tables. On my other server, I simply edit lootitemgroups.h, compile it and paste the contents of CfgExileLootServer.hpp into the config for exile_server_config. I've noticed, however, that the lootserver section of my Altis server, and the lootserver section of this config have diffrent names for things like "shittyscopes" "okayguns" and such. Im a bit of a n00b and unsure how to proceed in editing the server loot, adding and subtracting things. Im sure the answer is something obvious and easy and I apologize for the stupid question. -
Greetings, I have a player attempting to join my server who is being force disconnected every time he tries to spawn. Basically, he gets through the loading screens, see a ariel view of the island and then is forced to the main menu. I deleted him from the database, which I thought might fix the issue, but while he did repop in the db when connecting, the issue persisted. I am able to connect with no issue, so Im suspecting its an issue on his side. This has happened to me previously, and I've never found a concrete way to fix it, its always kind of cleared up on its own. He did connect to a different Exile server with no issue. Here are some relevant section of the rpt. I know where it says player_database_update.sqf:0:0:ABORT , the abort should be his UID Looks like we got this solved. Was an issue on his end (which I figured it would be) with two versions of exile loading at once
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(solved) Player force-disconnected on join
Transnapastain replied to Transnapastain's question in Clientside
So, the problem is that everything I try to make the server require the loaded mods and disallow everything else breaks the server. Every approach I've tried has resulted in an issue where the list of allowed mods is IDENTICAL to the list of required mods. -
(solved) Player force-disconnected on join
Transnapastain replied to Transnapastain's question in Clientside
You're 100% right in thinking that way, I fully support it and thanks for replying! The player in question is a close, personal friend, so I don't think he was intentionally dishonest, but he dang sure might have been wrong lol. I don't know if maybe, since each server will tell you what mods it wants and doesn't and you can allow the arma 3 launcher to allow/deactivate mods, that maybe the server he tried turned off the second exile version, whereas mine allows any mod, so it may not have done that. You know, I just don't know lol Its arma, half the time, no one knows whats going on anyway, right? lol Thanks again, though, thats generally good advice! -
[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.05.2019
Transnapastain replied to Announcement's topic in Add-ons
I don't think so, but I appreciate it. I haven't gone back to messing with this in a while, the items are spawning in the loot tables, so having them in the trader inventories isn't a pressing concern. I'm sure that I had some kind of syntax error or something incorrectly entered in my config. thanks for looking out though! -
Sorry to double post. I do have the above solved, however, it is now only creating bounties for zero poptabs and when I set a bounty, it dropped me down to, like some kind of -respect ins scientific notation lol. I don't know what I've done wrong here. Is the "respect lost" what the victim losses when killed or what the issuer losses as a cost for the bounty? I assume its the former but the above iis making me wonder. I assume the price of the bounty is controlled under the "CfgMostWanted" in the missile.exile pbo, here is my config, so you can see what I've got going on. Any help appreciated!
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So, having found this previously, I followed these steps and loaded into my server. Pressing 7 yielded no results. However I am running infistar and I noted that 7 is already bound to something called "funny dab". So, I went back into the file and changed it from 7 on the number line to 8 on the number line. Loading back into the server, I now get a infistar notification stating "target does not exist". I think I recall reading somewhere that number line 8 is bound to "lock/unlock" for vehicle, though I had rebound mine to something else. Would someone mind letting me know what I'm missing here, or what I need to do to successfully create a keybind allowing a player to use an instadoc. Thank you.
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So I'm having a bit of an issue. I want to move the radiation zone to a new location; a base I built using the 3D editor. The issue seems to be that once you open your mission.sqm in the 3d editor, you can't text it it any longer. Is there another way to remove the current radiation zone and move it to a new location Since I didnt think there was, I went in and disabled radiation, and its not active, but the marker is still on the map. If I can not achieve the above, how can I simply remove that marker from the map. Further, how can I remove the red circles around towns and other such things?
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Question regarding radiation zones
Transnapastain replied to Transnapastain's question in Serverside
So, progress. The radiation zone has moved....but not where I want it lol. I went into the editor, right clicked inside the area I want it to be in, and did log position to clipboard. I then pasted it in my mission.sqm. The zone, however, is spawning in the very southwest corner of the map, out in the ocean, near where the DMS mission legend is, if you're familiar with that Theres the section of my mission.sqm that matters, do you see anything wrong? Also does the option A and B there under item24 control the radius of the zone? What is "atlOffset"? that looks like a position too? Solved. The issue was that the coords put out by the editor are not formatted the same way as the ones in the mission.sqm. Editor puts out "xxxx.xx,xxxx.xx,0" and it needs to be "xxxx.xx,0,xxxx.xx" Now Im trying to move the "loot and death" mission from ExileZ, and I can MOVE it but it breaks the script., -
Question regarding radiation zones
Transnapastain replied to Transnapastain's question in Serverside
Thanks, thats exactly what I just did, I simply changed the cords from the existing local to the one I want, I'm about to test and see if it worked. I found the way to disable the red circles in the exilez pbo, so Im good there! -
Floating player names/icons (group only/all)
Transnapastain replied to RevoLand's topic in Clans & Parties
Okay that makes total sense, thanks for that! -
Question regarding radiation zones
Transnapastain replied to Transnapastain's question in Serverside
I am looking at the config.sqf from exilez.pbo and I don't see the option, do you happen to know what I'm looking for? -
Question regarding radiation zones
Transnapastain replied to Transnapastain's question in Serverside
Thank you both very much! My problem was my mission.sqm being jibberish but with the above fix, that shroud solve that. Again, thank you both! -
[RELEASE] Player Market - Players Buy and Sell to each other!
Transnapastain replied to Cyunide's topic in Add-ons
Awesome, awesome addon here, thank you so much for this! I seem to be having an odd problem where I can see items I want to list, but when I set the price and click the button to sell it, nothing happens. Obviously, something is wrong on my end, but I'm pretty new at this, especially things involving database interaction, and so I was wondering if anyone knows what might cause such an issue, so I can at least know where to start looking for a fix? Thanks! -
[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.05.2019
Transnapastain replied to Announcement's topic in Add-ons
Okay, I think we're done here. Thanks for all the helpful responses. -
So, awesome, awesome thing here, going to be awesome on our Exile RP server. Small issue I seem to be having, while the office has the the most wanted board, and it is accessible, no players show up on the board to place bounties on. The only thing I changed in the config is what it says under the price of bounty/loss of respect section, just formatted a bit to ym liking. Any thoughts on what might cause this? Thanks!