DEADPOOL_ZA

Member
  • Content count

    197
  • Donations

    0.00 EUR 
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by DEADPOOL_ZA

  1. DEADPOOL_ZA

    Batch file for everything

    Hi guys Do one of you smart ppl have a startup file that includes the headless client and crash monitor please. thanks alot
  2. DEADPOOL_ZA

    Batch file for everything

    Thank you so much my dude
  3. DEADPOOL_ZA

    Batch file for everything

    Thanks dude i did try google.... but if i can remeber is this forum not for helping ppl? Just asking
  4. DEADPOOL_ZA

    DualArms - Two Primary Weapons

    uhm do you have the mod installed also? on server and client side?
  5. DEADPOOL_ZA

    DualArms - Two Primary Weapons

    yeah we get crash on start up freeze on loading screen
  6. DEADPOOL_ZA

    Vehicle Props !?

    Hey guys Noob Q here! I have placed a couple of cars at my traders for probs but if i launch the server players can get into the cars how do i block it? and other thing where do i get animations for the traders so the can sit on stuff or walk around for the guards and where do i add it? thanks
  7. DEADPOOL_ZA

    Exile Scavenge Framework - 0.7 BETA (23.10.2017)

    cfgfunctions: https://pastebin.com/nRXDtdtG description: https://pastebin.com/jNG1PrpT
  8. DEADPOOL_ZA

    Exile Scavenge Framework - 0.7 BETA (23.10.2017)

    if i s use it like this i get this error 18:20:31 'mpmissions\__cur_mp.Altis\description.ext/CfgFunctions/ExAd/ExileExpansionMission/Bootstrap/preInit/' is not a value
  9. DEADPOOL_ZA

    Exile Scavenge Framework - 0.7 BETA (23.10.2017)

    i have it like this now.... class CfgFunctions { #include "ExAdClient\CfgFunctions.cpp" class ExileExpansionMission { class Bootstrap { file="bootstrap"; class preInit { preInit=1; }; }; }; };
  10. DEADPOOL_ZA

    Exile Scavenge Framework - 0.7 BETA (23.10.2017)

    nope not working
  11. DEADPOOL_ZA

    Exile Scavenge Framework - 0.7 BETA (23.10.2017)

    looks like its working like this class CfgFunctions { class ExileExpansionMission { class Bootstrap { file="bootstrap"; class preInit { preInit=1; }; }; }; }; #include "ExAdClient\CfgFunctions.cpp"
  12. DEADPOOL_ZA

    Exile Scavenge Framework - 0.7 BETA (23.10.2017)

    if i use the 1 i showing now my mission file freezes and does not continue into server and only getting the exile loading screen and my mouse pointer is working where it should not be working
  13. DEADPOOL_ZA

    Exile Scavenge Framework - 0.7 BETA (23.10.2017)

    like this? class CfgFunctions #include "ExAdClient\CfgFunctions.cpp" { class ExileExpansionMission { class Bootstrap { file="bootstrap"; class preInit { preInit=1; }; }; }; };
  14. DEADPOOL_ZA

    Exile Scavenge Framework - 0.7 BETA (23.10.2017)

    thanks for coming back to me bro so it must be like this class CfgFunctions #include "ExAdClient\CfgFunctions.cpp" { class ExileExpansionMission { class Bootstrap { file="bootstrap"; class preInit { preInit=1; }; }; }; };
  15. DEADPOOL_ZA

    Exile Scavenge Framework - 0.7 BETA (23.10.2017)

    hey guys awesome script!!!! but i have a issue i use the EXAD script and inside it it have a CfgFunctions.cpp file it use where u call it from description.ext and also in this script it gets a calls up from the description.ext with CfgFunctions.cpp file So how do i merge these to files so it works as from now the exad is not working anymore Please check the pics if it makes sense!!! thanks
  16. DEADPOOL_ZA

    Chernarus Redux Loot Spawns

    hi so i take the classnames out in exile_server_config and just add this script in my mission file? If so i did then no loot is spawning
  17. DEADPOOL_ZA

    Chernarus Redux Loot Spawns

    oK but with what loot locations are u using? if i just add this to my mission file then no loot is spawning anywhere
  18. DEADPOOL_ZA

    Chernarus Redux Loot Spawns

    Hey man what CR Discord. Must i use your work around and use the normal chernarus loot cfgbuildings_chernarus.h file or must i leave that out? Do you have a file with most buildings
  19. Hi for some reason my server Successfull attempt to execute serverCommand '#kick 3' by server if i use this script and infistar. i did test the server with infistar and it worked and then i added this script then if i log in i get kicked any help please
  20. Dude you are a legend!!!!!!!!
  21. Hey guys any1 maybe have lingor3 map config for this? Thanks alot and awesome work kup!!!!!
  22. DEADPOOL_ZA

    [Release] Lythium Mission Files for 1.0.4a and Arma 1.78

    Hey man soz i copy the wrong files!!!!!!!!!!!!!!! but my Lythium setup is the same
  23. DEADPOOL_ZA

    [Release] Lythium Mission Files for 1.0.4a and Arma 1.78

    Hey Yeah i did but i think i am doing something wrong with the loot........ This is what i did........................... i downloaded the loottablefix and then just hit com.exilemod.lootcompiler.exe as all files are in 1 folder and it gave me a CfgExileLootServer.hpp file. I then copy all the info in this file to my config file in my exile server config pbo. Here is my rpt: Here is my confic file:
  24. DEADPOOL_ZA

    [Release] Lythium Mission Files for 1.0.4a and Arma 1.78

    Ok will have a look.............as i went to alot of buildings and no loot spawned. will let you know what i get #UPDATE!! Ok i had a look at the mission config.cpp file and the "CfgExileLootSettings" is normal and i waited longer then 30s in couple of buildings and still no loot!!! Can it maybe be that i am using extdb3?? or 64bit arma3server? I havent changed any of your files only thing i add is our server details and infistar.....Maybe infistar have a new setting i do not know of as this is the first time i am using it in 6 months.
  25. DEADPOOL_ZA

    [Release] Lythium Mission Files for 1.0.4a and Arma 1.78

    Is it just me or does the loot not spawn???? I copy evry file like i should and server is running but no loot